// Persistence Of Vision Raytracer version 2.0 sample file. #include "colors.inc" #include "textures.inc" #include "shapes.inc" #declare Camera1= camera { location <0, 0, -60> direction <0, 0, 10> look_at <0, 0, 0> } camera { Camera1 } light_source { <1000, 1000, -2000> color White} plane { z, 1.01 pigment {checker color White color rgb <1,.8,.8>} } plane { y, -1.01 pigment {checker color White color rgb <.8,.8,1>} }