// Persistence Of Vision Raytracer version 2.0 sample file. // The TEXTUREn.POV files demonstrate all textures in TEXTURES.INC // and STONES.INC #include "colors.inc" #include "shapes.inc" #include "textures.inc" #declare T01 = texture {Jade} #declare T02 = texture {Red_Marble} #declare T03 = texture {White_Marble} #declare T04 = texture {Blood_Marble} #declare T05 = texture {Blue_Agate} #declare T06 = texture {Sapphire_Agate} #declare T07 = texture {Brown_Agate} #declare T08 = texture {Pink_Granite} #declare T09 = texture {PinkAlabaster} #declare T10 = texture {Blue_Sky} #declare T11 = texture {Bright_Blue_Sky} #declare T12 = texture {Blue_Sky2} #declare T13 = texture {Blue_Sky3} #declare T14 = texture {Blood_Sky} #declare T15 = texture {Apocalypse} #declare T16 = texture {Clouds} #declare T17 = texture {Cherry_Wood} #declare T18 = texture {Pine_Wood} #declare T19 = texture {Dark_Wood} #declare T20 = texture {Tan_Wood} #declare T21 = texture {White_Wood} #declare T22 = texture {Tom_Wood} #declare T23 = texture {DMFWood1} #declare T24 = texture {DMFWood2} #declare T25 = texture {DMFWood3} #declare T26 = texture {DMFWood4} #declare T27 = texture {DMFWood5} #include "shotxtr.inc"