// Persistence Of Vision Raytracer version 2.0 sample file. // The TEXTUREn.POV files demonstrate all textures in TEXTURES.INC // and STONES.INC #include "colors.inc" #include "shapes.inc" #include "textures.inc" #include "stones.inc" #declare T01 = texture {Polished_Brass} #declare T02 = texture {New_Brass} #declare T03 = texture {Spun_Brass} #declare T04 = texture {Silver1} #declare T05 = texture {Silver2} #declare T06 = texture {Silver3} #declare T07 = texture {Rusty_Iron} #declare T08 = texture {Rust} #declare T09 = texture {Candy_Cane} #declare T10 = texture {Peel} #declare T11 = texture {Y_Gradient} #declare T12 = texture {X_Gradient} #declare T13 = texture {Water pigment{SkyBlue}} #declare T14 = texture {Cork} #declare T15 = texture {Grnt0} #declare T16 = texture {Grnt1} #declare T17 = texture {Grnt2} #declare T18 = texture {Grnt3} #declare T19 = texture {Grnt4} #declare T20 = texture {Grnt5} #declare T21 = texture {Grnt6} #declare T22 = texture {Grnt7} #declare T23 = texture {Grnt8} #declare T24 = texture {Grnt9} #declare T25 = texture {Grnt10} #declare T26 = texture {Grnt11} #declare T27 = texture {Grnt12} #include "shotxtr.inc"