From fortune!hpda!hplabs!tektronix!zehntel!dual!lll-crg!gymble!umcp-cs!seismo!harvard!albert Tue Apr 23 05:45:31 1985 Relay-Version: version B 2.10.2 9/18/84; site wdl1.UUCP Posting-Version: version B 2.10.2 9/18/84; site harvard.ARPA Path: wdl1!fortune!hpda!hplabs!tektronix!zehntel!dual!lll-crg!gymble!umcp-cs!seismo!harvard!albert From: albert@harvard.ARPA (David Albert) Newsgroups: net.games.hack Subject: Re: XP an gold.(And other obscurements) Message-ID: <71@harvard.ARPA> Date: 23 Apr 85 13:45:31 GMT Article-I.D.: harvard.71 Posted: Tue Apr 23 05:45:31 1985 Date-Received: 2 May 85 14:01:37 GMT References: <895@ttds.UUCP> <746@whuxlm.UUCP> Organization: Aiken Computation Laboratory, Harvard Lines: 16 > I agree. At least supply a command (perhaps a new option to the > i(nventory) command) which displays this information. Sometimes > knowing how close you are to the next experience level can > affect strategy... > again; I get a quick and accurate count that way. I would either > fix the $ command (think of it as referring to a little book > which the hacker always keeps up-to-date) or implement a new 'i' > option and discard the '$' command... Defining the symbols GOLD_ON_BOTL and EXP_ON_BOTL in the routing hack.pri.c at compile time will put both of these back on the bottom line. -- David Albert ihnp4!seismo!harvard!albert (albert@harvard.ARPA)