(FOR A HARD COPY 'PRINT DP2:[UNI]FOR001.DAT') GAME : UNIVERSE DESCRIPTION : SPACE ADVENTURE GAME AUTHOR : RAJIV SUD LOCATION : MIT BATES LINEAR ACCELERATOR PO BOX 95 MANNING RD. MIDDLETON, MA. UNIVERSE IS A RICHLY DETAILED, ACTION PACKED, SPACE ADVENTURE GAME WHICH INCORPORATES NOT ONLY YOUR GAME PLAYING LUCK BUT ALSO YOUR SKILL AND REASONING POWER AS YOU USE THEM TO SOLVE THE WONDERS OF THE UNEXPLORED UNIVERSE. IN THIS GAME YOU COMMAND A FEDERATION STARSHIP OF AWESOME POWER AND ABILITY. YOUR MISSION, TO EXPLORE THE UNKNOWN, TO WELCOME NEW MEMBERS TO THE FEDERATION, AND TO MAKE SPACE SAFE FOR ALL FEDERATION MEMBERS AND ITS ALLIES. YOUR SHIP IS RELEASED FROM A FEDERATION DOCKING POINT INTO AN UN- EXPLORED ARM OF THE GALAXY. FROM HERE YOU MUST CARRY OUT YOUR MISSION BY WHATEVER MEANS NECESSARY AND THEN RETURN TO THIS POINT, AT ANY TIME BY YOUR DESCRETION, TO COMPLETE YOUR MISSION. YOUR SCORE, AND SUBSEQUENT PROMOTION IN RANKS, IS A CUMMULATIVE REFLECTION OF ALL YOUR PAST MISSIONS. BASIC SHIP DESCRIPTION ---------------------- YOUR STARSHIP IS A HEAVLY ARMED VESSEL CARRYING 432 CREWMEMBERS. IT REPRESENTS THE MOST TECHNOLOGICALLY ADVANCED SPACE VESSEL NOW RECOGNIZED BY THE UNITED FEDERATION OF PLANETS. IT IS SPECIFICALLY DESIGNED FOR, SOLO, LONG RANGE, DEEP SPACE EXPLORITORY MISSIONS. BELOW IS LISTED THE AVALIABLE FUNCTIONS OF YOUR SHIP. CODE COMMAND ==== ======= SRS SHORT RANGE SENSOR SCAN LRS LONG RANGE SENSOR SCAN PPN PINPOINT SCAN PHA ENGAGE PHASER CONTROL TOR ENGAGE PHOTON TORPEDO CONTROL LPR LAUNCH PROBE IMP ENGAGE IMPULSE DRIVE CONTROL WRP ENGAGE WARP DRIVE CONTROL LND SEND A LANDING PARTY BRD SEND A BOARDING PARTY COM ENGAGE SHIPS COMPUTER DAM GIVE SHIPS DAMAGE SCR SHOW PRESENT GAME SCORE DST SELF-DESTRUCT QIT QUIT THE GAME CLR CLEAR THE SCREEN COMPUTER COMMANDS, CODE COMMAND ==== ======= 1 DISTANCE CALCULATOR 2 PHASER ENERGY CALCULATOR 3 SET SHIELDS 4 MANIPULATE DAMAGE CONTROLL 5 MANIPULATE MANPOWER 6 EXIT DISCRIPTIONS OF COMMANDS ======================== SRS SHORT RANGE SENSOR SCAN --- ----------------------- SHORT RANGE SENSORS PROVIDE YOU WITH A VISUAL AND A LOCATION OF ANY OBJECT WITHIN SIX SECTORS FROM YOUR SHIP (WHEN FUNCTIONING AT 100% LESS OTHERWISE). BELOW IS AN EXAMPLE OF A SHORT RANGE SENSOR SCAN, ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ . ~ ~ ~ ~ ~ ~ ~ E - YOUR SHIP ~ ~ ~ ~ . . . . . . . ~ ~ ~ ~ V - VESARUS WARCRUSIER ~ ~ ~ . . . . . . . . . ~ ~ ~ B - FEDERATION DOCKING POINT ~ ~ . V . . . . R . . . . ~ ~ K - KLINGON BATTLE CRUSIER ~ ~ . . . . * . . . . . . ~ ~ R - ROMULAN WARSHIP ~ ~ . . . . . . . . . . . ~ ~ * - STAR ~ B . . . . . E . . . . . . ~ O - PLANET ~ ~ . . . . . . . . . . . ~ ~ F - FREIGHTER ~ ~ . . . K . . . . . . . ~ ~ + - BLACK HOLE ~ ~ O . . . . . . . . . . ~ ~ ~ - SENSOR SCAN BOUNDRAY ~ ~ ~ . . . . . . . . . ~ ~ ~ ~ ~ ~ ~ . . F . . . . ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ + ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ THESE REPRESENT THE KNOWN 'THINGS' IN THE UNIVERSE. THERE ARE MANY OTHERS WHICH YOU MAY ENCOUNTER. WHEN USING THE S.R.S. COMMAND IN CONJUNCTION WITH ANY OTHER COMMAND AND A DIRECTION (BEARING) IS REQUIRED THE FOLLOWING CHART APPLIES. 135 90 45 \ ! / 180 - E - 0 / ! \ 225 270 315 LRS LONG RANGE SENSOR SCAN --- ---------------------- LONG RANGE SENSORS PROVIDE YOU WITH THE MEANS OF SEEING BEYOND THE RANGE OF YOUR SHORT RANGE SENSORS. IT, HOWEVER, ONLY PROVIDES YOU WITH A LOCATION WHERE A SENSOR 'HIT' OCCOURS. THE IDENTITY OF THE OBJECT IS NOT DISCLOSED. THE RANGE OF THE LONG RANGE SENSORS IS BETWEEN 5 AND 12 SECTORS WHEN OPERATING AT 100% EFFICIENCY. PPN PINPOINT SENSOR SCAN --- -------------------- PINPOINT SCAN PROVIDES YOU WITH DETAILED INFORMATION ABOUT ANY OBJECT WITHIN ITS SCANNING RANGE (5 SECTORS). WHEN THIS COMMAND IS ENGAGED IT REQUESTS A LOCATION (SECTOR) TO BE SCANNED, HERE YOU INPUT THE SECTOR AT WHICH THE OBJECT YOU WISH TO LEARN MORE ABOUT IS LOCATED. IT THEN RESPONDS WITH ALL AVAILABLE INFORMATION ABOUT THE OBJECT. PHA ENGAGE PHASER CONTROL --- --------------------- ENGAGING THIS COMMAND LAYS AT YOUR DISPOSAL A WEAPON OF MUCH POWER IT IS A BEAM OF PURE ENERGY WHICH CAN BE DIRECTED, WITH DEVASTATING EFFECT, ON ANY KNOWN OBJECT WITHIN THE UNIVERSE. WHEN ENGAGED YOU WILL BE REQUESTED WHETHER YOU WISH TO FIRE AT SINGLE OR MULTIPLE TARGETS. ENGAGING THE SINGLE TARGET IS USEFUL WHEN YOU WISH TO FIRE AT A TARGET WHICH IS A NONHOSTILE VESSEL OR ANY PLANET. YOU WILL THEN BE REQUESTED THE SECTOR AT WHICH YOU WISH TO FIRE AND THE AMOUNT OF POWER YOU WISH TO FIRE. THE MULTIPLE TARGETING OPTION IS DESIGNED TO AUTOMATICALLY LOCK ON TO ALL HOSTILE, OR DEEMED HOSTILE, VESSELS IN YOUR AREA. YOU WILL THEN BE REQUESTED VESSEL BY VESSEL THE AMOUNT OF POWER YOU WISH TO FIRE AT THAT PARTICULAR VESSEL. THE PHASER CONTROL WILL PROVIDE YOU THE THE TARGET TYPE, LOCATION, DISTANCE, AND THE AMOUNT OF POWER YOU HAVE REMAINING. TO TERMINATE THE LIST AND FIRE AT ANY VESSELS YOU HAVE ALREADY INPUT POWER FOR SIMPLY TYPE '-1.'. THIS IS USEFULL IF YOU DO NOT WISH TO FIRE AT ALL TARGETS IN YOUR VICINITY. THE EQUATION USED FOR PHASER ENERGY LOSS OVER DISTANCE IS AS FOLLOWS : HIT=UNITS FIRED/SQUARE ROOT(DISTANCE/2) TOR PHOTON TORPEDO CONTROL --- ---------------------- A PHOTON TORPEDO IS A MATTER - ANTI-MATTER CHARGE HELD APART BY A MAGNETIC FORCE FIELD UNTIL IMPACT WHEREUPON IT UNLEASHES AN AWESOME DESTRUCTIVE POWER. WHEN FIRING A TORPEDO YOU ARE REQUESTED TO INPUT THE ANGLE AT WHICH THE TARGET IS LOCATED. IF YOU ARE MENTALLY UNABLE TO COMPUTE THIS ANGLE THIS COMMAND SHOULD BE PRECEEDED BY COMPUTER COMMAND #1. THE MAXIUM RANGE OF A TORPEDO BEFORE DETONATION IS 8 SECTORS (WHEN OPERATING AT 100% EFFICIENCY LESS OTHERWISE). EACH TORPEDO FIRED COSTS YOU 25 UNITS OF ENERGY. TO ABORT TYPE '-1.'. LPR LAUNCH PROBE --- ------------ A PROBE IS A ROBOT SCANNING DEVICE WHICH IS LAUNCHED MUCH LIKE A TORPEDO TO SCAN A 3 SECTOR RADIUS AS IT TRAVELS ALONG ITS TRAJECTORY. YOUR INITIAL SUPPLY IS 30 PROBES EACH WITH A 15 SECTOR RANGE WHEN THE LAUNCHER IS OPERATING AT 100% EFFICIENCY, LESS OTHERWISE. WHEN ENGAGING THIS COMMAND YOU ARE REQUESTED THE BEARING AT WHICH THE PROBE IS TO BE LAUNCHED. TO ABORT TYPE '-1.'. IMP IMPULSE DRIVE CONTROL --- --------------------- IMPULSE DRIVE IS A SUBLIGHT SPEED MEANS OF MOVEMENT. ENGAGING THIS COMMAND YOU ARE REQUESTED THE DIRECTION IN WHICH YOU WISH TO TRAVEL. YOU ARE THEN REQUESTED THE DISTANCE TO BE TRAVELED. IT SHOULD BE NOTED THAT FOR EVERY SECTOR YOU MOVE ANY SURROUNDING ENEMY VESSELS MAY TAKE SHOTS AT YOU WHILE YOU ARE IN TRANSIT AND YOU ARE UNABLE TO RETALIATE UNTIL YOUR MOVEMENT IS COMPLETE. THE MAXIUM MOVEMENT PER GAME TURN IS 8 SECTORS WHEN THE IMPULSE DRIVE IS OPERATING AT 100%. FOR SIMPLE AND QUICK MOVEMENT YOU MAY USE THE COMMANDS 'U','D','L' AND 'R' FOR A ONE SECTOR MOVEMENT IN THE OBVIOUS DIRECTION (UP,DOWN,....) WRP WARP DRIVE CONTROL --- ------------------ WARP DRIVE ENABLES YOU TO TRAVEL AT SPRA-LIGHT SPEEDS TO COVER VAST DISTANCES IN A SINGLE GAME TURN. THERE ARE, HOWEVER, RISKS INVOLVED. ENGAGING THIS COMMAND YOU ARE REQUESTED THE DESTINATION SECTOR WHICH MAY BE UP TO 50 SECTORS DISTANT WHEN WARP DRIVE IS OPERATING AT 100% EFFICEINCY LESS OTHERWISE. THE RISKS INVOLVED ARE AS FOLLOWS; WARP DRIVE IS NOT ACCURATE THE GREATER THE DISTANCE TRAVELED THE GREATER THE 'MISS' OF THE DESTINATION. ALSO YOU MAY LAND ON TOP OF SOMETHING WHICH RESULTS IN THE DESTRUCTION OF YOUR SHIP. THERE MAY ALSO BE AN ION STORM BREWING WHICH CAUSES A DISRUPTION OF THE TRANSIT BETWEEN NORMAL SPACE AND HYPERSPACE. THIS RESULTS IN YOUR VESSEL BEING LAUNCHED IN AN UNCONTROLED RANDOM TRAJECTORY WHICH COULD TAKE YOU ANYWHERE IN THE GALAXY. LND SEND A LANDING PARTY --- -------------------- USING YOUR SHIPS TRANSPORTER YOU MAY SEND LANDING PARTIES TO VARIOUS PLANETS IN ORDER TO GET SUPPLIES. THE MANPOWER USED TO COMPRISE THE PARTY COMES FROM THE EXCESS PERSONNEL IN YOUR MANPOWER GROUPINGS (SEE COMPUTER COMMAND #6). SENDING A PARTY TO A PLANET COSTS YOU 10 UNITS OF ENERGY PER PERSON PER SECTOR TRAVELED. THE MAXIUM RANGE OF THE TRANSPORTER IS 3 SECTORS WHEN OPERATING AT 100% EFFICEINCY LESS OTHERWISE. WHEN ENGAGING THIS COMMAND YOU ARE FIRST REQUESTED THE SECTOR AT WHICH THE PLANET IS LOCATED. THEN YOU ARE REQUESTED THE NUMBER OF CREWMEN TO BE SENT. THERE MUST BE SUFFICIENT PERSONNEL IN THE 'EXCESS PERSONNEL GROUPING' TO COVER THE AMOUNT BEING SENT. BRD BOARD A VESSEL --- -------------- THIS COMMAND ALLOWS YOU TO BOARD, OR AT LEAST, ATTEMPT TO BOARD VESSELS WITHIN TRANSPORTER RANGE. THIS COMMAND IS MOST EFFECTIVE IN USE AGAINST FREIGHTERS FROM WHICH YOU MAY GET CERTAIN SUPPLIES. THE RULES FOR THIS COMMAND ARE THE SAME AS FOR THE 'LND' COMMAND. COM ENGAGE SHIPS COMPUTER --- --------------------- YOUR SHIPS COMPUTER CONTAINS 7 POSSIBLE COMMANDS, EACH HAVING A VARIOUS FUNCTION. THE ARE DESCRIBED BELOW, 1 COURSE CALCULATOR - ----------------- THIS COMMAND ALLOWS YOU CALCULATE THE ANGLE AT WHICH A CERTAIN SECTOR IS AT. THIS IS USEFUL IN CALCULATING A PHOTON TORPEDO SHOT OR TO LAUNCH A PROBE SO THAT IT 'FLIES' BY A CERTAIN SECTOR. ENGAGING THIS COMMAND YOU ARE REQUESTED THE SECTOR ABOUT WHICH YOU ARE CONCERNED. THE COMPUTER THEN RESPONDS WITH THE ANGLE AT WHICH THAT SECTOR IS. 2 DISTANCE CALCULATOR - ------------------- THIS COMMAND ALLOWS YOU TO CALCULATE THE DISTANCE FROM ONE SECTOR TO ANOTHER. THIS IS USEFUL WHEN MAKING A WARP JUMP IN MAKING SURE YOU ARE ABLE TO REACH THE DESTINATION. WHEN ENGAGING THIS COMMAND YOU REQUESTED TO INPUT THE SECTOR ABOUT WHICH YOU WISH TO FIND THE DISTANCE TOO. THE COMPUTER THEN RESPONDS WITH THE DISTANCE BETWEEN YOUR PRESENT LOCATION AND THE SECTOR YOU INPUTED. 3 PHASER ENERGY CALCULATOR - ------------------------ THIS COMMAND ALLOWS YOU TO CALCULATE THE ENERGY NEEDED TO GET A CERTAIN UNIT HIT ON AN OBJECT AT A CERTAIN SECTOR. THIS IS USEFUL SINCE IT HELPS CUT DOWN ON THE 'WASTE' OF ENERGY WHEN THE PHASERS ARE USED AGAINST A SINGLE TARGET. ENGAGING THIS COMMAND YOU ARE REQUESTED THE SECTOR AT WHICH THE TARGET IS LOCATED AND THE AMOUNT OF 'HIT' YOU WANT TO GET ON IT. THE COMPUTER THEN RESPONDS WITH THE AMOUNT OF ENERGY TO BE FIRED FOR THAT HIT. 4 SET SHIELDS - ----------- THIS COMMANDS ALLOWS YOU TO RAISE YOUR SHIELDS IN POWER AND THUS INCREASING THE DEFLECTIVE CAPABILITY. EACH ONE PERCENT RAISE ON THE SHIELDS COSTS 100 UNITS OF POWER WHEN YOUR GENERATORS ARE FUNCTIONING AT 100 %, MORE OTHER WISE. WHEN ENGAGING THIS COMMAND YOU ARE REQUESTED THE AMOUNT OF ADDITIONAL UNITS YOU WISH TO ALLOCATE TO THE SHIELDS (REMEMBER TO INCLUDE THE DECIMAL POINT). 5 MANIPULATE DAMAGE CONTROL - ------------------------- THIS COMMAND ALLOWS YOU TO MOVE YOU DAMAGE CONTROL PEOPLE AROUND SO AS TO CHANGE THE AMOUNT OF TIME NECESSARY TO REPAIR A CERTAIN SYSTEM. THE MORE PEOPLE ON A SYSTEM THE FASTER THE REPAIR TIME. ENGAGING THIS COMMAND YOU OBTAIN A LIST OF WHERE THE DAMAGE CONTROL PEOPLE ARE AND IN WHAT NUMBERS. TO MOVE PEOPLE AROUND YOU SIMPLY INPUT FROM WHAT SYSTEM YOU WISH TO MOVE THEM FROM, TO WHAT SYSTEM YOU WANT TO MOVE THEM TO, AND THEN THE AMOUNT OF PEOPLE YOU WISH TO MOVE. 6 MANIPULATE MANPOWER - ------------------- THIS COMMAND ALLOWS YOU TO MOVE PEOPLE AROUND WHO OPERATE THE SYSTEMS (YOUR PHASERS, ETC.). FOR A SYSTEM TO OPERATE AT 100% YOU MUST HAVE AT LEAST THE MINIMUM NUMBER OF PEOPLE NECESSARY THERE. THE NUMBER OF PEOPLE ALLOCATED TO A SYSTEM EFFECTS THE MAXIMUM OPERATING EFFICIENCY AND IS NOT RELATED TO THE REPAIR RATE. IT DOES, HOWEVER, EFFECT THE MAXIMUM EFFICIENCY YOU REPAIR PEOPLE CAN BRING THAT SYSTEM UP TO. ENGAGING THIS COMMAND YOU ARE GIVEN A CHART INDICATING THE SYSTEM, THE MINIMUM NUMBER OF PEOPLE NEEDED TO OPERATE IT AT 100% EFFICIENCY, AND THE NUMBER OF PEOPLE ALLOCATED TO THE SYSTEM. TO MOVE PEOPLE AROUND YOU USE THE SAME FORMAT AS DESCRIBED IN COMPUTER COMMAND #5. 7 EXIT - ---- THIS COMMAND ALLOWS YOU TO EXIT THE COMPUTER AND RETURN TO THE GAME. DAM OBTAIN SHIPS STATUS --- ------------------- THIS COMMAND GIVES YOU THE PRESENT STATE OF ALL YOUR SYSTEMS, THE AMOUNT OF FOOD IN THE SHIPS STORES AND THE NUMBER OF CREWMEN REMAINING ON ON YOUR VESSEL. DST SELF-DESTRUCT --- ------------- THIS COMMAND ALLOWS YOU TO CONVERT YOUR SHIP TO ENERGY (BLOW YOUSELF UP). ENGAGING THIS COMMAND YOU ARE ASKED TO VERIFY THE COMMAND, IN DOING SO A 10 SECOND TIMER IS ENGAGED AT THE END OF WHICH YOUR SHIP SELF-DESTRUCTS. SCR SCORE --- ----- THIS COMMAND GIVE YOU THE STATISTICS OF YOUR PRESENT GAME AND THE SCORE WHICH YOU HAVE AQUIRED. CLR CLEAR THE SCREEN --- ---------------- THIS COMMAND ALLOWS YOU TO CLEAR THE SCREEN SO AS TO REMOVE ANY 'JUNK' SO THAT IT BECOMES ONCE MORE READABLE. MISCELLANEOUS INFORMATION ========================== THE GAME COORDINATE SYSTEM -------------------------- YOUR SHIPS POSITION AND THE POSITION OF ANYTHING ELSE IS REPRESENTED BY A TWO DIGIT COORDINATE SYSTEM IN WHICH THE 'X' AND 'Y' AXIES HAVE BEEN REVERSED OR THE FOLLOW THE SYSTEM OF ROWS AND COLUMNS (MATRICES). FOR EXAMPLE, IF YOU WILL REFER TO THE SHORT RANGE SENSOR SCAN SHOWN ABOVE AND ASSUMEING YOUR SHIP (THE 'E') IS LOCATED AT SECTOR <100,100) THE OBJECTS AROUND YOU ARE AT THE FOLLOWING SECTORS, OBJECT LOCATION ------ -------- V SECTOR <97,96> R <96,101> * <98,99> B <100,94> K <102,98> O <103,95> F <105,99> + <106,100> THE 'UPKEEP' OF YOUR SHIP ------------------------- IN ORDER TO KEEP YOUR CREWMEN HAPPY AND YOUR SHIP IN TOP WORKING ORDER THERE ARE CERTAIN BASIC NEEDS YOU MUST FULLFIL. THE PREVILANT IS FOOD, ENGAGING THE SHIP STATUS (DAM) COMMAND YOU NOTICE A ROW LABELED 'FOOD', FOLLOWING IT IS A NUMBER. THIS NUMBER INDICATES THE AMOUNT OF FOOD REMAINING IN YOUR SHIPS FOOD STORES (20 BEING MAXIMUM). SHOULD THIS NUMBER HIT ZERO YOUR CREW STARVES TO DEATH AND YOUR SHIP IS DESTROYED. AMPLE WARNING IS GIVEN WHEN YOUR FOOD SUPPLIES BECOME LOW. THE SECOND IS POWER, POWER IN YOUR SHIP IS GENERATED BY YOUR GENERATORS USING THE DILITHIUM CRYSTALS YOU HAVE ON BOARD. AGAIN, IF YOU ACCESS THE SHIP STATUS (DAM) COMMAND YOU NOTICE A ROW LABELED DILITHIUM CRYSTALS WHICH IS FOLLOWED BY A NUMBER. THIS NUMBER INDICATES THE AMOUNT OF DILITHIUM YOU HAVE ON BOARD (10 BEING MAXIMUM). WHEN YOUR GENERATORS ARE OPERATING A 100% AND YOU HAVE 10 DILITHIUM CRYSTALS YOUR SHIP GENERATES 50 UNITS OF POWER PER GAME TURN. IF EITHER DECREASES SO DOES YOUR ABILITY TO GENERATE POWER. THOUGH YOU GENERATORS ARE REPAIRABLE YOUR DILITHIUM IS NOT AND WHEN YOU HAVE LESS THAN THE MAXIMUM IT MUST BE REPLENISHED. BOTH COMMODITIES MENTIONED ABOVE CAN BE AQUIRED IN MANY WAYS, WWAYS WHICH YOU MUST DESCOVER. HOW TO ENTER THE GAME AND THE SCORE SYSTEM ------------------------------------------ WHEN YOU RUN THIS PROGRAM (RUN UNI) YOU ARE BROUGHT INTO THE UNI MONITOR (SEE / INFO / ......). TO PLAY THE GAME YOU ENTER THE COMMAND 'PLAY' AND YOU ARE THEN REQUESTED YOUR NAME. THE NAME MAY BE ANYTHING YOU DESIRE AND MUST BE UNIQUE AND UNDER 8 CHARACTERS IN LENGTH. IF YOU ARE NEW YOU WILL BE REQUIRED TO GO THROUGH THE FEDERATION 'TRAINING' PROGRAM. HAVING PASSED THIS YOU WILL BE REQUESTED TO NAME YOUR SHIP AND GIVE A PASSWORD. SUBSEQUENT ENTERY INTO THE GAME WILL REQUIRE ONLY YOUR NAME FOLLOWED BY YOU PASSWORD. ONCE YOU HAVE PASSED THIS PHASE YOU ARE GIVEN THE MESSAGE 'PLEASE STAND BY WHILE WE READY YOUR SHIP' THE WAIT IS USUALLY ABOUT 30 SECONDS UNLESS THE SYSTEM IS LOADED. THE 'SEE' COMMAND ALLOWS YOU TO CHECK YOUR OWN AND OTHERS PERFORMANCE IN THE GAME A TYPICAL EXAMPLE FOLLOWS: UNIVERSE STATISTICS =================== SHIPS KILLS MSSN TMS GAMS HRS RANK NAME NAME ROM KLN VSR PNTS DST PLYD PLYED SCORE ---------------------------------------------------------------- COMM TURKEY GARBAGE 94 76 4 203 2 11 7.35 1433 THE PERSONS 'PERFORMANCE' IS READ AS FOLLOWS. RANK: THIS COLUMN SHOWS THE RANK EACH PLAYER HAS ATTAINED. THIS NUMBER IS SOLELY DEPENDENT UPON THE SCORE THE PLAYER HAS AQUIRED. NAME: THIS COLUMN SHOWS THE PLAYERS NAME. SHIPS NAME: THIS COLUMN SHOW THE PLAYERS SHIPS NAME. KILLS ROM: THIS COLUMN SHOW THE TOTAL NUMBER OF ROMULAN WARSHIPS THAT THIS PLAYER HAS DESTROYED IN ALL THE GAMES HE HAS PLAYED. EACH ROMULAN IS WORTH 5 POINTS. KILLS KLN: THIS COLUMN SHOWS THE TOTAL NUMBER OF KLINGON BATTLE- CRUSIERS THAT THIS PLAYER HAS DESTROYED IN ALL THE GAMES HE HAS PLAYED. EACH KLINGON IS WORTH 10 POINTS. VSR KILLS: THIS COLUMN SHOWS THE TOTAL NUMBER OF VESARUS WARCRUSIERS THAT THIS PLAYER HAS DESTROYED IN ALL THE GAMES HE HAS PLAYED. EACH VESARUS IS WORTH 50 POINTS. MSSN PNTS: THIS COLUMN SHOWS THE NUMBER OF MISSION POINTS YOU HAVE AQUIRED IN PLAYING THE GAME. TMS DST: THIS COLUMN SHOWS THE TOTAL NUMBER OF TIMES THE PLAYERS SHIP HAS BEEN DESTROYED. FOR EACH TIME YOUR SHIP IS DESTROYED YOU LOSE 100 POINTS. GAMS PLYD: THIS COLUMN SHOWS THE TOTAL NUMBER OF GAMES THE PLAYER HAS PLAYED. HRS PLYED: THIS COLUMN SHOWS THE TOTAL NUMBER OF HOURS THE PLAYER HAS ACCUMULATED PLAYING THIS GAME. SCORE: THIS COLUMN SHOWS THE TOTAL SCORE AS CALCULATED BY SUMMING ALL APPROPRIATE COLUMNS. A SAMPLE IS GIVEN BELOW. KILLS ROM KILLS KLN KILLS VSR MSSN PNTS TMS DST SCORE (94*5) + (76*10) + (4*50) + (203) - (2*100) = 1433