1 / 1 You are standing at the end of a road before a small brick building. / 1 Around you is a forest. A small stream flows out of the building and / 1 down a gully. / 2 You have walked up a hill, still in the forest. The road slopes back / 2 down the other side of the hill. There is a building in the distance. / 3 You are inside a building, a well house for a large spring. / 4 You are in a valley in the forest beside a stream tumbling along a / 4 rocky bed. / 5 You are in open forest, with a deep valley to one side. / 6 You are in open forest near both a valley and a road. / 7 At your feet all the water of the stream splashes into a 2-inch slit / 7 in the rock. Downstream the streambed is bare rock. / 8 You are in a 20-foot depression floored with bare dirt. Set into the / 8 dirt is a strong steel grate mounted in concrete. A dry streambed / 8 leads into the depression. / 9 You are in a small chamber beneath a 3x3 steel grate to the surface. / 9 A low crawl over cobbles leads inward to the west. / 10 You are crawling over cobbles in a low passage. There is a dim light / 10 at the east end of the passage. / 11 You are in a debris room filled with stuff washed in from the surface. / 11 A low wide passage with cobbles becomes plugged with mud and debris / 11 here, but an awkward canyon leads upward and west. A note on the wall / 11 says "magic word XYZZY". / 12 You are in an awkward sloping east/west canyon. / 13 You are in a splendid chamber thirty feet high. The walls are frozen / 13 rivers of orange stone. An awkward canyon and a good passage exit / 13 from east and west sides of the chamber. / 14 At your feet is a small pit breathing traces of white mist. An east / 14 passage ends here except for a small crack leading on. / 15 You are at one end of a vast hall stretching forward out of sight to / 15 the west. There are openings to either side. Nearby, a wide stone / 15 staircase leads downward. The hall is filled with wisps of white mist / 15 swaying to and fro almost as if alive. A cold wind blows up the / 15 staircase. There is a passage at the top of a dome behind you. / 16 The crack is far too small for you to follow. / 17 You are on the east bank of a fissure slicing clear across the hall. / 17 The mist is quite thick here, and the fissure is too wide to jump. / 18 This is a low room with a crude note on the wall. The note says, / 18 "You won't get it up the steps". / 19 You are in the hall of the mountain king, with passages off in all / 19 directions. / 20 You are at the bottom of the pit with a broken neck. / 21 You didn't make it. / 22 The dome is unclimbable. / 23 You are at the west end of the twopit room. There is a large hole in / 23 the wall above the pit at this end of the room. / 24 You are at the bottom of the eastern pit in the twopit room. There is / 24 a small pool of oil in one corner of the pit. / 25 You are at the bottom of the western pit in the twopit room. There is / 25 a large hole in the wall about 25 feet above you. / 26 You clamber up the plant and scurry through the hole at the top. / 27 You are on the west side of the fissure in the hall of mists. / 28 You are in a low N/S passage at a hole in the floor. The hole goes / 28 down to an E/W passage. / 29 You are in the south side chamber. / 30 You are in the west side chamber of the hall of the mountain king. / 30 A passage continues west and up here. / 31 >$< / 32 You can't get by the snake. / 33 You are in a large room, with a passage to the south, a passage to the / 33 west, and a wall of broken rock to the east. There is a large "y2" on / 33 a rock in the room's center. / 34 You are in a jumble of rock, with cracks everywhere. / 35 You're at a low window overlooking a huge pit, which extends up out of / 35 sight. A floor is indistinctly visible over 50 feet below. Traces of / 35 white mist cover the floor of the pit, becoming thicker to the right. / 35 Marks in the dust around the window would seem to indicate that / 35 someone has been here recently. Directly across the pit from you and / 35 25 feet away there is a similar window looking into a lighted room. A / 35 shadowy figure can be seen there peering back at you. / 36 You are in a dirty broken passage. To the east is a crawl. To the / 36 west is a large passage. Above you is a hole to another passage. / 37 You are on the brink of a small clean climbable pit. A crawl leads / 37 west. / 38 You are in the bottom of a small pit with a little stream, which / 38 enters and exits through tiny slits. / 39 You are in a large room full of dusty rocks. There is a big hole in / 39 the floor. There are cracks everywhere, and a passage leading east. / 40 You have crawled through a very low wide passage parallel to and north / 40 of the hall of mists. / 41 You are at the west end of hall of mists. A low wide crawl continues / 41 west and another goes north. To the south is a little passage 6 feet / 41 off the floor. / 42 You are in a maze of twisty little passages, all alike. / 43 You are in a maze of twisty little passages, all alike. / 44 You are in a maze of twisty little passages, all alike. / 45 You are in a maze of twisty little passages, all alike. / 46 Dead end / 47 Dead end / 48 Dead end / 49 You are in a maze of twisty little passages, all alike. / 50 You are in a maze of twisty little passages, all alike. / 51 You are in a maze of twisty little passages, all alike. / 52 You are in a maze of twisty little passages, all alike. / 53 You are in a maze of twisty little passages, all alike. / 54 Dead end / 55 You are in a maze of twisty little passages, all alike. / 56 Dead end / 57 You are on the brink of a thirty foot pit with a massive orange column / 57 down one wall. You could climb down here but you could not get back / 57 up. The maze continues at this level. / 58 Dead end / 59 you have crawled through a very low wide passage parallel to and north / 59 of the hall of mists. / 60 You are at the east end of a very long hall apparently without side / 60 chambers. To the east a low wide crawl slants up. To the north a / 60 round two foot hole slants down. / 61 You are at the west end of a very long featureless hall. The hall / 61 joins up with a narrow north/south passage. / 62 You are at a crossover of a high N/S passage and a low E/W one. / 63 Dead end / 64 You are at a complex junction. A low hands and knees passage from the / 64 north joins a higher crawl from the east to make a walking passage / 64 going west. There is also a large room above. The air is damp here. / 65 You are in bedquilt, a long east/west passage with holes everywhere. / 65 To explore at random select north, south, up, or down. / 66 You are in a room whose walls resemble swiss cheese. Obvious passages / 66 go west, east, ne, and nw. Part of the room is occupied by a large / 66 bedrock block. / 67 You are at the east end of the twopit room. The floor here is / 67 littered with thin rock slabs, which make it easy to descend the pits. / 67 There is a path here bypassing the pits to connect passages from east / 67 and west. There are holes all over, but the only big one is on the / 67 wall directly over the west pit where you can't get to it. / 68 You are in a large low circular chamber whose floor is an immense slab / 68 fallen from the ceiling (slab room). East and west there once were / 68 large passages, but they are now filled with boulders. Low small / 68 passages go north and south, and the south one quickly bends west / 68 around the boulders. / 69 You are in a secret N/S canyon above a large room. / 70 You are in a secret N/S canyon above a sizable passage. / 71 You are in a secret canyon at a junction of three canyons, bearing / 71 north, south, and SE. The north one is as tall as the other two / 71 combined. / 72 You are in a large low room. Crawls lead north, SE, and SW. / 73 Dead end crawl. / 74 You are in a secret canyon which here runs E/W. It crosses over a / 74 very tight canyon 15 feet below. If you go down you may not be able / 74 to get back up. / 75 You are at a wide place in a very tight N/S canyon. / 76 The canyon here becomes too tight to go further south. / 77 You are in a tall E/W canyon. A low tight crawl goes 3 feet north and / 77 seems to open up. / 78 The canyon runs into a mass of boulders -- Dead end. / 79 The stream flows out through a pair of 1 foot diameter sewer pipes. / 79 It would be advisable to use the exit. / 80 You are in a maze of twisty little passages, all alike. / 81 Dead end / 82 Dead end / 83 You are in a maze of twisty little passages, all alike. / 84 You are in a maze of twisty little passages, all alike. / 85 Dead end / 86 Dead end / 87 You are in a maze of twisty little passages, all alike. / 88 You are in a long, narrow corridor stretching out of sight to the / 88 west. At the eastern end is a hole through which you can see a / 88 profusion of leaves. / 89 There is nothing here to climb. Use "up" or "out" to leave the pit. / 90 You have climbed up the plant and out of the pit. / 91 You are at the top of a steep incline above a large room. You could / 91 climb down here, but you would not be able to climb up. There is a / 91 passage leading back to the north. / 92 You are in the giant room. The ceiling here is too high up for your / 92 lamp to show it. Cavernous passages lead east, north, and south. On / 92 the west wall is scrawled the inscription, "fee fie foe foo" [sic]. / 93 The passage here is blocked by a recent cave-in. / 94 You are at one end of an immense north/south passage. / 95 You are in a magnificent cavern with a rushing stream, which cascades / 95 over a sparkling waterfall into a roaring whirlpool which disappears / 95 through a hole in the floor. Passages exit to the south and west. / 96 You are in the soft room. The walls are covered with heavy curtains, / 96 the floor with a thick pile carpet. Moss covers the ceiling. / 97 This is the oriental room. Ancient oriental cave drawings cover the / 97 walls. A gently sloping passage leads upward to the north, another / 97 passage leads se, and a hands and knees crawl leads west. / 98 You are following a wide path around the outer edge of a large cavern. / 98 Far below, through a heavy white mist, strange splashing noises can be / 98 heard. The mist rises up through a fissure in the ceiling. The path / 98 exits to the south and west. / 99 You are in an alcove. A small nw path seems to widen after a short / 99 distance. An extremely tight tunnel leads east. It looks like a very / 99 tight squeeze. An eerie light can be seen at the other end. / 100 You're in a small chamber lit by an eerie green light. An extremely / 100 narrow tunnel exits to the west. A dark corridor leads ne. / 101 You're in the dark-room. A corridor leading south is the only exit. / 102 You are in an arched hall. A coral passage once continued up and east / 102 from here, but is now blocked by debris. The air smells of sea water. / 103 You're in a large room carved out of sedimentary rock. The floor and / 103 walls are littered with bits of shells imbedded in the stone. A / 103 shallow passage proceeds downward, and a somewhat steeper one leads / 103 up. A low hands and knees passage enters from the south. / 104 You are in a long sloping corridor with ragged sharp walls. / 105 You are in a cul-de-sac about eight feet across. / 106 You are in an anteroom leading to a large passage to the east. Small / 106 passages go west and up. The remnants of recent digging are evident. / 106 A sign in midair here says "cave under construction beyond this point. / 106 Proceed at own risk. [Witt construction company]" / 107 You are in a maze of twisty little passages, all different. / 108 You are at Witt's end. Passages lead off in *all* directions. / 109 You are in a north/south canyon about 25 feet across. The floor is / 109 covered by white mist seeping in from the north. The walls extend / 109 upward for well over 100 feet. Suspended from some unseen point far / 109 above you, an enormous two-sided mirror is hanging parallel to and / 109 midway between the canyon walls. (The mirror is obviously provided / 109 for the use of the dwarves, who as you know, are extremely vain.) A / 109 small window can be seen in either wall, some fifty feet up. / 110 You're at a low window overlooking a huge pit, which extends up out of / 110 sight. A floor is indistinctly visible over 50 feet below. Traces of / 110 white mist cover the floor of the pit, becoming thicker to the left. / 110 Marks in the dust around the window would seem to indicate that / 110 someone has been here recently. Directly across the pit from you and / 110 25 feet away there is a similar window looking into a lighted room. A / 110 shadowy figure can be seen there peering back at you. / 111 A large stalactite extends from the roof and almost reaches the floor / 111 below. You could climb down it, and jump from it to the floor, but / 111 having done so you would be unable to reach it to climb back up. / 112 You are in a little maze of twisting passages, all different. / 113 You are at the edge of a large underground reservoir. An opaque cloud / 113 of white mist fills the room and rises rapidly upward. The lake is / 113 fed by a stream, which tumbles out of a hole in the wall about 10 feet / 113 overhead and splashes noisily into the water somewhere within the / 113 mist. The only passage goes back toward the south. / 114 Dead end / 115 You are at the northeast end of an immense room, even larger than the / 115 giant room. It appears to be a repository for the "adventure" / 115 program. Massive torches far overhead bathe the room with smoky / 115 yellow light. Scattered about you can be seen a pile of bottles (all / 115 of them empty), a nursery of young beanstalks murmuring quietly, a bed / 115 of oysters, a bundle of black rods with rusty stars on their ends, and / 115 a collection of brass lanterns. Off to one side a great many dwarves / 115 are sleeping on the floor, snoring loudly. A sign nearby reads: "do / 115 not disturb the dwarves!" an immense mirror is hanging against one / 115 wall, and stretches to the other end of the room, where various other / 115 sundry objects can be glimpsed dimly in the distance. / 116 You are at the southwest end of the repository. To one side is a pit / 116 full of fierce green snakes. On the other side is a row of small / 116 wicker cages, each of which contains a little sulking bird. In one / 116 corner is a bundle of black rods with rusty marks on their ends. A / 116 large number of velvet pillows are scattered about on the floor. A / 116 vast mirror stretches off to the northeast. At your feet is a large / 116 steel grate, next to which is a sign which reads, "treasure vault. / 116 Keys in main office." / 117 You are on one side of a large, deep chasm. A heavy white mist rising / 117 up from below obscures all view of the far side. A sw path leads away / 117 from the chasm into a winding corridor. / 118 You are in a long winding corridor sloping out of sight in both / 118 directions. / 119 You are in a secret canyon which exits to the north and east. / 120 You are in a secret canyon which exits to the north and east. / 121 You are in a secret canyon which exits to the north and east. / 122 You are on the far side of the chasm. A ne path leads away from the / 122 chasm on this side. / 123 You're in a long east/west corridor. A faint rumbling noise can be / 123 heard in the distance. / 124 The path forks here. The left fork leads northeast. A dull rumbling / 124 seems to get louder in that direction. The right fork leads southeast / 124 down a gentle slope. The main corridor enters from the west. / 125 The walls are quite warm here. From the north can be heard a steady / 125 roar, so loud that the entire cave seems to be trembling. Another / 125 passage leads south, and a low crawl goes east. / 126 You are on the edge of a breath-taking view. Far below you is an / 126 active volcano, from which great gouts of molten lava come surging / 126 out, cascading back down into the depths. The glowing rock fills the / 126 farthest reaches of the cavern with a blood-red glare, giving every- / 126 thing an eerie, macabre appearance. The air is filled with flickering / 126 sparks of ash and a heavy smell of brimstone. The walls are hot to / 126 the touch, and the thundering of the volcano drowns out all other / 126 sounds. Embedded in the jagged roof far overhead are myriad twisted / 126 formations composed of pure white alabaster, which scatter the murky / 126 light into sinister apparitions upon the walls. To one side is a deep / 126 gorge, filled with a bizarre chaos of tortured rock which seems to / 126 have been crafted by the devil himself. An immense river of fire / 126 crashes out from the depths of the volcano, burns its way through the / 126 gorge, and plummets into a bottomless pit far off to your left. To / 126 the right, an immense geyser of blistering steam erupts continuously / 126 from a barren island in the center of a sulfurous lake, which bubbles / 126 ominously. The far right wall is aflame with an incandescence of its / 126 own, which lends an additional infernal splendor to the already / 126 hellish scene. A dark, foreboding passage exits to the south. / 127 You are in a small chamber filled with large boulders. The walls are / 127 very warm, causing the air in the room to be almost stifling from the / 127 heat. The only exit is a crawl heading west, through which is coming / 127 a low rumbling. / 128 You are walking along a gently sloping north/south passage lined with / 128 oddly shaped limestone formations. / 129 You are standing at the entrance to a large, barren room. A sign / 129 posted above the entrance reads: "Caution! Bear in room!" / 130 You are inside a barren room. The center of the room is completely / 130 empty except for some dust. Marks in the dust lead away toward the / 130 far end of the room. The only exit is the way you came in. / 131 You are in a maze of twisting little passages, all different. / 132 You are in a little maze of twisty passages, all different. / 133 You are in a twisting maze of little passages, all different. / 134 You are in a twisting little maze of passages, all different. / 135 You are in a twisty little maze of passages, all different. / 136 You are in a twisty maze of little passages, all different. / 137 You are in a little twisty maze of passages, all different. / 138 You are in a maze of little twisting passages, all different. / 139 You are in a maze of little twisty passages, all different. / 140 Dead end / -1 end / 2 / 1 You're at end of road again. / 2 You're at hill in road. / 3 You're inside building. / 4 You're in valley. / 5 You're in forest. / 6 You're in forest. / 7 You're at slit in streambed. / 8 You're outside grate. / 9 You're below the grate. / 10 You're in cobble crawl. / 11 You're in debris room. / 13 You're in bird chamber. / 14 You're at top of small pit. / 15 You're in hall of mists. / 17 You're on east bank of fissure. / 18 You're in nugget of gold room. / 19 You're in hall of Mt King / 23 You're at west end of twopit room. / 24 You're in east pit. / 25 You're in west pit. / 33 You're at "Y2". / 35 You're at window on pit. / 36 You're in dirty passage. / 39 You're in dusty rock room. / 41 You're at west end of hall of mists. / 57 You're at brink of pit. / 60 You're at east end of long hall. / 61 You're at west end of long hall. / 64 You're at complex junction. / 66 You're in swiss cheese room. / 67 You're at east end of twopit room. / 68 You're in slab room. / 71 You're at junction of three secret canyons. / 74 You're in secret E/W canyon above tight canyon. / 88 You're in narrow corridor. / 91 You're at steep incline above large room. / 92 You're in giant room. / 95 You're in cavern with waterfall. / 96 You're in soft room. / 97 You're in oriental room. / 98 You're in misty cavern. / 99 You're in alcove. / 100 You're in plover room. / 101 You're in dark-room. / 102 You're in arched hall. / 103 You're in shell room. / 106 You're in anteroom. / 108 You're at Witt's end. / 109 You're in mirror canyon. / 110 You're at window on pit. / 111 You're at top of stalactite. / 113 You're at reservoir. / 115 You're at NE end. / 116 You're at SW end. / 117 You're on SW side of chasm. / 118 You're in sloping corridor. / 122 You're on NE side of chasm. / 123 You're in corridor. / 124 You're at fork in path. / 125 You're at junction with warm walls. / 126 You're at breath-taking view. / 127 You're in chamber of boulders. / 128 You're in limestone passage. / 129 You're in front of barren room. / 130 You're in barren room. / -1 / 3 / 1 2 2 44 29 / 1 3 3 12 19 43 / 1 4 5 13 14 46 30 / 1 5 6 45 43 / 1 8 63 / 2 1 2 12 7 43 45 30 / 2 5 6 45 46 / 3 1 3 11 32 44 / 3 11 62 / 3 33 65 / 3 79 5 14 / 4 1 4 12 45 / 4 5 6 43 44 29 / 4 7 5 46 30 / 4 8 63 / 5 4 9 43 30 / 5 50005 6 7 45 / 5 6 6 / 5 5 44 46 / 6 1 2 45 / 6 4 9 43 44 30 / 6 5 6 46 / 7 1 12 / 7 4 4 45 / 7 5 6 43 44 / 7 8 5 15 16 46 / 7 595 60 14 30 / 8 5 6 43 44 46 / 8 1 12 / 8 7 4 13 45 / 8 303009 3 19 30 / 8 593 3 / 9 303008 11 29 / 9 593 11 / 9 10 17 18 19 44 / 9 14 31 / 9 11 51 / 10 9 11 20 21 43 / 10 11 19 22 44 51 / 10 14 31 / 11 303008 63 / 11 9 64 / 11 10 17 18 23 24 43 / 11 12 25 19 29 44 / 11 3 62 / 11 14 31 / 12 303008 63 / 12 9 64 / 12 11 30 43 51 / 12 13 19 29 44 / 12 14 31 / 13 303008 63 / 13 9 64 / 13 11 51 / 13 12 25 43 / 13 14 23 31 44 / 14 303008 63 / 14 9 64 / 14 11 51 / 14 13 23 43 / 14 150020 30 31 34 / 14 15 30 / 14 16 33 44 / 15 18 36 46 / 15 17 7 38 44 / 15 19 10 30 45 / 15 150022 29 31 34 35 23 43 / 15 14 29 / 15 34 55 / 16 14 1 / 17 15 38 43 / 17 312596 39 / 17 412021 7 / 17 412597 41 42 44 69 / 17 27 41 / 18 15 38 11 45 / 19 15 10 29 43 / 19 311028 45 36 / 19 311029 46 37 / 19 311030 44 7 / 19 32 45 / 19 35074 49 / 19 211032 49 / 19 74 66 / 20 0 1 / 21 0 1 / 22 15 1 / 23 67 43 42 / 23 68 44 61 / 23 25 30 31 / 23 648 52 / 24 67 29 11 / 25 23 29 11 / 25 724031 56 / 25 26 56 / 26 88 1 / 27 312596 39 / 27 412021 7 / 27 412597 41 42 43 69 / 27 17 41 / 27 40 45 / 27 41 44 / 28 19 38 11 46 / 28 33 45 55 / 28 36 30 52 / 29 19 38 11 45 / 30 19 38 11 43 / 30 62 44 29 / 31 524089 1 / 31 90 1 / 32 19 1 / 33 3 65 / 33 28 46 / 33 34 43 53 54 / 33 35 44 / 33 159302 71 / 33 100 71 / 34 33 30 55 / 34 15 29 / 35 33 43 55 / 35 20 39 / 36 37 43 17 / 36 28 29 52 / 36 39 44 / 36 65 70 / 37 36 44 17 / 37 38 30 31 56 / 38 37 56 29 11 / 38 595 60 14 30 4 5 / 39 36 43 23 / 39 64 30 52 58 / 39 65 70 / 40 41 1 / 41 42 46 29 23 56 / 41 27 43 / 41 59 45 / 41 60 44 17 / 42 41 29 / 42 42 45 / 42 43 43 / 42 45 46 / 42 80 44 / 43 42 44 / 43 44 46 / 43 45 43 / 44 43 43 / 44 48 30 / 44 50 46 / 44 82 45 / 45 42 44 / 45 43 45 / 45 46 43 / 45 47 46 / 45 87 29 30 / 46 45 44 11 / 47 45 43 11 / 48 44 29 11 / 49 50 43 / 49 51 44 / 50 44 43 / 50 49 44 / 50 51 30 / 50 52 46 / 51 49 44 / 51 50 29 / 51 52 43 / 51 53 46 / 52 50 44 / 52 51 43 / 52 52 46 / 52 53 29 / 52 55 45 / 52 86 30 / 53 51 44 / 53 52 45 / 53 54 46 / 54 53 44 11 / 55 52 44 / 55 55 45 / 55 56 30 / 55 57 43 / 56 55 29 11 / 57 13 30 56 / 57 55 44 / 57 58 46 / 57 83 45 / 57 84 43 / 58 57 43 11 / 59 27 1 / 60 41 43 29 17 / 60 61 44 / 60 62 45 30 52 / 61 60 43 / 61 62 45 / 61 100107 46 / 62 60 44 / 62 63 45 / 62 30 43 / 62 61 46 / 63 62 46 11 / 64 39 29 56 59 / 64 65 44 70 / 64 103 45 74 / 64 106 43 / 65 64 43 / 65 66 44 / 65 80556 46 / 65 68 61 / 65 80556 29 / 65 50070 29 / 65 39 29 / 65 60556 45 / 65 75072 45 / 65 71 45 / 65 80556 30 / 65 106 30 / 66 65 47 / 66 67 44 / 66 80556 46 / 66 77 25 / 66 96 43 / 66 50556 50 / 66 97 72 / 67 66 43 / 67 23 44 42 / 67 24 30 31 / 68 23 46 / 68 69 29 56 / 68 65 45 / 69 68 30 61 / 69 331120 46 / 69 119 46 / 69 109 45 / 69 113 75 / 70 71 45 / 70 65 30 23 / 70 111 46 / 71 65 48 / 71 70 46 / 71 110 45 / 72 65 70 / 72 118 49 / 72 73 45 / 72 97 48 72 / 73 72 46 17 11 / 74 19 43 / 74 331120 44 / 74 121 44 / 74 75 30 / 75 76 46 / 75 77 45 / 76 75 45 / 77 75 43 / 77 78 44 / 77 66 45 17 / 78 77 46 / 79 3 1 / 80 42 45 / 80 80 44 / 80 80 46 / 80 81 43 / 81 80 44 11 / 82 44 46 11 / 83 57 46 / 83 84 43 / 83 85 44 / 84 57 45 / 84 83 44 / 84 114 50 / 85 83 43 11 / 86 52 29 11 / 87 45 29 30 / 88 25 30 56 43 / 88 20 39 / 88 92 44 27 / 89 25 1 / 90 23 1 / 91 95 45 73 23 / 91 72 30 56 / 92 88 46 / 92 93 43 / 92 94 45 / 93 92 46 27 11 / 94 92 46 27 23 / 94 309095 45 3 73 / 94 611 45 / 95 94 46 11 / 95 92 27 / 95 91 44 / 96 66 44 11 / 97 66 48 / 97 72 44 17 / 97 98 29 45 73 / 98 97 46 72 / 98 99 44 / 99 98 50 73 / 99 301 43 23 / 99 100 43 / 100 301 44 23 11 / 100 99 44 / 100 159302 71 / 100 33 71 / 100 101 47 22 / 101 100 46 71 11 / 102 103 30 74 11 / 103 102 29 38 / 103 104 30 / 103 114618 46 / 103 115619 46 / 103 64 46 / 104 103 29 74 / 104 105 30 / 105 104 29 11 / 105 103 74 / 106 64 29 / 106 65 44 / 106 108 43 / 107 131 46 / 107 132 49 / 107 133 47 / 107 134 48 / 107 135 29 / 107 136 50 / 107 137 43 / 107 138 44 / 107 139 45 / 107 61 30 / 108 95556 43 45 46 47 48 49 50 29 / 108 106 43 / 108 626 44 / 109 69 46 / 109 113 45 75 / 110 71 44 / 110 20 39 / 111 70 45 / 111 40050 30 39 56 / 111 50053 30 / 111 45 30 / 112 131 49 / 112 132 45 / 112 133 43 / 112 134 50 / 112 135 48 / 112 136 47 / 112 137 44 / 112 138 30 / 112 139 29 / 112 140 46 / 113 109 46 11 109 / 114 84 48 / 115 116 49 / 116 115 47 / 116 593 30 / 117 118 49 / 117 233660 41 42 69 47 / 117 332661 41 / 117 303 41 / 117 332021 39 / 117 596 39 / 118 72 30 / 118 117 29 / 119 69 45 11 / 119 653 43 7 / 120 69 45 / 120 74 43 / 121 74 43 11 / 121 653 45 7 / 122 123 47 / 122 233660 41 42 69 49 / 122 303 41 / 122 596 39 / 122 124 77 / 122 126 28 / 122 129 40 / 123 122 44 / 123 124 43 77 / 123 126 28 / 123 129 40 / 124 123 44 / 124 125 47 36 / 124 128 48 37 30 / 124 126 28 / 124 129 40 / 125 124 46 77 / 125 126 45 28 / 125 127 43 17 / 126 125 46 23 11 / 126 124 77 / 126 610 30 39 / 127 125 44 11 17 / 127 124 77 / 127 126 28 / 128 124 45 29 77 / 128 129 46 30 40 / 128 126 28 / 129 128 44 29 / 129 124 77 / 129 130 43 19 40 3 / 129 126 28 / 130 129 44 11 / 130 124 77 / 130 126 28 / 131 107 44 / 131 132 48 / 131 133 50 / 131 134 49 / 131 135 47 / 131 136 29 / 131 137 30 / 131 138 45 / 131 139 46 / 131 112 43 / 132 107 50 / 132 131 29 / 132 133 45 / 132 134 46 / 132 135 44 / 132 136 49 / 132 137 47 / 132 138 43 / 132 139 30 / 132 112 48 / 133 107 29 / 133 131 30 / 133 132 44 / 133 134 47 / 133 135 49 / 133 136 43 / 133 137 45 / 133 138 50 / 133 139 48 / 133 112 46 / 134 107 47 / 134 131 45 / 134 132 50 / 134 133 48 / 134 135 43 / 134 136 30 / 134 137 46 / 134 138 29 / 134 139 44 / 134 112 49 / 135 107 45 / 135 131 48 / 135 132 30 / 135 133 46 / 135 134 43 / 135 136 44 / 135 137 49 / 135 138 47 / 135 139 50 / 135 112 29 / 136 107 43 / 136 131 44 / 136 132 29 / 136 133 49 / 136 134 30 / 136 135 46 / 136 137 50 / 136 138 48 / 136 139 47 / 136 112 45 / 137 107 48 / 137 131 47 / 137 132 46 / 137 133 30 / 137 134 29 / 137 135 50 / 137 136 45 / 137 138 49 / 137 139 43 / 137 112 44 / 138 107 30 / 138 131 43 / 138 132 47 / 138 133 29 / 138 134 44 / 138 135 45 / 138 136 46 / 138 137 48 / 138 139 49 / 138 112 50 / 139 107 49 / 139 131 50 / 139 132 43 / 139 133 44 / 139 134 45 / 139 135 30 / 139 136 48 / 139 137 29 / 139 138 46 / 139 112 47 / 140 112 45 11 / -1 / 4 / 2 ROAD / 2 HILL / 3 ENTER / 4 UPSTR / 5 DOWNS / 6 FORES / 7 FORWA / 7 CONTI / 7 ONWAR / 8 BACK / 8 RETUR / 8 RETRE / 9 VALLE / 10 STAIR / 11 OUT / 11 OUTSI / 11 EXIT / 11 LEAVE / 12 BUILD / 12 HOUSE / 13 GULLY / 14 STREA / 15 ROCK / 16 BED / 17 CRAWL / 18 COBBL / 19 INWAR / 19 INSID / 19 IN / 20 SURFA / 21 NULL / 21 NOWHE / 22 DARK / 23 PASSA / 23 TUNNE / 24 LOW / 25 CANYO / 26 AWKWA / 27 GIANT / 28 VIEW / 29 UPWAR / 29 UP / 29 U / 29 ABOVE / 29 ASCEN / 30 D / 30 DOWNW / 30 DOWN / 30 DESCE / 31 PIT / 32 OUTDO / 33 CRACK / 34 STEPS / 35 DOME / 36 LEFT / 37 RIGHT / 38 HALL / 39 JUMP / 40 BARRE / 41 OVER / 42 ACROS / 43 EAST / 43 E / 44 WEST / 44 W / 45 NORTH / 45 N / 46 SOUTH / 46 S / 47 NE / 48 SE / 49 SW / 50 NW / 51 DEBRI / 52 HOLE / 53 WALL / 54 BROKE / 55 Y2 / 56 CLIMB / 57 LOOK / 57 EXAMI / 57 TOUCH / 57 DESCR / 58 FLOOR / 59 ROOM / 60 SLIT / 61 SLAB / 61 SLABR / 62 XYZZY / 63 DEPRE / 64 ENTRA / 65 PLUGH / 66 SECRE / 67 CAVE / 69 CROSS / 70 BEDQU / 71 PLOVE / 72 ORIEN / 73 CAVER / 74 SHELL / 75 RESER / 76 MAIN / 76 OFFIC / 77 FORK / 1001 KEYS / 1001 KEY / 1002 LAMP / 1002 HEADL / 1002 LANTE / 1003 GRATE / 1004 CAGE / 1005 ROD / 1006 ROD (MUST BE NEXT OBJECT AFTER "REAL" ROD) / 1007 STEPS / 1008 BIRD / 1009 DOOR / 1010 PILLO / 1010 VELVE / 1011 SNAKE / 1012 FISSU / 1013 TABLE / 1014 CLAM / 1015 OYSTE / 1016 MAGAZ / 1016 ISSUE / 1016 SPELU / 1016 "SPEL / 1017 DWARF / 1017 DWARV / 1018 KNIFE / 1018 KNIVE / 1019 FOOD / 1019 RATIO / 1020 BOTTL / / 1020 JAR / 1021 WATER / 1021 H2O / 1022 OIL / 1023 MIRRO / 1024 PLANT / 1024 BEANS / 1025 PLANT (MUST BE NEXT OBJECT AFTER "REAL" PLANT) / 1026 STALA / 1027 SHADO / 1027 FIGUR / 1028 AXE / 1029 DRAWI / 1030 PIRAT / 1031 DRAGO / 1032 CHASM / 1033 TROLL / 1034 TROLL (MUST BE NEXT OBJECT AFTER "REAL" TROLL) / 1035 BEAR / 1036 MESSA / 1037 VOLCA / 1037 GEYSE (SAME AS VOLCANO) / 1038 MACHI / 1038 VENDI / 1039 BATTE / 1040 CARPE / 1040 MOSS / 1050 GOLD / 1050 NUGGE / 1051 DIAMO / 1052 SILVE / 1052 BARS / 1053 JEWEL / 1054 COINS / 1055 CHEST / 1055 BOX / 1055 TREAS / 1056 EGGS / 1056 EGG / 1056 NEST / 1057 TRIDE / 1058 VASE / 1058 MING / 1058 SHARD / 1058 POTTE / 1059 EMERA / 1060 PLATI / 1060 PYRAM / 1061 PEARL / 1062 RUG / 1062 PERSI / 1063 SPICE / 1064 CHAIN / 2001 CARRY / 2001 TAKE / 2001 KEEP / 2001 CATCH / 2001 STEAL / 2001 CAPTU / 2001 GET / 2001 TOTE / 2002 DROP / 2002 RELEA / 2002 FREE / 2002 DISCA / 2002 DUMP / 2003 SAY / 2003 CHANT / 2003 SING / 2003 UTTER / 2003 MUMBL / 2004 UNLOC / 2004 OPEN / 2005 NOTHI / 2006 LOCK / 2006 CLOSE / 2007 LIGHT / 2007 ON / 2008 EXTIN / 2008 OFF / 2009 WAVE / 2009 SHAKE / 2009 SWING / 2010 CALM / 2010 PLACA / 2010 TAME / 2011 WALK / 2011 RUN / 2011 TRAVE / 2011 GO / 2011 PROCE / 2011 CONTI / 2011 EXPLO / 2011 GOTO / 2011 FOLLO / 2011 TURN / 2012 ATTAC / 2012 KILL / 2012 FIGHT / 2012 HIT / 2012 STRIK / 2013 POUR / 2014 EAT / 2014 DEVOU / 2015 DRINK / 2016 RUB / 2017 THROW / 2017 TOSS / 2018 QUIT / 2019 FIND / 2019 WHERE / 2020 INVEN / 2021 FEED / 2022 FILL / 2023 BLAST / 2023 DETON / 2023 IGNIT / 2023 BLOWU / 2024 SCORE / 2025 FEE / 2025 FIE / 2025 FOE / 2025 FOO / 2025 FUM / 2026 BRIEF / 2027 READ / 2027 PERUS / 2028 BREAK / 2028 SHATT / 2028 SMASH / 2029 WAKE / 2029 DISTU / 2030 SUSPE / 2030 PAUSE / 2030 SAVE / 2031 HOURS / 3001 FEE / 3002 FIE / 3003 FOE / 3004 FOO / 3005 FUM / 3050 SESAM / 3050 OPENS / 3050 ABRA / 3050 ABRAC / 3050 SHAZA / 3050 HOCUS / 3050 POCUS / 3051 HELP / 3051 ? / 3064 TREE / 3064 TREES / 3066 DIG / 3066 EXCAV / 3068 LOST / 3069 MIST / 3079 FUCK / 3139 STOP / 3142 INFO / 3142 INFOR / 3147 SWIM / -1 / 5 / 1 set of keys / 000 There are some keys on the ground here. / 2 brass lantern / 000 There is a shiny brass lamp nearby. / 100 There is a lamp shining nearby. / 3 *Grate / 000 The grate is locked. / 100 The grate is open. / 4 wicker cage / 000 There is a small wicker cage discarded nearby. / 5 black rod / 000 A three foot black rod with a rusty star on an end lies nearby. / 6 black rod / 000 A three foot black rod with a rusty mark on an end lies nearby. / 7 *Steps / 000 Rough stone steps lead down the pit. / 100 Rough stone steps lead up the dome. / 8 Little bird in cage / 000 A cheerful little bird is sitting here singing. / 100 There is a little bird in the cage. / 9 *Rusty door / 000 The way north is barred by a massive, rusty, iron door. / 100 The way north leads through a massive, rusty, iron door. / 10 Velvet pillow / 000 A small velvet pillow lies on the floor. / 11 *Snake / 000 A huge green fierce snake bars the way! / 100 >$< (chased away) / 12 *fissure / 000 >$< / 100 A crystal bridge now spans the fissure. / 200 The crystal bridge has vanished! / 13 *stone tablet / 000 A massive stone tablet imbedded in the wall reads: / 000 "Congratulations on bringing light into the dark-room!" / 14 giant clam >grunt!< / 000 There is an enormous clam here with its shell tightly closed. / 15 giant oyster >groan!< / 000 There is an enormous oyster here with its shell tightly closed. / 100 Interesting. There seems to be something written on the underside of / 100 the oyster. / 16 "Spelunker Today" / 000 there are a few recent issues of "Spelunker Today" magazine here. / 19 tasty food / 000 There is food here. / 20 small bottle / 000 There is a bottle of water here. / 100 There is an empty bottle here. / 200 There is a bottle of oil here. / 21 water in the bottle / 22 oil in the bottle / 23 *mirror / 000 >$< / 24 *plant / 000 There is a tiny little plant in the pit, murmuring "water, water, ..." / 100 The plant spurts into furious growth for a few seconds. / 200 There is a 12-foot-tall beanstalk stretching up out of the pit, / 200 bellowing "water!! water!!" / 300 The plant grows explosively, almost filling the bottom of the pit. / 400 There is a gigantic beanstalk stretching all the way up to the hole. / 500 You've over-watered the plant! It's shriveling up! It's, It's... / 25 *Phony plant (seen in twopit room only when tall enough) / 000 >$< / 100 The top of a 12-foot-tall beanstalk is poking out of the west pit. / 200 There is a huge beanstalk growing out of the west pit up to the hole. / 26 *Stalactite / 000 >$< / 27 *shadowy figure / 000 The shadowy figure seems to be trying to attract your attention. / 28 Dwarf's axe / 000 There is a little axe here. / 100 There is a little axe lying beside the bear. / 29 *Cave drawings / 000 >$< / 30 *pirate / 000 >$< / 31 *dragon / 000 A huge green fierce dragon bars the way! / 100 Congratulations! You have just vanquished a dragon with your bare / 100 hands! (unbelievable, isn't it?) / 200 The body of a huge green dead dragon is lying off to one side. / 32 *Chasm / 000 A rickety wooden bridge extends across the chasm, vanishing into the / 000 mist. A sign posted on the bridge reads, "Stop! Pay troll!" / 100 The wreckage of a bridge (and a dead bear) can be seen at the bottom / 100 of the chasm. / 33 *Troll / 000 A burly troll stands by the bridge and insists you throw him a / 000 treasure before you may cross. / 100 The troll steps out from beneath the bridge and blocks your way. / 200 >$< (Chased away) / 34 *phony troll / 000 The troll is nowhere to be seen. / 35 >$< (Bear uses rtext 141) / 000 There is a ferocious cave bear eying you from the far end of the room! / 100 There is a gentle cave bear sitting placidly in one corner. / 200 There is a contented-looking bear wandering about nearby. / 300 >$< (Dead) / 36 *message in second maze / 000 There is a message scrawled in the dust in a flowery script, reading: / 000 "This is not the maze where the pirate leaves his treasure chest." / 37 *Volcano and/or geyser / 000 >$< / 38 *vending machine / 000 There is a massive vending machine here. The instructions on it read: / 000 "Drop coins here to receive fresh batteries." / 39 Batteries / 000 There are fresh batteries here. / 100 Some worn-out batteries have been discarded nearby. / 40 *Carpet and/or moss / 000 >$< / 50 large gold nugget / 000 There is a large sparkling nugget of gold here! / 51 several diamonds / 000 There are diamonds here! / 52 bars of silver / 000 There are bars of silver here! / 53 precious jewelry / 000 There is precious jewelry here! / 54 rare coins / 000 There are many coins here! / 55 treasure chest / 000 The pirate's treasure chest is here! / 56 golden eggs / 000 There is a large nest here, full of golden eggs! / 100 The nest of golden eggs has vanished! / 200 Done! / 57 jeweled trident / 000 There is a jewel-encrusted trident here! / 58 ming vase / 000 There is a delicate, precious, ming vase here! / 100 The vase is now resting, delicately, on a velvet pillow. / 200 The floor is littered with worthless shards of pottery. / 300 The ming vase drops with a delicate crash. / 59 egg-sized emerald / 000 There is an emerald here the size of a plover's egg! / 60 platinum pyramid / 000 There is a platinum pyramid here, 8 inches on a side! / 61 glistening pearl / 000 Off to one side lies a glistening pearl! / 62 persian rug / 000 There is a persian rug spread out on the floor! / 100 The dragon is sprawled out on a persian rug!! / 63 rare spices / 000 There are rare spices here! / 64 golden chain / 000 There is a golden chain lying in a heap on the floor! / 100 The bear is locked to the wall with a golden chain! / 200 There is a golden chain locked to the wall! / -1 / 6 / 1 Somewhere nearby is colossal cave, where others have found fortunes in / 1 treasure and gold, though it is rumored that some who enter are never / 1 seen again. Magic is said to work in the cave. I will be your eyes / 1 and hands. Direct me with commands of 1 or 2 words. I should warn / 1 you that I look at only the first five letters of each word, so you'll / 1 have to enter "northeast" as "NE" to distinguish it from "north". / 1 (Should you get stuck, type "help" for some general hints. For infor- / 1 mation on how to end your adventure, etc., Type "info".) / 1 - - - / 1 This program was originally developed by Willie Crowther. Most of the / 1 features of the current program were added by Don Woods (Don @ SU-AI). / 1 Contact Don if you have any questions, comments, etc. / 2 A little dwarf with a big knife blocks your way. / 3 A little dwarf just walked around a corner, saw you, threw a little / 3 axe at you which missed, cursed, and ran away. / 4 There is a threatening little dwarf in the room with you! / 5 One sharp nasty knife is thrown at you! / 6 None of them hit you! / 7 One of them gets you! / 8 A hollow voice says "PLUGH". / 9 There is no way to go that direction. / 10 I am unsure how you are facing. Use compass points or nearby objects. / 11 I don't know in from out here. Use compass points or name something / 11 in the general direction you want to go. / 12 I don't know how to apply that word here. / 13 I don't understand that! / 14 I'm game. Would you care to explain how? / 15 Sorry, but I am not allowed to give more detail. I will repeat the / 15 long description of your location. / 16 It is now pitch dark. If you proceed you will likely fall into a pit. / 17 If you prefer, simply type W rather than west. / 18 Are you trying to catch the bird? / 19 The bird is frightened right now and you cannot catch it no matter / 19 what you try. Perhaps you might try later. / 20 Are you trying to somehow deal with the snake? / 21 You can't kill the snake, or drive it away, or avoid it, or anything / 21 like that. There is a way to get by, but you don't have the necessary / 21 resources right now. / 22 Do you really want to quit now? / 23 You fell into a pit and broke every bone in your body! / 24 You are already carrying it! / 25 You can't be serious! / 26 The bird was unafraid when you entered, but as you approach it becomes / 26 disturbed and you cannot catch it. / 27 You can catch the bird, but you cannot carry it. / 28 There is nothing here with a lock! / 29 You aren't carrying it! / 30 The little bird attacks the green snake, and in an astounding flurry / 30 drives the snake away. / 31 You have no keys! / 32 It has no lock. / 33 I don't know how to lock or unlock such a thing. / 34 It was already locked. / 35 The grate is now locked. / 36 The grate is now unlocked. / 37 It was already unlocked. / 38 You have no source of light. / 39 Your lamp is now on. / 40 Your lamp is now off. / 41 There is no way to get past the bear to unlock the chain, which is / 41 probably just as well. / 42 Nothing happens. / 43 Where? / 44 There is nothing here to attack. / 45 The little bird is now dead. Its body disappears. / 46 Attacking the snake both doesn't work and is very dangerous. / 47 You killed a little dwarf. / 48 You attack a little dwarf, but he dodges out of the way. / 49 With what? your bare hands? / 50 Good try, but that is an old worn-out magic word. / 51 I know of places, actions, and things. Most of my vocabulary / 51 describes places and is used to move you there. To move, try words / 51 like forest, building, downstream, enter, east, west, north, south, / 51 up, or down. I know about a few special objects, like a black rod / 51 hidden in the cave. These objects can be manipulated using some of / 51 the action words that I know. Usually you will need to give both the / 51 object and action words (in either order), but sometimes I can infer / 51 the object from the verb alone. Some objects also imply verbs; in / 51 particular, "inventory" implies "take inventory", which causes me to / 51 give you a list of what you're carrying. The objects have side / 51 effects; for instance, the rod scares the bird. Usually people having / 51 trouble moving just need to try a few more words. Usually people / 51 trying unsuccessfully to manipulate an object are attempting something / 51 beyond their (or my!) capabilities and should try a completely / 51 different tack. To speed the game you can sometimes move long / 51 distances with a single word. For example, "building" usually gets / 51 you to the building from anywhere above ground except when lost in the / 51 forest. Also, note that cave passages turn a lot, and that leaving a / 51 room to the north does not guarantee entering the next from the south. / 51 Good luck! / 52 It misses! / 53 It gets you! / 54 OK / 55 You can't unlock the keys. / 56 You have crawled around in some little holes and wound up back in the / 56 main passage. / 57 I don't know where the cave is, but hereabouts no stream can run on / 57 the surface for long. I would try the stream. / 58 I need more detailed instructions to do that. / 59 I can only tell you what you see as you move about and manipulate / 59 things. I cannot tell you where remote things are. / 60 I don't know that word. / 61 What? / 62 Are you trying to get into the cave? / 63 The grate is very solid and has a hardened steel lock. You cannot / 63 enter without a key, and there are no keys nearby. I would recommend / 63 looking elsewhere for the keys. / 64 The trees of the forest are large hardwood oak and maple, with an / 64 occasional grove of pine or spruce. There is quite a bit of under- / 64 growth, largely birch and ash saplings plus nondescript bushes of / 64 various sorts. This time of year visibility is quite restricted by / 64 all the leaves, but travel is quite easy if you detour around the / 64 spruce and berry bushes. / 65 Welcome to adventure!! Would you like instructions? / 66 Ddigging without a shovel is quite impractical. Even with a shovel / 66 progress is unlikely. / 67 Blasting requires dynamite. / 68 I'm as confused as you are. / 69 Mist is a white vapor, usually water, seen from time to time in / 69 caverns. It can be found anywhere but is frequently a sign of a deep / 69 pit leading down to water. / 70 Your feet are now wet. / 71 I think I just lost my appetite. / 72 Thank you, it was delicious! / 73 You have taken a drink from the stream. The water tastes strongly of / 73 minerals, but is not unpleasant. It is extremely cold. / 74 The bottle of water is now empty. / 75 Rubbing the electric lamp is not particularly rewarding. Anyway, / 75 nothing exciting happens. / 76 Peculiar. Nothing unexpected happens. / 77 Your bottle is empty and the ground is wet. / 78 You can't pour that. / 79 Watch it! / 80 Which way? / 81 Oh dear, you seem to have gotten yourself killed. I might be able to / 81 help you out, but I've never really done this before. Do you want me / 81 to try to reincarnate you? / 82 All right. But don't blame me if something goes wr...... / 82 --- Poof!! --- / 82 You are engulfed in a cloud of orange smoke. Coughing and gasping, / 82 you emerge from the smoke and find.... / 83 You clumsy oaf, you've done it again! I don't know how long I can / 83 keep this up. Do you want me to try reincarnating you again? / 84 Okay, now where did I put my orange smoke?.... >Poof!< / 84 everything disappears in a dense cloud of orange smoke. / 85 Now you've really done it! I'm out of orange smoke! You don't expect / 85 me to do a decent reincarnation without any orange smoke, do you? / 86 okay, if you're so smart, do it yourself! I'm leaving! / 90 >>> messages 81 thru 90 are reserved for "obituaries". <<< / 91 Sorry, but I no longer seem to remember how it was you got here. / 92 You can't carry anything more. You'll have to drop something first. / 93 You can't go through a locked steel grate! / 94 I believe what you want is right here with you. / 95 You don't fit through a two-inch slit! / 96 I respectfully suggest you go across the bridge instead of jumping. / 97 There is no way across the fissure. / 98 You're not carrying anything. / 99 You are currently holding the following: / 100 It's not hungry (it's merely pinin' for the fjords). Besides, you / 100 have no bird seed. / 101 The snake has now devoured your bird. / 102 There's nothing here it wants to eat (except perhaps you). / 103 You fool, dwarves eat only coal! Now you've made him *really* mad!! / 104 You have nothing in which to carry it. / 105 Your bottle is already full. / 106 There is nothing here with which to fill the bottle. / 107 Your bottle is now full of water. / 108 Your bottle is now full of oil. / 109 You can't fill that. / 110 Don't be ridiculous! / 111 The door is extremely rusty and refuses to open. / 112 The plant indignantly shakes the oil off its leaves and asks, "water?" / 113 The hinges are quite thoroughly rusted now and won't budge. / 114 The oil has freed up the hinges so that the door will now move, / 114 although it requires some effort. / 115 The plant has exceptionally deep roots and cannot be pulled free. / 116 The dwarves' knives vanish as they strike the walls of the cave. / 117 Something you're carrying won't fit through the tunnel with you. / 117 You'd best take inventory and drop something. / 118 You can't fit this five-foot clam through that little passage! / 119 You can't fit this five-foot oyster through that little passage! / 120 I advise you to put down the clam before opening it. >Strain!< / 121 I advise you to put down the oyster before opening it. >Wrench!< / 122 You don't have anything strong enough to open the clam. / 123 You don't have anything strong enough to open the oyster. / 124 A glistening pearl falls out of the clam and rolls away. Goodness, / 124 this must really be an oyster. (I never was very good at identifying / 124 bivalves.) Whatever it is, it has now snapped shut again. / 125 The oyster creaks open, revealing nothing but oyster inside. It / 125 promptly snaps shut again. / 126 You have crawled around in some little holes and found your way / 126 blocked by a recent cave-in. You are now back in the main passage. / 127 There are faint rustling noises from the darkness behind you. / 128 Out from the shadows behind you pounces a bearded pirate! "Har, Har," / 128 he chortles, "I'll just take all this booty and hide it away with me / 128 chest deep in the maze!" He snatches your treasure and vanishes into / 128 the gloom. / 129 A sepulchral voice reverberating through the cave, says, "Cave closing / 129 soon. All adventurers exit immediately through main office." / 130 A mysterious recorded voice groans into life and announces: / 130 "This exit is closed. Please leave via main office." / 131 It looks as though you're dead. Well, seeing as how it's so close to / 131 closing time anyway, I think we'll just call it a day. / 132 The sepulchral voice entones, "The cave is now closed." As the echoes / 132 fade, there is a blinding flash of light (and a small puff of orange / 132 smoke). . . . As your eyes refocus, you look around and find... / 133 There is a loud explosion, and a twenty-foot hole appears in the far / 133 wall, burying the dwarves in the rubble. You march through the hole / 133 and find yourself in the main office, where a cheering band of / 133 friendly elves carry the conquering adventurer off into the sunset. / 134 There is a loud explosion, and a twenty-foot hole appears in the far / 134 wall, burying the snakes in the rubble. A river of molten lava pours / 134 in through the hole, destroying everything in its path, including you! / 135 There is a loud explosion, and you are suddenly splashed across the / 135 walls of the room. / 136 The resulting ruckus has awakened the dwarves. There are now several / 136 threatening little dwarves in the room with you! Most of them throw / 136 knives at you! All of them get you! / 137 Oh, leave the poor unhappy bird alone. / 138 I daresay whatever you want is around here somewhere. / 139 I don't know the word "stop". Use "quit" if you want to give up. / 140 You can't get there from here. / 141 You are being followed by a very large, tame bear. / 142 If you want to end your adventure early, say "quit". To suspend your / 142 adventure such that you can continue later, say "suspend" (or "pause" / 142 or "save"). To see what hours the cave is normally open, say "hours". / 142 To see how well you're doing, say "score". To get full credit for a / 142 treasure, you must have left it safely in the building, though you get / 142 partial credit just for locating it. You lose points for getting / 142 killed, or for quitting, though the former costs you more. There are / 142 also points based on how much (if any) of the cave you've managed to / 142 explore; in particular, there is a large bonus just for getting in (to / 142 distinguish the beginners from the rest of the pack), and there are / 142 other ways to determine whether you've been through some of the more / 142 harrowing sections. If you think you've found all the treasures, just / 142 keep exploring for a while. If nothing interesting happens, you / 142 haven't found them all yet. If something interesting *does* happen, / 142 it means you're getting a bonus and have an opportunity to garner many / 142 more points in the master's section. I may occasionally offer hints / 142 if you seem to be having trouble. If I do, I'll warn you in advance / 142 how much it will affect your score to accept the hints. Finally, to / 142 save paper, you may specify "brief", which tells me never to repeat / 142 the full description of a place unless you explicitly ask me to. / 143 Do you indeed wish to quit now? / 144 There is nothing here with which to fill the vase. / 145 The sudden change in temperature has delicately shattered the vase. / 146 It is beyond your power to do that. / 147 I don't know how. / 148 It is too far up for you to reach. / 149 You killed a little dwarf. The body vanishes in a cloud of greasy / 149 black smoke. / 150 The shell is very strong and is impervious to attack. / 151 What's the matter, can't you read? Now you'd best start over. / 152 The axe bounces harmlessly off the dragon's thick scales. / 153 The dragon looks rather nasty. You'd best not try to get by. / 154 The little bird attacks the green dragon, and in an astounding flurry / 154 gets burnt to a cinder. The ashes blow away. / 155 On what? / 156 Okay, from now on I'll only describe a place in full the first time / 156 you come to it. To get the full description, say "look". / 157 Trolls are close relatives with the rocks and have skin as tough as / 157 that of a rhinoceros. The troll fends off your blows effortlessly. / 158 The troll deftly catches the axe, examines it carefully, and tosses it / 158 back, declaring, "Good workmanship, but it's not valuable enough." / 159 The troll catches your treasure and scurries away out of sight. / 160 The troll refuses to let you cross. / 161 There is no longer any way across the chasm. / 162 Just as you reach the other side, the bridge buckles beneath the / 162 weight of the bear, which was still following you around. You / 162 scrabble desperately for support, but as the bridge collapses you / 162 stumble back and fall into the chasm. / 163 The bear lumbers toward the troll, who lets out a startled shriek and / 163 scurries away. The bear soon gives up the pursuit and wanders back. / 164 The axe misses and lands near the bear where you can't get at it. / 165 With what? your bare hands? against *his* bear hands?? / 166 the bear is confused; he only wants to be your friend. / 167 For crying out loud, the poor thing is already dead! / 168 The bear eagerly wolfs down your food, after which he seems to calm / 168 down considerably and even becomes rather friendly. / 169 The bear is still chained to the wall. / 170 The chain is still locked. / 171 The chain is now unlocked. / 172 The chain is now locked. / 173 There is nothing here to which the chain can be locked. / 174 There is nothing here to eat. / 175 Do you want the hint? / 176 Do you need help getting out of the maze? / 177 You can make the passages look less alike by dropping things. / 178 Are you trying to explore beyond the plover room? / 179 There is a way to explore that region without having to worry about / 179 falling into a pit. None of the objects available is immediately / 179 useful in discovering the secret. / 180 Do you need help getting out of here? / 181 Don't go west. / 182 Gluttony is not one of the troll's vices. Avarice, however, is. / 183 Your lamp is getting dim. You'd best start wrapping this up, unless / 183 You can find some fresh batteries. I seem to recall there's a vending / 183 machine in the maze. Bring some coins with you. / 184 Your lamp has run out of power. / 185 There's not much point in wandering around out here, and you can't / 185 explore the cave without a lamp. So let's just call it a day. / 186 There are faint rustling noises from the darkness behind you. As you / 186 turn toward them, the beam of your lamp falls across a bearded pirate. / 186 He is carrying a large chest. "Shiver me timbers!" he cries, "I've / 186 been spotted! I'd best hie meself off to the maze to hide me chest!" / 186 With that, he vanishes into the gloom. / 187 Your lamp is getting dim. You'd best go back for those batteries. / 188 Your lamp is getting dim. I'm taking the liberty of replacing the / 188 batteries. / 189 Your lamp is getting dim, and you're out of spare batteries. You'd / 189 best start wrapping this up. / 190 I'm afraid the magazine is written in dwarvish. / 191 "This is not the maze where the pirate leaves his treasure chest." / 192 Hmmm, this looks like a clue, which means it'll cost you 10 points to / 192 read it. Should I go ahead and read it anyway? / 193 It says, "there is something strange about this place, such that one / 193 of the words I've always known now has a new effect." / 194 It says the same thing it did before. / 195 I'm afraid I don't understand. / 196 "Congratulations on bringing light into the dark-room!" / 197 You strike the mirror a resounding blow, whereupon it shatters into a / 197 myriad tiny fragments. / 198 You have taken the vase and hurled it delicately to the ground. / 199 You prod the nearest dwarf, who wakes up grumpily, takes one look at / 199 you, curses, and grabs for his axe. / 200 Is this acceptable? / 201 There's no point in suspending a demonstration game. / -1 / 7 / 1 3 / 2 3 / 3 8 9 / 4 10 / 5 11 / 6 0 / 7 14 15 / 8 13 / 9 94 -1 / 10 96 / 11 19 -1 / 12 17 27 / 13 101 -1 / 14 103 / 15 0 / 16 106 / 17 0 -1 / 18 0 / 19 3 / 20 3 / 21 0 / 22 0 / 23 109 -1 / 24 25 -1 / 25 23 67 / 26 111 -1 / 27 35 110 / 28 0 / 29 97 -1 / 30 0 -1 / 31 119 121 / 32 117 122 / 33 117 122 / 34 0 0 / 35 130 -1 / 36 0 -1 / 37 126 -1 / 38 140 -1 / 39 0 / 40 96 -1 / 50 18 / 51 27 / 52 28 / 53 29 / 54 30 / 55 0 / 56 92 / 57 95 / 58 97 / 59 100 / 60 101 / 61 0 / 62 119 121 / 63 127 / 64 130 -1 / -1 / 8 / 1 24 / 2 29 / 3 0 / 4 33 / 5 0 / 6 33 / 7 38 / 8 38 / 9 42 / 10 14 / 11 43 / 12 110 / 13 29 / 14 110 / 15 73 / 16 75 / 17 29 / 18 13 / 19 59 / 20 59 / 21 174 / 22 109 / 23 67 / 24 13 / 25 147 / 26 155 / 27 195 / 28 146 / 29 110 / 30 13 / 31 13 / -1 / 9 / 0 1 2 3 4 5 6 7 8 9 / 0 100 115 116 126 / 2 1 3 4 7 38 95 113 24 / 1 24 / 3 46 47 48 54 56 58 82 85 86 / 3 122 123 124 125 126 127 128 129 130 / 4 8 / 5 13 / 6 19 / 7 42 43 44 45 46 47 48 49 50 / 7 52 53 54 55 56 80 81 82 86 / 8 99 100 101 / 9 108 / -1 / 10 / 35 You are obviously a rank amateur. Better luck next time. / 100 Your score qualifies you as a novice class adventurer. / 130 You have achieved the rating: "experienced adventurer". / 200 You may now consider yourself a "seasoned adventurer". / 250 You have reached "junior master" status. / 300 Your score puts you in master adventurer class c. / 330 Your score puts you in master adventurer class b. / 349 Your score puts you in master adventurer class a. / 9999 All of adventuredom gives tribute to you, adventurer grandmaster! / -1 / 11 / 2 9999 10 0 0 / 3 9999 5 0 0 / 4 4 2 62 63 / 5 5 2 18 19 / 6 8 2 20 21 / 7 75 4 176 177 / 8 25 5 178 179 / 9 20 3 180 181 / -1 / 12 / 1 A large cloud of green smoke appears in front of you. It clears away / 1 to reveal a tall wizard, clothed in grey. He fixes you with a steely / 1 glare and declares, "This adventure has lasted too long." With that / 1 he makes a single pass over you with his hands, and everything around / 1 you fades away into a grey nothingness. / 2 Even wizards have to wait longer than that! / 3 I'm terribly sorry, but colossal cave is closed. Our hours are: / 4 Only wizards are permitted within the cave right now. / 5 We do allow visitors to make short explorations during our off hours. / 5 Would you like to do that? / 6 Colossal cave is open to regular adventurers at the following hours: / 7 Very well. / 8 Only a wizard may continue an adventure this soon. / 9 I suggest you resume your adventure at a later time. / 10 Do you wish to see the hours? / 11 Do you wish to change the hours? / 12 New magic word (null to leave unchanged): / 13 New magic number (null to leave unchanged): / 14 Do you wish to change the message of the day? / 15 Okay. You can save this version now. / 16 Are you a wizard? / 17 Prove it! Say the magic word! / 18 That is not what I thought it was. Do you know what I thought it was? / 19 Oh dear, you really *are* a wizard! Sorry to have bothered you . . . / 20 Foo, you are nothing but a charlatan! / 21 New hours specified by defining "prime time". Give only the hour / 21 (e.G. 14, Not 14:00 or 2pm). Enter a negative number after last pair. / 22 New hours for colossal cave: / 23 Limit lines to 70 chars. End with null line. / 24 Line too long, retype: / 25 Not enough room for another line. Ending message here. / 26 Do you wish to (re)schedule the next holiday? / 27 To begin how many days from today? / 28 To last how many days (zero if no holiday)? / 29 To be called what (up To 20 characters)? / 30 Too small! Assuming minimum value (45 minutes). / 31 Break out of this and save your core-image. / 32 Be sure to save your core-image... / -1 / 0 /