-+-+-+-+-+-+-+-+ START OF PART 61 -+-+-+-+-+-+-+-+ X 12th : 975 27th : 37500 X 13th : 1275 28th : 52500 X 14th : 1650 29th : 75000 X 15th : 2100 30th : 112500 X`20 X4 1.55 X`20 X 1st : 0 16th : 2790 31st : 155000 X 2nd : 15 17th : 3565 32nd : 232500 X 3rd : 38 18th : 4495 33rd : 310000 X 4th : 69 19th : 5580 34th : 465000 X 5th : 108 20th : 6820 35th : 620000 X 6th : 155 21st : 8370 36th : 775000 X 7th : 217 22nd : 10540 37th : 1162500 X 8th : 310 23rd : 13020 38th : 2325000 X 9th : 434 24th : 15810 39th : 3875000 X 10th : 589 25th : 19375 40th : 7750000 X 11th : 775 26th : 27125 X 12th : 1007 27th : 38750 X 13th : 1317 28th : 54250 X 14th : 1705 29th : 77500 X 15th : 2170 30th : 116250 X`20 X4 1.60 X`20 X 1st : 0 16th : 2880 31st : 160000 X 2nd : 16 17th : 3680 32nd : 240000 X 3rd : 40 18th : 4640 33rd : 320000 X 4th : 72 19th : 5760 34th : 480000 X 5th : 112 20th : 7040 35th : 640000 X 6th : 160 21st : 8640 36th : 800000 X 7th : 224 22nd : 10880 37th : 1200000 X 8th : 320 23rd : 13440 38th : 2400000 X 9th : 448 24th : 16320 39th : 4000000 X 10th : 608 25th : 20000 40th : 8000000 X 11th : 800 26th : 28000 X 12th : 1040 27th : 40000 X 13th : 1360 28th : 56000 X 14th : 1760 29th : 80000 X 15th : 2240 30th : 120000 X.el X.lm 0 .blank 2 X2 Races X.lm 1 .p X there are eight different races that you can choose from in X Moria. Some races are restricted as to what profession they may X be, and each race has its own adjustments to a character's X abilities. X.lm 0 .blank 2 X3 Human X.lm 1 .p X The human is the base character, all other races are X compared to him. Humans can choose any class, and are average X at everything. Humans tend to go up levels faster than any other X race, because of their shorter life-spans. No racial adjustments X occur to characters choosing human. X.lm 0 .blank 2 X3 Half-Elf X.lm 1 .p X Half-elves tend to be smarter and faster than humans, but X not as strong. Half-elves are slightly better at searching, X disarming, perception, stealth, and magic, but they are not as X good at hand weapons. Half-elves may choose any class. X.lm 0 .blank 2 X3 Elf X.lm 1 .p X Elves are better magicians then humans, but not as good at X fighting. They tend to be smarter and faster than either humans X or half-elves, and also have better wisdom. Elves are better at X searching, disarming, perception, stealth, and magic, but they X are not as good at hand weapons. Elves may choose any class X except Paladin. X.lm 0 .blank 2 X3 Halfling X.lm 1 .p X Halflings, or Hobbits, are very good at bows, throwing, and X have good saving throws. They also are very good at searching, X disarming, perception, and stealth, so they make excellent X thieves (but prefer to be called burglars...). They will be much X weaker than humans, and not good at bashing. Halflings have fair X infra-vision, so can detect warm creatures at a distance. X Halflings can choose between being a monk, mage, druid, bard or X rogue. X.lm 0 .blank 2 X3 Gnome X.lm 1 .p X Gnomes are smaller than dwarfs, but larger than halflings. X They, like the halflings, live in the earth in burrow-like homes. X Gnomes are practical jokers, so if they can kill something in a X humorous way, so much the better. Gnomes make excellent mages, X and have very good saving throws. They are good at searching, X disarming, perception, and stealth. They have lower strength X and constitution than humans, therefore do not make as good X of fighters. Gnomes have fair infra-vision, so can detect warm X creatures at a distance. A gnome may choose between being a X druid, mage, priest, or rogue. X.lm 0 .blank 2 X3 Dwarf X.lm 1 .p X Dwarves are the headstrong miners and fighters of legend. X Dwarves make excellent choices for a warrior or priest. Dwarves tend to V be X stronger and have higher constitutions, but are slower and less X intelligent than humans. Because they are so headstrong and are X somewhat wise, they resist spells which are cast upon them. X Dwarves also have good infra-vision because they live X underground. They do have one big drawback though. Dwarves are X loud-mouthed and proud, singing in loud voices, arguing with X themselves for no good reason, screaming out challenges at X imagined foes. In other words, dwarves have a miserable stealth. X.lm 0 .blank 2 X3 Half-Orc X.lm 1 .p X Half-Orcs make excellent fighters, and decent priests, but X are terrible at magic. They are as bad as dwarves at stealth, X and horrible at searching, disarming, and perception. Half-Orcs X are, let's face it, ugly. They tend to pay more for goods in X town. Half-Orcs do make good priests and rogues, for the simple X reason that Half-Orcs tend to have great constitutions and lots X of hit points. X.lm 0 .blank 2 X3 Half-Troll X.lm 1 .p X Half-Trolls are incredibly strong, and have the highest hit X points of any character race. They are also very stupid and X slow. They will make great fighters and iffy priests. They are X bad at searching, disarming, perception, and stealth. They are X so ugly that a Half-Orc grimaces in their presence. They also X happen to be fun to run.... X.lm 0 .blank 2 X3 Phraint X.lm 1 .p X Phraints are giant mantis-like insects, who live in hive-like X societies. They have incredibly high dexterity, which gives X them very good stealth, but their insect appearance gives them X low charisma. They are average or below in most other statistics X and skills. Due to their culture they make good monks and rogues, X but can also become mages, bards, rangers and adventurers. X.lm 0 .blank 2 X3 Dryad X.lm 1 .p X This race is born of noble trees but for some reason is only X female. Their beauty is unmatched and they are quite wise, due to X their longevity. They are raised with Elves and have similar X skills. Due to their nature they make the best druids but are X not suited to be mages. They may also become priests, monks or X bards, but do not have the temperment to become warriors. X.lm 0 .blank 2 X2 Sex X.lm 1 .p X You may choose to be either a male or a female character. X Only height and weight are affected by a character's sex. Female X characters tend to be somewhat smaller and lighter then their X male counterparts. No adjustments to stats or abilities are made X because of the sex of a character. X.lm 0 .blank 2 X`20 X2 Stats X.lm 1 .p X Characters have 6 primary stats that describe them. These X stats are called Strength, Intelligence, Wisdom, Dexterity, X Constitution, and Charisma. X.p X The average stats for each legal character-class/race X combination are given under Average Stats. X.lm 0 .blank 2 X3 Strength X.lm 1 .p X Strength is important in fighting with weapons, or hand to X hand. A high strength can improve your chances of hitting, and X the amount of damage done with each hit. Characters with low X strengths may receive penalties. Strength is also useful in X tunneling, body and shield bashing, etc. X.lm 0 .blank 2 X3 Intelligence X.lm 1 .p X Intelligence is the prime stat of a mage, or magician. A X high intelligence increases a mages chances of learning spells, X and in gaining mana. No spell may be learned by mages with X intelligence below eight. Intelligence also modifies a character's X chance of disarming traps and picking locks. X.lm 0 .blank 2 X3 Wisdom X.lm 1 .p X Wisdom is the prime stat of a priest. A high wisdom X increases the chance of receiving new spells from a priest's X deity, and in the gaining of mana. Wisdom also modifies a X character's chance of resisting magical spells cast upon his X person. X.lm 0 .blank 2 X3 Dexterity X.lm 1 .p X Dexterity is the combination of agility and quickness. A X high dexterity may allow a character to get multiple blows with X lighter weapons, thus greatly increasing his kill power, and may X increase his chances of hitting with any weapon. Dexterity is X also useful in picking locks and disarming traps. X.lm 0 .blank 2 X3 Constitution X.lm 1 .p X Constitution is a character's ability to resist damage to X their body, and to recover from damage received. Therefore a X character with a high constitution will receive more hit points, X and be more resistant to poisons. X.lm 0 .blank 2 X3 Charisma X.lm 1 .p X Charisma represents a character's personality, as well as X physical looks. A character with a high charisma will receive X better prices from store owners, whereas a character with a very X low charisma will be robbed blind. A high charisma will also X mean more money when the character starts out. Bards and Druids X may also learn more songs if they have high charisma (although, X this chance is also modified by dexterity for Bards and wisdom X for Druids.) X.lm 0 .blank 2 X3 Average_Stats X.lm 1 .p X Select the character class you wish the list of stats for. X.lm 0 .blank 2 X4 Warrior X.lm 1 X.literal X STR INT WIS DEX CON CHA X -------------+-----+-----+-----+-----+-----+-----+ X `7C Human `7C 17 `7C 10 `7C 10 `7C 14 `7C 14 `7C 11 `7C X `7C Half-Elf `7C 16 `7C 11 `7C 10 `7C 15 `7C 13 `7C 12 `7C X `7C Elf `7C 16 `7C 12 `7C 11 `7C 15 `7C 12 `7C 12 `7C X `7C Dwarf `7C18/10`7C 7 `7C 11 `7C 12 `7C 16 `7C 8 `7C X `7C Half-Orc `7C18/10`7C 9 `7C 10 `7C 14 `7C 15 `7C 7 `7C X `7C Half-Troll `7C18/30`7C 6 `7C 8 `7C 10 `7C 17 `7C 5 `7C X `7C Phraint `7C 17 `7C 10 `7C 6 `7C18/20`7C 14 `7C 8 `7C X -------------+-----+-----+-----+-----+-----+-----+ X.end literal X.lm 0 .blank 2 X4 Mage X.lm 1 X.literal X STR INT WIS DEX CON CHAp X -------------+-----+-----+-----+-----+-----+-----+ X `7C Human `7C 7 `7C 15 `7C 12 `7C 12 `7C 10 `7C 12 `7C X `7C Half-Elf `7C 6 `7C 16 `7C 12 `7C 13 `7C 9 `7C 13 `7C X `7C Elf `7C 6 `7C 17 `7C 13 `7C 13 `7C 8 `7C 13 `7C X `7C Halfling `7C 5 `7C 17 `7C 13 `7C 15 `7C 11 `7C 13 `7C X `7C Gnome `7C 6 `7C 17 `7C 12 `7C 14 `7C 11 `7C 10 `7C X `7C Phraint `7C 7 `7C 15 `7C 8 `7C 18 `7C 10 `7C 9 `7C X -------------+-----+-----+-----+-----+-----+-----+ X.end literal X.lm 0 .blank 2 X`20 X4 Priest X.lm 1 X.literal X`20 X STR INT WIS DEX CON CHA X -------------+-----+-----+-----+-----+-----+-----+ X `7C Human `7C 12 `7C 9 `7C 15 `7C 11 `7C 13 `7C 14 `7C X `7C Half-Elf `7C 11 `7C 10 `7C 15 `7C 12 `7C 12 `7C 15 `7C X `7C Elf `7C 11 `7C 11 `7C 16 `7C 12 `7C 11 `7C 15 `7C X `7C Gnome `7C 11 `7C 11 `7C 15 `7C 13 `7C 12 `7C 12 `7C X `7C Dwarf `7C 14 `7C 6 `7C 16 `7C 11 `7C 14 `7C 11 `7C X `7C Half-Orc `7C 14 `7C 8 `7C 15 `7C 11 `7C 14 `7C 10 `7C X `7C Half-Troll `7C 16 `7C 5 `7C 11 `7C 7 `7C 16 `7C 8 `7C X `7C Dryad `7C 11 `7C 9 `7C 18 `7C 11 `7C 11 `7C 17 `7C X -------------+-----+-----+-----+-----+-----+-----+ X.end literal X.lm 0 .blank 2 X`20 X4 Rogue X.lm 1 X.literal X STR INT WIS DEX CON CHA X -------------+-----+-----+-----+-----+-----+-----+ X `7C Human `7C 14 `7C 12 `7C 10 `7C 15 `7C 13 `7C 13 `7C X `7C Half-Elf `7C 13 `7C 13 `7C 10 `7C 16 `7C 12 `7C 14 `7C X `7C Elf `7C 13 `7C 14 `7C 11 `7C 16 `7C 11 `7C 14 `7C X `7C Halfling `7C 12 `7C 14 `7C 11 `7C 18 `7C 14 `7C 14 `7C X `7C Gnome `7C 13 `7C 14 `7C 10 `7C 17 `7C 14 `7C 11 `7C X `7C Half-Orc `7C 16 `7C 11 `7C 10 `7C 15 `7C 14 `7C 9 `7C X `7C Phraint `7C 14 `7C 13 `7C 6 `7C18/30`7C 13 `7C 10 `7C X -------------+-----+-----+-----+-----+-----+-----+ X.end literal X.lm 0 .blank 2 X`20 X4 Ranger X.lm 1 X.literal X STR INT WIS DEX CON CHA X -------------+-----+-----+-----+-----+-----+-----+ X `7C Human `7C 14 `7C 12 `7C 13 `7C 13 `7C 13 `7C 14 `7C X `7C Half-Elf `7C 13 `7C 13 `7C 13 `7C 14 `7C 12 `7C 15 `7C X `7C Elf `7C 13 `7C 14 `7C 14 `7C 14 `7C 11 `7C 15 `7C X `7C Dryad `7C 13 `7C 12 `7C X -------------+-----+-----+-----+-----+-----+-----+ X.end literal X.lm 0 .blank 2 X`20 X4 Paladin X.lm 1 X.literal X STR INT WIS DEX CON CHA X -------------+-----+-----+-----+-----+-----+-----+ X `7C Human `7C 15 `7C 9 `7C 13 `7C 12 `7C 14 `7C 14 `7C X `7C Half-Elf `7C 14 `7C 10 `7C 13 `7C 13 `7C 13 `7C 15 `7C X -------------+-----+-----+-----+-----+-----+-----+ X.end literal X.lm 0 .blank 2 X`20 X4 Druids X.lm 1 X.literal X STR INT WIS DEX CON CHA X -------------+-----+-----+-----+-----+-----+-----+ X `7C Human `7C 11 `7C 11 `7C 14 `7C 12 `7C 12 `7C 15 `7C X `7C Half-Elf `7C 10 `7C 12 `7C 14 `7C 13 `7C 11 `7C 16 `7C X `7C Elf `7C 10 `7C 13 `7C 15 `7C 13 `7C 10 `7C 16 `7C X `7C Halfling `7C 9 `7C 13 `7C 15 `7C 15 `7C 13 `7C 16 `7C X `7C Gnome `7C 10 `7C 13 `7C 14 `7C 14 `7C 13 `7C 13 `7C X `7C Dwarf `7C 13 `7C 8 `7C 15 `7C 10 `7C 14 `7C 12 `7C X +------------+-----+-----+-----+-----+-----+-----+ X.end literal X.lm 0 .blank 2 X`20 X4 Bard X.lm 1 X.literal X STR INT WIS DEX CON CHA X +------------+-----+-----+-----+-----+-----+-----+ X `7C Human `7C 14 `7C 13 `7C 11 `7C 14 `7C 12 `7C 15 `7C X `7C Half-Elf `7C 13 `7C 14 `7C 11 `7C 15 `7C 11 `7C 16 `7C X `7C Elf `7C 13 `7C 15 `7C 12 `7C 15 `7C 10 `7C 16 `7C X `7C Halfling `7C 12 `7C 15 `7C 12 `7C 17 `7C 13 `7C 16 `7C +-+-+-+-+-+-+-+- END OF PART 61 +-+-+-+-+-+-+-+-