-+-+-+-+-+-+-+-+ START OF PART 64 -+-+-+-+-+-+-+-+ X too easy (or perhaps too hard) you can set the difficulty of the X game by using: X.literal X`20 X GAME MORIA/DIFFICULTY=5 X`20 X.end literal X which would set the difficulty to very hard. You can set the X difficulty from 1 to 5, with 1 being very easy, and 5 being very X hard. You can only set the difficulty of the game when you are X creating a character, so if you do not set one when you create X your character, the difficulty of the game will be 3. Also, the X amount and quality of the treasure is increased at higher difficulties. X.lm 0 .blank 2 X2 /HEAR X.lm 1 .p X If you want to be warned about monsters that are out of sight X but making noise in the water within hearing range, use: X.literal X`20 X GAME MORIA/HEAR X`20 X.end literal X and you will get a message every round that there are creatures X out of sight but within hearing. The default is to ignore things X in the water. When used this option can become rather annoying, however X it is safer. X.lm 0 .blank 2 X2 /SCORE X.lm 1 .p X If you'd like to see the high score list without having X to kill off a character to do it, just use the command: X.literal X`20 X GAME MORIA/SCORE X`20 X.end literal X which will give you the entire high score list. If you only want X to see the first few scores, just use the command: X.literal X`20 X GAME MORIA/SCORE=10 X`20 X.end literal X which would give you the top ten scores. X.lm 0 .blank 2 X2 /TOP X.lm 1 .p X When your character dies, normally the first 20 high scores X are printed, unless you made the high score list, in which case X the entire high score list is shown. If you want to see more or X less than the default of 20 scores, use the command: X.literal X`20 X GAME MORIA/TOP=50 X`20 X.end literal X which would give you the first 50 high scores. X.lm 0 .blank 2 X2 /TRAP X.lm 1 .p X If you want messages that are sent to your terminal to be X trapped and displayed on the message line at the top of the X screen, use: X.literal X`20 X GAME MORIA/TRAP X`20 X.end literal X to tell moria to trap messages. The default is to let messages X come through normally. Note that checking for new messages is X only made once per move. X.lm 0 .blank 2 X2 Example X.lm 1 .p X If you are rolling up a new character, and want to play the X most difficult game, and want to have any messages that are sent X to you put on the message line, you would use: X.literal X`20 X GAME MORIA/DIFFICULTY=5/TRAP X`20 X.el X If you wanted to restore an old character that is saved in the X file GRUNT.SAV and want to hear when there are monsters in the X water, you would use: X.literal X`20 X GAME MORIA/HEAR GRUNT.SAV X`20 X.el X Note that the qualifiers can be abbreviated to anything that is X unambigious, so the previous examples could become: X.literal X`20 X GAME MORIA/D=5/TR X GAME MORIA/H GRUNT.SAV X`20 X.el X.lm 0 .blank 2 X1 Summary X.lm 1 .p X The game of Moria is a single player dungeon simulation. The X object is to decend deep into the vaults of Moria to slay the X evil Balrog, ruler of Moria. This is a special improved version X of the original Moria and includes many new objects and monsters, X as well as an enlarged Town level and a few new classes and races X to pit against the dungeon's inhabitants. X.p X Before beginning your first adventure, you should read this X document carefully. Moria is a complicated game, and will X require a dedicated player to win. X.p X If you have not played Moria before, you should try to play X the basic version first. Improved Moria is more complicated than X normal Moria and you should have some experience before you try this X game. Of course, if the other version is unavailable to you, all X that you need to know is in this Help Library, just remember to X proceed through the dungeon cautiously. X.lm 0 .blank 2 X1 Symbols X.lm 1 .p X Symbols on your map can be broken down into three X categories: Features of the dungeon such as walls, floor, doors, X water and traps; Objects which can be picked up such as treasure, X weapons, magical devices, etc; and Monsters which may or may not X move about the dungeon, but are mostly harmful to your X character's well-being. X.p X Note that some symbols can be in more than one category. X Also note that treasure may be embedded in a wall, and the wall X must be removed before the treasure can be picked up. X.p X It will not be necessary to remember all of the symbols and X their meanings. A simple command - the '/' - will identify any X character appearing on your map. See the section on commands for X further help. X.lm 0 .blank 2 X`20 X2 Features X.lm 1 X.literal X Features : X . A floor space, or hidden trap. X An open pit. (empty space) X `60 A pool of water. X # A wall. `20 X ' An open door. X + A closed door. X `5E A trap. X < A staircase up. X > A staircase down. X ; A loose floor stone. X : A pile of rubble. X.el X.lm 0 .blank 2 X`20 X2 Objects X.lm 1 X.literal X Objects : X ! A flask or potion. ? A scroll or spell book. X " An amulet. `5B Hard armor. X $ Money (Can be in wall). \ A hafted weapon. X & A chest. `5D Misc. armor. X ( Soft armor. _ A staff. X ) A shield. `7B Missile (arrow, bolt, pebble). X * Gems (Can be in wall). `7C Sword or dagger. X - A wand. `7D Missile weapon (Bow, crossbow, sli Vng). X / A pole-arm. `7E Misc. X = A ring. , Food (not always safe). X s A skeleton. % A musical instrument or song book. X.el X.lm 0 .blank 2 X2 Land-Monsters X.lm 1 X.literal X Land Monster Catagories: X a Amphibian. A Giant Ant Lion. X b Giant Bat. B Major Demon (Beware!!!) X c Small Insect. C Gelatinous Cube. X d Dragon (Young or Mature). D Ancient Dragon (Danger!) X e Floating Eye. E Elemental. X f Fish. F Fly. X g Golem. G Ghost. X h Harpy. H Hobgoblin X i Icky-Thing. I Invisible Stalker. X j Canine. J Jelly. X k Kobold. K Killer Beetle. X l Giant Lice. L Lich. X m Mold. M Mummy. X n Naga. N Nymph. X o Orc or Ogre. O Ooze. X p Human(oid). P Giant Human(oid). X q Quasit. Q Quythulg. X r Rodent. R Reptile. X s Skeleton. S Scorpion. X t Giant Tick. T Troll. X u U Umber Hulk. X v Vapor. V Vampire. X w Worm or Worm Mass. W Wight or Wraith. X x Spider. X Xorn. X y Yeek. Y Yeti. X z Zombie. Z Giant Zombie. X , Mushroom Patch ?? A Mimic of some sort. X.el X.lm 0 .blank 2 X2 Water-Monsters X.lm 1 X.literal X Water Monsters: X a Amphibian A X b B X c C Alligator or Crocodile. X d D Dinosaur. X e E X f Fish. F X g G X h H Hippo. X i I X j J X k K X l Leech. L X m Man-o-War M X n N X o O X p P X q Q X r R Remora. X s S Shark. X t T X u U X v V X w Kelp. W X x X X y Y X z Z X.el X.lm 0 .blank 2 X2 Town-Inhabitants X.lm 1 X.literal X Town inhabitants and shops: X a A Alchemist Shop. X b B First National Bank of Moria. X B Bull or Cow. X c Peasant's chicken. C KC's Casino. X d Villager's dog. D X e E X f Goldfish F X g G General Store. X h H X i I Inn. X j J Jewelry Shop. X k Stray kitten. K X l L Library. X m M Magic Item Shop. X n N X o O X p Townsperson. P Trading Post. X q Q X r R Armory. X s S X t T Temple. X u U Music Shop. X v V X w W Weaponsmith. X x X X y Y X z Z X + Variety of Buildings. X.el X.lm 0 .blank 2 X1 Town X.lm 1 .p X The town level is where you will begin your adventure. The X town consists of many buildings, each with an entrance, some X townspeople, several fountains, and a wall which surrounds the X town. The first time you are in town it will be daytime, but you X may return to find that darkness has fallen. (Note that some X spells may act differently in the town level.) X.lm 0 .blank 2 X2 Buildings X.lm 1 .p X You may enter any of the buildings, if they are open, and X if the building contains a shop, you may barter with the owner X for items you can afford. But be warned that the owners can X easily be insulted, and may even throw you out for a while if you X insult them too often. To enter a building, simply move onto the X entrance represented by a letter. Note that if you enter a X building that is not a shop, the inhabitant may not be happy to X see you and all of the shops have set hours of business. X.p X Once inside a store, his inventory will appear on the screen X along with a set of options for your character. You may browse X the store's inventory if it takes more than one page to display, X and you may sell or purchase items in his inventory. You can X execute your inventory and equipment commands to see what you are X carrying. Not shown with the options are the wear, take-off, and X exchange commands which will also work, but were excluded to keep X the options simple. X.p X Stores do not always have everything in stock. As the game X progresses, they may get new items so check from time to time. X Also, if you sell them an item, it may get sold to a customer X while you are adventuring so don't always expect to be able to X get back anything you have sold. X.p X Store owners will not buy harmful or useless items. If an X object is unidentified, they will pay you some base price for it. X Once they have bought it they will immediately identify the X object. If it is a good object, they will add it to their X inventory. If it was a bad bargain, they simply throw the item X away. In any case, you may receive some knowledge of the item X if another is encountered. X.lm 0 .blank 2 X.lt X3 Alchemy_Shop X.el X.lm 1 .p X The Alchemy Shop deals in all manner of potions and scrolls. X.lm0 X3 Armory X.lm 1 .p X The Armory is where the town's armor is fashioned. All X sorts of protective gear may be bought and sold here. X.lm 0 .blank 2 X3 Bank X.lm 1 .p X The Bank is where you keep money that is too heavy to carry X around with you. Also in the bank is a handy money changer and X an insurance shop. X.lm 0 .blank 2 X.lt X4 Insurance_Shop X.el X.lm 1`20 X.p X The Insurance Shop is where you buy insurance for your items X and character, so that if the system should crash, or if your X terminal quits on you, you can cash in your insurance and get the X character back. Note the insurance will only work when you save X the character after buying it. X.lm 0 .blank 2 X.lt X4 Money_Changer X.el X.lm 1 X.p X The Money Changer is where you can go to change all that drab useless Xiron into beautiful mithril. Of course it will take a *ton* (literally) Xof iron to make a mitril piece, and the storekeeper keeps the change so Xbe careful. X.lm 0 .blank 2 X.lt X3 General_Store X.el X.lm 1 .p X The General Store sells food, drink, some clothing, torches, X lamps, oil, and spikes. All of these items, and others, can be X sold back to the General store for money. X.lm 0 .blank 2 X3 Library X.lm 1 .p X The library contains all spell and prayer books for the mage X and priest classes. It also contains a few scrolls that may be X useful to the character. X.lm 0 .blank 2 X.lt X3 Magic_User's_Shop X.el X.lm 1 .p X The magic shop deals in all sorts of rings, wands, amulets, and X staves. X.lm 0 .blank 2 X.lt X3 Music_Shop X.el X.lm 1 .p X The Music Shop carries music books and instruments for the X druid and bard classes, and also has a few other musical items X that any character class can use. X.lm 0 .blank 2 X3 Temple X.lm 1 .p X The Temple deals in healing and restoration potions, as well X as bless scrolls, word-of-recall scrolls, some approved priestly X weapons, etc. X.lm 0 .blank 2 X.lt X3 Weaponsmith's_Shop X.el +-+-+-+-+-+-+-+- END OF PART 64 +-+-+-+-+-+-+-+-