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X or change your mind about the resting period, you may wake your`
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X character up by pressing any key.`0D`0A
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X S - Search mode toggle.`0D
X S - Search mode toggle.`0D`0A
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X The Searching toggle will take the character into and out of`
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X searching mode. When first pressed, the message "Searching" will`
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X appear at the bottom of the screen. The character is now taking`
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X two turns for each command, one for the command and one turn to`
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X search about him. Note that this means he is taking twice the`
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X time to move about the dungeon, and therefore twice the food. If`
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X a creature should happen by or attack you, search mode will`
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X automatically shut off. Otherwise you may turn off search mode`
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X by again pressing the 'S' key.`0D`0A
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X T
- Tunnel through rock.`0D
X T - Tunnel through rock.`0D`0A
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X 22`0D`0A
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X The Dungeons of MORIA`0D
X The Dungeons of MORIA - COPYRIGHT (c) Robert Alan Koeneke`0D`0A
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X Tunneling (Mining) is a very useful art. There are four`
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X kinds of rock present in the dungeons of *MORIA*; Permanent Rock,`
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X Granite Rock, Magma Intrusion, and Quartz Veins. Permanent Rock`
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X is exactly that, permanent. Granite is very hard, therefore hard`
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X to dig through, and contains no valuable metals. Magma and`
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X Quartz veins are softer and sometimes bare valuable metals and`
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X gems, shown as a '$' or a '*' character. You can tell if the`
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X metal or gems are embedded into the wall by trying to move onto`
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X them. If you can't move over them, you'll have to dig them out.`0
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X Tunneling can be VERY difficult by hand, so when you dig be`
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X sure to wield either a shovel or a pick. Magical shovels and`
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X picks can be found which allow the wielder to dig much faster`
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X than normal, and a good strength also helps.`0D`0A
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X It is sometimes possible to get a character trapped within`
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X the dungeon by using various magical spells and items. So it is`
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X a very good idea to always carry some kind of digging tool, even`
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X when you are not planning on tunneling for treasure.`0D`0A
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X a - Aim a wand.`0D
X a - Aim a wand.`0D`0A
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X Wands must be aimed in a direction to be used. Wands are a`
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X magical device and therefore use the Magical Devices ability of`
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X the player. They will either affect the first object/creature`
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X encountered, or affect anything in a given direction, depending`
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X upon the wand. An obstruction such as door or wall will general`
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X stop the effects of a wand from traveling further.`0D`0A
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X b - Browse a book.`0D
X b - Browse a book.`0D`0A
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X You can only read a book if you are of it's realm.`
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X Therefore a magic user could read a magic book, but not a holy`
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X book. Fighter's will not be able to read either kind of book.`
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X When the browse command is used, all of the spells or prayers`
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X contained in the book along with information about it, such as`
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X it's level, the amount of mana used up in casting it, and whether`
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X or not you know the spell or prayer, will be displayed. There`
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X are a total of 31 different magical spells in four books, and 31`
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X different prayers in four books.`0D`0A
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X c - Close a door.`0D
X c - Close a door.`0D`0A
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X Non-intelligent and certain other creatures will not be able`
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X to open a door. Therefore shutting doors can be a life saver.`
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X You must be adjacent to an open door, and you cannot close broken`
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X doors. Note that bashing a door open will break it.`0D`0A
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X 23`0D`0A
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X The Dungeons of MORIA`0D
X The Dungeons of MORIA - COPYRIGHT (c) Robert Alan Koeneke`0D`0A
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X d - Drop an object from you inventory.`0D
X d - Drop an object from you inventory.`0D`0A
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X You can drop a single object onto the floor beneath you if`
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X that floor spot does not already contain an object. Note that`
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X doors and traps are considered objects in this sense. If you`
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X drop an object such as a potion or scroll, a single one is`
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X dropped onto the floor at a time. Group objects such as arrows`
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X are all dropped at once onto the floor.`0D`0A
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X e - Display a list of equipment being used.`0D
X e - Display a list of equipment being used.`0D`0A
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X Use the Equipment command to display a list of objects`
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X currently being used by your character. Note that each object`
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X has a specific place were it is placed, and that only one object`
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X of each type may be used at any one time; excepting rings of`
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X which two can be worn, one on each hand.`0D`0A
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X f - Throw an object/Use a missle weapon.`0D
X f - Throw an object/Use a missle weapon.`0D`0A
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X You may throw any object carried by your character.`
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X Depending upon the weight of an object, it may travel across a`
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X room or drop down beside you. If you throw an object such as an`
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X arrow, only one will be used at a time.`0D`0A
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X If you throw at a creature, your chance of hitting the`
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X creature is determined by your pluses to hit, your ability at`
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X throwing, and the objects pluses to hit. Once the creature is`
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X hit, the object may or may not do any actual damage to it.`
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X Certain objects in the dungeon can do great amounts of damage`
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X when thrown, but it's for you to figure out the obscure ones.`
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X Oil flasks are considered to be lit before thrown, therefore they`
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X will do fire damage to a creature if they hit it.`0D`0A
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X To use a bow with arrows, simply wield the bow and throw the`
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X arrows. Extra pluses to damage and hitting are gained by`
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X wielding the proper weapon and throwing the corresponding ammo.`
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X A heavy crossbow with bolts for example, is a killer...`0D`0A
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X h - Enter the MORIA`0D
X h - Enter the MORIA help library.`0D`0A
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X A subprocess is spawned and the HELP utility entered. Help`
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X on individual commands may be displayed without actually exiting`
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X your game. You may return to your game by entering a -Z`
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X character.`0D`0A
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X i - Display a list of objects being carried.`0D
X i - Display a list of objects being carried.`0D`0A
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X 24`0D`0A
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X The Dungeons of MORIA`0D
X The Dungeons of MORIA - COPYRIGHT (c) Robert Alan Koeneke`0D`0A
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X The Inventory command displays a list of all objects being`
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X carried, but are not in current use. You may carry up to 22`
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X different kinds of objects, not including those in your equipment`
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X list. Depending upon your strength, you will be able carry many`
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X identical objects before hitting your weight limit.`0D`0A
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X j - Jam a door with an iron spike.`0D
X j - Jam a door with an iron spike.`0D`0A
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X Most humanoid and many intelligent creatures can simply open`
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X a closed door, and can eventually get through a locked door.`
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X Therefore you may spike a door in order to jam it. Each spike`
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X used on a door will increase it's strength. It is very easy to`
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X jam a door so much as to make it impossible for your character to`
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X bash it down, so spike doors wisely. Note that the bigger a`
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X creature is, the easier it can bash a door down. Therefore four`
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X or more spikes might be necessary to slow down a dragon, where`
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X one spike would slow down a kobold.`0D`0A
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X m - Cast a magic spell.`0D
X m - Cast a magic spell.`0D`0A
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X First, a character must have learned a spell before he can`
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X cast it. Next, when casting a spell, he must read the spell from`
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X a book, so a book containing the spell must be in his inventory.`
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X Each spell has a chance of failure which starts out fairly large`
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X but decreases as a character gains levels. If a character does`
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X not have the available mana, he increases his chance of failure,`
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X and gambles on losing a point of constitution. Note that since a`
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X character must read the spell from a book, he cannot be blind or`
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X confused when casting a spell, and there must be some light`
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X present.`0D`0A
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X l - Look in a direction.`0D
X l - Look in a direction.`0D`0A
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X The Look command is useful in identifying the exact type of`
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X object or creature shown on the screen. Also, if a creature is`
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X on top of an object, the look command will describe both. You`
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X can see creatures and objects up to 200 feet away (20 units).`
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X Note that you may freely use the Look command without the`
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X creatures getting a move on you.`0D`0A
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X o - Open a door, chest, or lock.`0D
X o - Open a door, chest, or lock.`0D`0A
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X To open an object such as a door or chest you must use the`
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X Open command. If the object is locked, the Open command will`
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X attempt to pick the lock, based on your ability at disarming.`
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X Note that if an object is trapped and you open it, the trap will`
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X 25`0D`0A
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X The Dungeons of MORIA`0D
X The Dungeons of MORIA - COPYRIGHT (c) Robert Alan Koeneke`0D`0A
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X be set off.`0D`0A
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X p - Read a prayer.`0D
X p - Read a prayer.`0D`0A
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X First, a character must have learned a prayer before he can`
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X read it. Next, when reading a prayer, he must have the book`
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X containing the prayer in his inventory. Each prayer has a chance`
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X of failure which starts out fairly large but decreases as a`
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X character gains levels. If a character does not have the`
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X available mana, he increases his chance of failure, and gambles`
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X on losing a point of constitution. Note that since a character`
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X must read the prayer from a book, he cannot be blind or confused`
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X and there must be some light present.`0D`0A
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X q - Quaff a potion.`0D
X q - Quaff a potion.`0D`0A
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X To drink a potion use the Quaff command. A potion affects`
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X the player in some manner. The effects of the potion may be`
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X immediately noticed, or they may be subtle and unnoticed.`0D`0A
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X r - Read a scroll.`0D
X r - Read a scroll.`0D`0A
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X To read a scroll use the Read command. A scroll spell has`
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X an area affect, except in a few cases such as identify scrolls`
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X which act on other objects. Note that two scrolls, the identify`
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X scroll and the recharge scroll, have titles which can be read`
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X without setting them off, and by pressing can be saved`
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X for future use.`0D`0A
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X s - Search general area one turn.`0D
X s - Search general area one turn.`0D`0A
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X The Search command can be used to locate hidden traps and`
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X secret doors about the player. Note that more than a single turn`
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X of searching will be required in most cases. You should always`
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X search a chest before trying to open it because they are`
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X generally trapped.`0D`0A
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X t - Take off a piece of equipment.`0D
X t - Take off a piece of equipment.`0D`0A
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X Use the Take-Off command to remove an object from use, and`
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X return it to your inventory. Occasionally you will run into a`
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X cursed item which cannot be removed. Cursed items are always`
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X bad, and can only be taken off after removing the curse.`0D`0A
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