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Xand can receive all but the most powerful prayer. Because a
Xpaladin is really a dual class character, it requires more
Xexperience to advance him. A paladin lacks much in the way of
Xabilities. He is poor at stealth, perception, searching, and
Xmagical devices. He has a decent saving throw due to his divine
Xalliance. His primary stats are Strength and Charisma.
X
X2 Races
X There are eight different races that you can choose from in
XMORIA. Some races are restricted as to what profession they may
Xbe, and each race has it's own adjustments to a character's
Xabilities.
X
X - Human
X
X The human is the base character, all other races are
Xcompared to him. Human's can choose any class, and are average
Xat everything. Humans tend to go up levels faster than any other
Xrace, because of their shorter life-spans. No racial adjustments
Xoccur to character's choosing human.
X
X - Half-Elf
X
X Half-elves tend to be smarter and faster than a human, but
Xnot as strong. Half-elves are slightly better at searching,
Xdisarming, perception, stealth, and magic, but they are not as
Xgood at hand weapons. Half-elves may choose any class.
X
X - Elf
X
X Elves are better magicians then humans, but not as good at
Xfighting. They tend to be smarter and faster than either humans
Xor half-elves, and also have better wisdom. Elves are better at
Xsearching, disarming, perception, stealth, and magic, but they
Xare not as good at hand weapons. Elves may choose any class
Xexcept Paladin.
X
X - Halfling
X
X Halflings, or Hobbits, are very good at bows, throwing, and
Xhave good saving throws. They also are very good at searching,
Xdisarming, perception, and stealth; so they make excellent
Xthieves (but prefer to be called burglars...). They will be much
Xweaker than humans, and no good at bashing. Halflings have fair
Xinfra-vision, so can detect warm creatures at a distance.
XHalflings can choose between being a fighter, mage, or rogue.
X
X - Gnome
X
X Gnomes are smaller than dwarfs, but larger than halflings.
XThey, like the halflings, live in the earth in burrow-like homes.
XGnomes are practical jokers, so if they can kill something in a
Xhumorous way, so much the better. Gnomes make excellent mages,
Xand have very good saving throws. They are good at searching,
Xdisarming, perception, and stealth. They have lower strengths
Xand constitutions then humans, so therefore do not make as good
Xof fighters. Gnomes have fair infra-vision, so can detect warm
Xcreatures at a distance. A gnome may choose between being a
Xfighter, mage, priest, or rogue.
X
X - Dwarf
X
X Dwarves are the headstrong miners and fighters of legend.
XSince dungeons are the natural home of a dwarf, they are
Xexcellent choices for a warrior or priest. Dwarves tend to be
Xstronger, have higher constitutions, but are slower and less
Xintelligent than humans. Because they are so headstrong and are
Xsomewhat wise, they resist spells which are cast on them.
XDwarves also have good infra-vision because they live
Xunderground. They do have one big draw-back though. Dwarves are
Xloud-mouthed and proud, singing in loud voices, arguing with
Xthemselves for no good reason, screaming out challenges at
Ximagined foes. In other words, dwarves have a miserable stealth.
X
X - Half-Orc
X
X Half-Orcs make excellent fighters, and decent priests, but
Xare terrible at magic. They are as bad as dwarves at stealth,
Xand horrible at searching, disarming, and perception. Half-Orcs
Xare; let's face it, ugly. They tend to pay more for goods in
Xtown. Half-Orcs do make good priest's and rogues, for the simple
Xreason that Half-Orcs tend to have great constitutions and lots
Xof hit points.
X
X - Half-Troll
X
X Half-Trolls are incredibly strong, and have the highest hit
Xpoints of any character race. They are also very stupid and
Xslow. They will make great fighters and iffy priests. They are
Xbad at searching, disarming, perception, and stealth. They are
Xso ugly that a Half-Orc grimaces in their presence. They also
Xhappen to be fun to run...
X
X2 Sex
X You may choose to be either a male or a female character.
XOnly height and weight are affected by a character's sex. Female
Xcharacters tend to be somewhat smaller and lighter then their
Xmale counterparts. No adjustments to stats or abilities are made
Xbecause of the sex of a character.
X
X
X2 Stats
XSTR - Strength
X
X Strength is important in fighting with weapons, or hand to
Xhand. A high strength can improve your chances of hitting, and
Xthe amount of damage done with each hit. Characters with low
Xstrengths may receive penalties. Strength is also useful in
Xtunneling, body and shield bashing, etc.
X
XINT - Intelligence
X
X Intelligence is the prime stat of a mage, or magician. A
Xhigh intelligence increases a mages chances of learning spells,
Xand in gaining mana. No spell may be learned by mages with
Xintelligences under 8. Intelligence also modifies a character's
Xchance of disarming traps and picking locks.
X
XWIS - Wisdom
X
X Wisdom is the prime stat of a priest. A high wisdom
Xincreases the chance of recieving new spells from a priest's
Xdiety, and in the gaining of mana. Wisdom also modifies a
Xcharacter's chance of resisting magical spells cast upon his
Xperson.
X
XDEX - Dexterity
X
X Dexterity is the combination of agility and quickness. A
Xhigh dexterity may allow a character to get multiple blows with
Xlighter weapons, thus greatly increasing his kill power, and may
Xincrease his chances of hitting with any weapon. Dexterity is
Xalso useful in picking locks and disarming traps.
X
XCON - Constitution
X
X Constitution is a characters ability to resist damage to
Xtheir body, and to recover from damage received. Therefore a
Xcharacter with a high constitution will receive more hit points,
Xand be more resistant to poisons.
X
XCHR - Charisma
X
X Charisma represents a character's personality, as well as
Xphysical looks. A character with a high charisma will receive
Xbetter prices from store owners, whereas a character with a very
Xlow charisma will be robbed blind. A high charisma will also
Xmean more money when the character starts out.
X
X1 COMMANDS
X All commands are entered by pressing a single key, or
Xcontrol sequence (holding down the control key while pressing a
Xkey). If a particular command requires additional action, it
Xwill be prompted for, with one exception. When a direction is
Xrequired, no prompt is given unless and until an illegal response
Xis given.
X
X2 Directions
X In the following instructions, the symbol
refers to a
Xnumeric direction based on your keypad. It is not valid to use
Xthe number '5' in this context. One exception to this is with
Xmovement, in which case '5' will rest the character for one turn.
X
X Commands which require a direction will not prompt you for
Xone, unless you input an illegal direction. Just enter a
Xdirection after the entering the command.
X
X Directions \ `7C /
X 7 8 9
X - 4 6 -
X 1 2 3
X / `7C \
X
X2 Movement
X Movement is accomplished by using your numeric keypad.
XSimply press a number and your character will move one step in
Xthat direction. Pressing a '5' is equivalent to waiting for one
Xround (More efficient resting over long periods of time is
Xaccomplished by using the Rest command). You can only move onto
Xand through floor spots, and only if they contain no creatures or
Xobstructing objects such as a closed door.
X
X Moving your character one step at a time can be time
Xconsuming and boring, so a faster method has been supplied. By
Xusing the Move command '.', you may move in a direction until
Xsomething interesting happens. For instance, by pressing the
Xperiod key '.' followed by the direction 8, your character would
Xcontinue to move up the screen, only coming to a stop after at
Xleast one condition is satisfied. These conditions are:
X
X 1. A creature appears upon the screen, or a creature already on
X the screen moves.
X 2. You move next to an object, or feature such as a door,
X staircase, or trap.
X 3. You come to a wall, and have more than one choice of
X directions from which to continue, or are in a dead in
X passage.
X 4. You come to a junction of several passages.
X
XMovement \ `7C /
X 7 8 9
X - 4 6 - 5 rests the character for one turn.
X 1 2 3
X / `7C \
X
X2 BASH
X B - Bash
X
X The Bash command includes breaking open doors and chests, or
Xbashing an opponent. Two main factors determine the ability of a
Xcharacter to bash; their weight and their strength. In
Xaddition, when bashing an opponent, you will either perform a
Xbody bash, or if wielding a shield, perform a shield bash which
Xis more effective.
X
X Bashing a door can throw the character off-balance, but this
Xwill not generally be a problem. Doors that have been jammed
Xclosed with spikes can only be opened by bashing. Locked doors
Xmay also be bashed open. Note that bashing a door open will
Xpermanently break it.
X
X Bashing a creature has effects on both the player and his
Xopponent. Depending on a character's dexterity, he may or may
Xnot be thrown off-balance allowing free moves to his opponents.
XIf the bash is successful, the opponent will be thrown
Xoff-balance for 1 to 3 turns, thus allowing the character free
Xhits or a chance to run.
X
X A player automatically performs a shield bash instead of a
Xbody bash, if he is currently wearing a shield. A shield bash
Xadds the damage of a shield to that of the bash, so is more
Xeffective. Note that size and material both affect the damage
Xthat a shield will do.
X
X2 CHARACTER
X C - Print character (to screen or file)
X
X This command allows the player to either display his
Xcharacter on the terminal screen, or to print an entire character
Xinfo listing to a file. If printed to a file, history, equipment
Xlist, and an inventory list are included.
X
X2 DISARM
X D - Disarm a trap.
X
X You can attempt to disarm floor traps, or trapped chests.
XIf you fail to disarm a trap, there is a chance that you blunder
Xand set it off. You can only disarm a trap on a chest after
Xfinding it with the search command.
X
X2 EAT
X E - Eat some food.
X
X A character must eat occasionally to remain effective. As a
Xcharacter grows hungry, a message will appear at the bottom of
Xthe screen saying "Hungry". If a character remains hungry long
Xenough, he will become weak and eventually start fainting.
X
X2 FILL
X F - Fill a lamp or lantern with oil.
X
X If your character is currently using a lamp for light, and
Xif he has a flask of oil in inventory, he may refill the lamp by
Xusing this command. A lamp is capable of a maximum of 5500 turns
Xof light, and each flask has 5000 turns of oil contained in it.
X
X2 LOCATION
X L - Display map co-ordinates.
X
X The Location command will display your character's current
Xco-ordinates as shown on a printed map (printed with the 'P'
Xcommand). Sectors contain up to 44 rows by 99 columns each. The
XLocation command will display the character's current row and
Xcolumn map co-ordinates, as well as the sector number.
X
X2 PRINT
X P - Print map to file.
X
X The Print command will write an entire map of the dungeon
Xfloor explored to a file. Since the dungeon floor is large, the
Xmap is broken up into sectors each containing up to 44 rows by 99
Xcolumns.
X
X2 REST
X R - Rest for a number of turns.
X
X You may rest one turn by pressing the '5' key. Resting for
Xlonger periods of time is accomplished by using the Rest command,
Xfollowed by the number of turns you want to rest your character.
XResting will continue until the specified duration has expired,
Xor something to wake the character happens, such as a creature
Xwandering by. It is sometimes a good idea to rest a beat-up
Xcharacter until he regains some of his hit points, but be sure to
Xhave plenty of food if you rest often.
X
X If you have accidently entered in a rest period too large,
Xor change your mind about the resting period, you may wake your
Xcharacter up by pressing any key.
X
X2 SEARCHMODE
X S - Search mode toggle.
X
X The Searching toggle will take the character into and out of
Xsearching mode. When first pressed, the message "Searching" will
Xappear at the bottom of the screen. The character is now taking
Xtwo turns for each command, one for the command and one turn to
Xsearch about him. Note that this means he is taking twice the
Xtime to move about the dungeon, and therefore twice the food. If
Xa creature should happen by or attack you, search mode will
Xautomatically shut off. Otherwise you may turn off search mode
Xby again pressing the 'S' key.
X
X2 TUNNEL
X T - Tunnel through rock.
X
X Tunneling (Mining) is a very useful art. There are four
Xkinds of rock present in the dungeons of Moria; Permanent Rock,
XGranite Rock, Magma Intrusion, and Quartz Veins. Permanent Rock
Xis exactly that, permanent. Granite is very hard, therefore hard
Xto dig through, and contains no valuable metals. Magma and
XQuartz veins are softer and sometimes bare valuable metals and
Xgems, shown as a '$' or a '*' character. You can tell if the
Xmetal or gems are embedded into the wall by trying to move onto
Xthem. If you can't move over them, you'll have to dig them out.
X
X Tunneling can be VERY difficult by hand, so when you dig be
Xsure to wield either a shovel or a pick. Magical shovels and
Xpicks can be found which allow the wielder to dig much faster
Xthan normal, and a good strength also helps.
X
X2 AIM
X a - Aim a wand.
X
X Wands must be aimed in a direction to be used. Wands are a
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