-+-+-+-+-+-+-+-+ START OF PART 14 -+-+-+-+-+-+-+-+ X PutLine('Thank you for playing UB monster! '); XEnd. $ CALL UNPACK MON.PAS;1 1176585791 $ create 'f' X! X! Notice: The game operator's username is hard coded in function X! IsWindy in module M4.Pas. You should change it to your X! username so you can actually build. X! X! Temp is where the mon.exe is placed upon completion of X! Xbuild.com. Change it to something else to fit your need. X! X$ del *.obj.* X$ del *.pen.* X$ del temp:*.exe.* X$ @xpas X$ @xlink X$ lm X$ exit $ CALL UNPACK XBUILD.COM;6 1852907944 $ create 'f' X$ lm == " link/exe=temp:mon.exe mon,m1,m2,m3,m4,m5,m6,m7,m7_2,m7_3,m9,m9_2,m V10" $ CALL UNPACK XLINK.COM;1 1413030850 $ create 'f' X$ pas m1 ! basic utility routines X$ pas m2 ! file, allocation routines X$ pas m3 ! constants, types, variables (neat stuff!) X$ pas m4 ! say, user, description routines X$ pas m5 ! entity, map, block, exit routines X$ pas m6 ! effect routines X$ pas m7 ! build routines X$ pas m7_2 ! text routines X$ pas m7_3 ! event routines X$ pas m9 ! action routines X$ pas m9_2 ! npc driver X$ pas m10 ! cmd routines X$ pas mon ! main $ CALL UNPACK XPAS.COM;1 1091836641 $ v=f$verify(v) $ EXIT