Welcome to Dungeon. This version created 3-NOV-78. Done. Revision history:  3-NOV-78 Revised DECUS version (V2.2A). 10-OCT-78 Puzzle Room (V2.1A). 10-SEP-78 Endgame (V2.0A). 10-AUG-78 DECUS version (V1.1B). 14-JUN-78 Public version with parser (V1.1A). 4-MAR-78 Debugging version (V1.0A). Useful commands:   The 'BRIEF' command suppresses printing of long room descriptions for rooms which have been visited. The 'SUPERBRIEF' command suppresses printing of long room descriptions for all rooms. The 'VERBOSE' command restores long descriptions.  The 'INFO' command prints information which might give some idea of what the game is about.  The 'QUIT' command prints your score and asks whether you wish to continue playing.  The 'SAVE' command saves the state of the game for later continuation.  The 'RESTORE' command restores a saved game.  The 'INVENTORY' command lists the objects in your possession.  The 'LOOK' command prints a description of your surroundings.  The 'SCORE' command prints your current score and ranking.  The 'TIME' command tells you how long you have been playing.  The 'DIAGNOSE' command reports on your injuries, if any.  Command abbreviations:   The 'INVENTORY' command may be abbreviated 'I'.  The 'LOOK' command may be abbreviated 'L'.  The 'QUIT' command may be abbreviated 'Q'.  Containment:   Some objects can contain other objects. Many such containers can be opened and closed. The rest are always open. They may or may not be transparent. For you to access (e.g., take) an object which is in a container, the container must be open. For you to see such an object, the container must be either open or transparent. Containers have a capacity, and objects have sizes; the number of objects which will fit therefore depends on their sizes. You may put any object you have access to (it need not be in your hands) into any other object. At some point, the program will attempt to pick it up if you don't already have it, which process may fail if you're carrying too much. Although containers can contain other containers, the program doesn't access more than one level down.  Fighting:   Occupants of the dungeon will, as a rule, fight back when attacked. In some cases, they may attack even if unprovoked. Useful verbs here are 'ATTACK WITH ', 'KILL', etc. Knife-throwing may or may not be useful. You have a fighting strength which varies with time. Being in a fight, getting killed, and being injured all lower this strength. Strength is regained with time. Thus, it is not a good idea to fight someone immediately after being killed. Other details should become apparent after a few melees or deaths.  Command parser:   A command is one line of text terminated by a carriage return. For reasons of simplicity, all words are distinguished by their first six letters. All others are ignored. For example, typing 'DISASSEMBLE THE ENCYCLOPEDIA' is not only meaningless, it also creates excess effort for your fingers. Note that this trunca- tion may produce ambiguities in the intepretation of longer words.   You are dealing with a fairly stupid parser, which understands the following types of things--   Actions:  Among the more obvious of these, such as TAKE, PUT, DROP, etc.  Fairly general forms of these may be used, such as PICK UP,  PUT DOWN, etc.   Directions:  NORTH, SOUTH, UP, DOWN, etc. and their various abbreviations.  Other more obscure directions (LAND, CROSS) are appropriate in  only certain situations.   Objects:  Most objects have names and can be referenced by them.   Adjectives:  Some adjectives are understood and required when there are  two objects which can be referenced with the same 'name' (e.g.,  DOORs, BUTTONs).   Prepositions:  It may be necessary in some cases to include prepositions, but  the parser attempts to handle cases which aren't ambiguous  without. Thus 'GIVE CAR TO DEMON' will work, as will 'GIVE DEMON  CAR'. 'GIVE CAR DEMON' probably won't do anything interesting.  When a preposition is used, it should be appropriate; 'GIVE CAR  WITH DEMON' won't parse.   Sentences:  The parser understands a reasonable number of syntactic construc-  tions. In particular, multiple commands (separated by commas)  can be placed on the same line.   Ambiguity:  The parser tries to be clever about what to do in the case of  actions which require objects that are not explicitly specified.  If there is only one possible object, the parser will assume  that it should be used. Otherwise, the parser will ask.  Most questions asked by the parser can be answered. Welcome to Dungeon!   You are near a large dungeon, which is reputed to contain vast quantities of treasure. Naturally, you wish to acquire some of it. In order to do so, you must of course remove it from the dungeon. To receive full credit for it, you must deposit it safely in the trophy case in the living room of the house.   In addition to valuables, the dungeon contains various objects which may or may not be useful in your attempt to get rich. You may need sources of light, since dungeons are often dark, and weapons, since dungeons often have unfriendly things wandering about. Reading material is scattered around the dungeon as well; some of it is rumored to be useful.   To determine how successful you have been, a score is kept. When you find a valuable object and pick it up, you receive a certain number of points, which depends on the difficulty of finding the object. You receive extra points for transporting the treasure safely to the living room and placing it in the trophy case. In addition, some particularly interesting rooms have a value associated with visiting them. The only penalty is for getting yourself killed, which you may do only twice.   Of special note is a thief (always carrying a large bag) who likes to wander around in the dungeon (he has never been seen by the light of day). He likes to take things. Since he steals for pleasure rather than profit and is somewhat sadistic, he only takes things which you have seen. Although he prefers valuables, sometimes in his haste he may take something which is worthless. From time to time, he examines his take and discards objects which he doesn't like. He may occas- ionally stop in a room you are visiting, but more often he just wanders through and rips you off (he is a skilled pickpocket). Please answer the question. You clearly are a suicidal maniac. We don't allow psychotics in the dungeon, since they may harm other adventurers. Your remains will be installed in the land of the living dead, where your fellow adventurers may gloat over them. What? You don't trust me? Why, only last week I patched a running RSX system and it survived for over thirty seconds. Oh, well. Now let me see... Well, we weren't quite able to restore your state. You can't have everything. Do you wish me to try to patch you? You are behind the white house. In one corner of the house there is a window which is #. open slightly ajar You are in the kitchen of the white house. A table seems to have been used recently for the preparation of food. A passage leads to the west, and a dark staircase can be seen leading upward. To the east is a small window which is #. You are in the living room. There is a door to the east. To the west is a wooden door with strange gothic lettering, which appears to be nailed shut. You are in the living room. There is a door to the east. To the west is a cyclops-shaped hole in an old wooden door, above which is some strange gothic lettering. In the center of the room is a large oriental rug. In the center of the room is a closed trap door. In the center of the room is an open trap door. There is a rug lying next to an open trap door. You are in a dark and damp cellar with a narrow passageway leading east, and a crawlway to the south. To the west is the bottom of a steep metal ramp which is unclimbable. The door crashes shut, and you hear someone barring it. You are in a small room near the maze. There are twisty passages in the immediate vicinity. Above you is a grating locked with a skull-and-crossbones lock. Above you is an open grating with sunlight pouring in. Above you is a grating. You are in a clearing, with a forest surrounding you on the west and south. There is a grating securely fastened into the ground. There is an open grating descending into darkness. A grating appears on the ground. You are in a long room on the south shore of a large reservoir. You are in a long room, to the north of which was formerly a reservoir. However, with the water level lowered, there is merely a wide stream running through the center of the room. !There is a western exit, a passageway south, and a steep pathway !climbing up along the edge of a cliff. "You are on the reservoir. Beaches can be seen north and south. "Upstream a small stream enters the reservoir through a narrow "cleft in the rocks. The dam can be seen downstream. #You are on what used to be a large reservoir, but which is now a #large mud pile. There are 'shores' to the north and south. $You are in a large cavernous room, north of a large reservoir. %You are in a large cavernous room, to the south of which was formerly %a reservoir. However, with the water level lowered, there is merely %a wide stream running through the center of the room. &There is a tunnel leaving the room to the north. 'You are in a large room with giant icicles hanging from the walls 'and ceiling. There are passages to the north and east. (Part of the glacier has been melted. )There is a large passageway leading westward. *You are in a large square room with tall ceilings. There are exits *on the north, east, and west sides of the room. On the south wall is *an enormous mirror which fills the entire wall. +Unfortunately, you have managed to destroy it by your reckless +actions. , BOOOOOOOOOM -You are in large room which seems to be air conditioned. In one -corner there is a machine (?) which is shaped somewhat like a clothes -dryer. On the 'panel' there is a switch which is labelled in an -obscure dialect of Swahili. Fortunately, I know this dialect, and the -label translates to 'START'. The switch does not appear to be manip- -ulable by any human hand (unless the fingers are about 1/16 by 1/4 -inch). On the front of the machine is a large lid, which is #. .closed /The cave is very windy at the moment, and your candles have blown out. 0You are in a small room that has only one door, to the east. 1In the corner of the room on the ceiling is a large vampire bat who 1is obviously deranged and holding his nose. 2A deranged vampire bat (a reject from WUMPUS) swoops down 2from the ceiling and lifts you away... 3You are at the periphery of a large dome, which forms the ceiling 3of another room below. Protecting you from a precipitous drop is a 3wooden railing which circles the dome. 4Hanging down from the railing is a rope which ends about ten feet 4from the floor below. 5I'm afraid that the leap you attempted has done you in. 6You are in a large room with a prominent doorway leading to a down 6staircase. To the west is a narrow twisting tunnel. Above you is a 6large dome painted with scenes depicting elvish hacking rites. Up 6around the edge of the dome (20 feet up) is a wooden railing. In the 6center of the room there is a white marble pedestal. 7A large piece of rope descends from the railing above, ending some 7five feet above your head. 8You are in a circular room with passages off in eight directions. 9Your compass needle spins wildly, and you cannot get your bearings. :According to Prof. TAA of MIT Tech, the rapidly changing magnetic :fields in the room are so intense as to cause you to be electrocuted. :I really don't know, but in any event, something has killed you. ;You are outside a large gateway, on which is inscribed: ; ; "Abandon every hope, all ye who enter here." ; ;The gate is open. Through it you can see a desolation, with a pile of ;mangled corpses in one corner. Thousands of voices, lamenting some ;hideous fate, can be heard. <The way through the gate is barred by evil spirits, who jeer at your <attempts to pass. =There is a clap of thunder, and a voice echoes through the =cavern: "Begone, chomper!" Apparently, the voice thinks you =are an evil spirit and dismisses you from the land of the living. >You are not equipped for an exorcism. ?There is a clap of thunder, and a voice echoes through the ?cavern: "Begone, fiends!" The spirits, sensing the presense ?of a greater power, flee through the walls. @You have entered the land of the living dead, a large desolate @room. Although it is apparently uninhabited, you can hear the @sounds of thousands of lost souls weeping and moaning. In @the east corner are stacked the remains of dozens of previous @adventurers who were less fortunate than yourself. To the east @is an ornate passage, apparently recently constructed. Aamid the desolation, you spot what appears to be your head, Atastefully impaled on the end of a long pole. BYou are standing on the top of flood control dam #3, which was Bquite a tourist attraction in times far distant. There are paths Bto the north, south, east, and down. CThe sluice gates on the dam are closed. Behind the dam, there can Cbe seen a wide lake. A small stream is formed by the runoff from Cthe lake. DIt appears that the dam has been opened, since the water level behind Dthe dam is low and the sluice gate is open. Water is rushing down- Dstream through the gates. EThere is a control panel here. There is a large metal bolt on the Epanel. Above the bolt is a small green plastic bubble. FThe green bubble is glowing. GThe water level is now up to your ankles. HThe water level is now up to your shins. IThe water level is now up to your knees. JThe water level is now up to your hips. KThe water level is now up to your waist. LThe water level is now up to your chest. MThe water level is now up to your neck. NThe water level is now over your head. OThe water level is now high in your lungs. PThe room is full of water and cannot be entered. QI'm afraid you have done drowned yourself. RYou hear a scream of anguish as you violate the robber's hideaway. RUsing passages unknown to you, he rushes to its defense. SThe thief gestures mysteriously, and the treasures in the room Ssuddenly vanish. TSomething seems funny about the feel of the buoy. UOh dear, you seem to have gone over Aragain Falls. Not a very Usmart thing to do, apparently. VYou seem to be digging a hole here. WThe hole is getting deeper, but that's about it. XYou are surrounded by a wall of sand on all sides. YYou can see a small statue in the sand. ZThe wall collapses, smothering you. [There is nothing to dig into here. \You are digging into a pile of bat guano. ]You seem to be getting knee deep in guano. ^You are covered with bat turds, cretin. _This is getting you nowhere. `You are at the top of Aragain Falls, an enormous waterfall with a `drop of about 450 feet. The only path here is on the north end. `There is a man-sized barrel here which you could fit into. aA beautiful rainbow can be seen over the falls and to the east. bA solid rainbow spans the falls. cAccording to Prof. TAA of MIT Tech, the rapidly changing magnetic cfields in the room are so intense as to fry all the delicate innards cof the robot. I really don't know, but in any event, smoke is coming cout of its ears, and it has stopped moving. dYou are on a wide ledge high into the volcano. The rim of the dvolcano is about 200 feet above, and there is a precipitous drop dbelow to the floor. eThe way to the south is blocked by rubble. fThere is a small door to the south. gThe way to the south is blocked by rubble. hYou are in a dusty old room which is virtually featureless, except hfor an exit on the north size. iImbedded in the far wall is a rusty old box. It appears that ithe box is somewhat damaged, since an oblong hole has been ichipped out of the front of it. jOn the far wall is a rusty box, whose door has been blown off. kYou are in a room with a low ceiling which is circular in shape. kThere are exits to the east and southeast. lAs you enter, your compass starts spinning wildly. mThe ledge has collapsed and cannot be landed on. nThe ledge collapses, giving you a narrow escape. oThe force of the explosion has caused the ledge to collapse belatedly. pThe ledge collapses, leaving you with no place to land. qThe ledge collapses, probably as a result of the explosion. A large qchunk of it, which is attached to the hook, drags you down to the qground. Fatally. rThe way is blocked by debris from an explosion. sYou may recall your recent explosion. Well, probably as a result of sthat, you hear an ominous rumbling, as if one of the rooms in the sdungeon has collapsed. tThe room trembles and 50,000 pounds of rock fall on you, tturning you into a pancake. uThe house shakes, and the ceiling of the room you're in collapses, uturning you into a pancake. vA volcano gnome seems to walk straight out of the wall and says, v"I have a very busy appointment schedule and little time to waste on vtrespassers, but for a very small fee, I'll show you the way out." vYou notice that the gnome is nervously glancing at his watch. wSuddenly a sinister, wraithlike figure, cloaked and hooded, appears wseeming to float in the air before you. In a low, almost inaudible wvoice he says, "I welcome you to the ranks of the chosen of Zork. You whave persisted through many trials and tests and have overcome them wall. One such as yourself is fit to join even the implementers!" wHe then raises his oaken staff and, chuckling, drifts away like a wwisp of smoke, his laughter fading in the distance. x yUnfortunately, it is impossible to tell directions in here. zThe slag turns out to be rather insubstantial and crumbles into dust zat your touch. It must not have been very valuable. {The lid opens. |The lid closes. }Look around. ~You think it isn't? I think you've already done that. €The trophy case is securely fastened to the wall (perhaps to foil any €attempt by robbers to remove it). The bottle hits the far wall and is decimated. ‚The basket is at the other end of the chain. ƒA brilliant maneuver destroys the bottle. „The water splashes on the walls and evaporates immediately. …The water spills to the floor and evaporates immediately. †It is not tied to anything. ‡There is nothing it can be tied to. ˆThe rope is already attached. ‰The rope drops over the side and comes within ten feet of the floor. ŠIt is not tied to anything. ‹Although you tied it incorrectly, the rope becomes free. ŒThe rope drops gently to the floor below. The rope is tied to the railing. ŽThe lamp has smashed into the floor, and the light has gone out. The rug is too heavy to lift, but in trying to raise it you notice an irregularity beneath it. The rug is extremely heavy and cannot be carried. ‘With a great effort, the rug is moved to one side of the room. ‘With the rug moved, the dusty cover of a closed trap door appears. ’Having moved the carpet previously, you find it impossible ’to move it again. “You are stopped by a cloud of poisonous gas. ”Time passes... and you die from some obscure poisoning. •The gnome glances at his watch. "Oops! I'm late for an •an appointment." He disappears, leaving you alone on the shelf. –Now you've done it. It seems that the brick has other properties –than weight, namely the ability to blow you to smithereens. —There is an explosion nearby. ˜The wire rapidly burns into nothing. ™The match has gone out. šThe lamp appears to be getting dimmer. ›The lamp is dying. œThe candles grow short. The candles are very short. žThe leaves burn, and the neighbors start to complain. ŸThe sight of someone carrying a pile of burning leaves so offends Ÿthe neighbors that they come over and put you out.  As you pick up the rusty knife, your sword gives a single pulse  of blinding blue light. ¡As the knife approaches its victim, your mind is submerged by an ¡overmastering will. Slowly, your hand turns, until the rusty blade ¡is an inch from your neck. The knife seems almost to sing as it ¡savagely cuts your throat. ¢A ghost appears in the room and is appalled by your desecration ¢of the remains of a fellow adventurer. He casts a curse on ¢all of your valuables and orders them banished to the land of ¢the living dead. The ghost leaves, muttering obscenities. £There is a rumble from deep within the earth, and the room shakes. ¤There is an ugly person staring at you. ¥The mirror is broken into many pieces. ¦Nobody but a greedy surgeon would allow you to attempt that trick. §You have broken the mirror. I hope you have a seven years supply of §good luck available. ¨Haven't you done enough already? ©The torch hits the glacier and explodes into a great ball of flame, ©devouring the glacier. The water from the melting glacier rushes ©downstream, carrying the torch with it. In place of the glacier, ©there is a passageway leading west. ªThe melting glacier seems to have carried the torch away, leaving ªyou in the dark. «The glacier is unmoved by your ridiculous attempt. ¬Part of the glacier melts, drowning you under a torrent of water. ­burned out ivory torch ®There is a burned out ivory torch here. ¯The basket is raised to the top of the shaft. °The basket is lowered to the bottom of the shaft. ±The cage is securely fastened to the iron chain. ²You seem unable to affect these spirits. ³How can you attack a spirit with material objects? ´The book is open to page 569. µAs hard as you try, the book cannot be closed. ¶A booming voice says, "Wrong, cretin!", and you notice that you ¶have turned into a pile of dust. ·I'm afraid that you have run out of matches. ¸One of the matches starts to burn. ¹The match is out. ºThe tube refuses to accept anything. »The cyclops yawns and stares at the thing that woke him. ¼The cyclops, tired of all your games and trickery, eats you. ¼The cyclops says, "Mmm mmm! Just like mom used to make 'em." ½The cyclops says, "Mmm mmm! I love hot peppers! But oh, could I use ½a drink. Perhaps I could drink the blood of that thing." From the ½gleam in his eye, it could be surmised that you are 'that thing'. ¾The cyclops looks tired and quickly falls fast asleep (what did you ¾put in that drink, anyway?). ¿The cyclops is apparently not thirsty at the moment and refuses ¿your generous gesture. ÀThe cyclops may be hungry, but there is a limit. ÁThe cyclops is not so stupid as to eat that! ÂThe cyclops seems somewhat agitated. ÃThe cyclops appears to be getting more agitated. ÄThe cyclops is moving about the room, looking for something. ÅThe cyclops was looking for salt and pepper. I think he is gathering Åcondiments for his upcoming snack. ÆThe cyclops is moving toward you in an unfriendly manner. ÇYou have two choices: 1. Leave 2. Become dinner. ÈYour actions don't appear to be doing much harm to the cyclops, but Èthey do not exactly lower your insurance premiums, either. ÉThe cyclops ignores all injuries to his body with a shrug. ÊThe cyclops is rather heavy and doesn't take kindly to being grabbed. ËYou cannot tie the cyclops, although he is fit to be tied. ÌRealizing just in time that you'd be stabbed in the back if you Ìtried to take the chalice, you return to the fray. ÍCongratulations! Unlike the other vandals, who merely stole the Íartist's masterpieces, you have destroyed one. Îworthless piece of canvas ÏThere is a worthless piece of canvas here. ÐWith great effort, you open the window far enough to allow passage. ÑThe window closes (more easily than it opened). ÒThe bolt won't turn with your best effort. ÓThe sluice gates open, and water pours through the dam. ÔThe sluice gates close, and water starts to collect behind the dam. ÕYou can't do that! ÖThe grating is locked. ×The grating opens to reveal trees above you. ØThe grating opens. ÙThe grating is unlocked. ÚThe door reluctantly opens to reveal a rickety staircase descending Úinto darkness. ÛThe door swings shut and closes. ÜThe door is locked from above. ÝThe door cannot be opened. ÞYou cannot burn this door. ßThe door is invulnerable. àYou cannot damage this door. áThe door is still under warranty. âThe machine comes to life (figuratively) with a dazzling display âof colored lights and bizarre noises. After a few moments, the âexcitement fades. ãThe machine doesn't seem to want to do anything. äA force keeps you from taking the bodies. åThe voice of the guardian of the dungeon booms out from the darkness, å"Your disrespect has cost you your life!" and places your head on a pole. æThe lights within the room shut off. çThe lights within the room come on. èClick. éThere is a rumbling sound, and a stream of water appears to burst éfrom the east wall of the room (apparently, a leak has occurred éin a pipe). êThe blue button appears to be jammed. ëThe boat must be on the ground to be inflated. ìThe boat inflates and appears seaworthy. íYou don't have enough lung power to inflate it. îThis boat will not inflate since some cretin put a hole in it. ïWell done. The boat is repaired. ðThere is a hissing sound and the boat deflates. ñThe boat deflates. òYou can't deflate the boat while you're in it. óThe boat must be on the ground to be deflated. ôVery good. õThe rainbow seems to have become somewhat run of the mill. öSuddenly, the rainbow appears to become solid and, I venture, öwalkable (I think the giveaway was the stairs and bannister). ÷The structural integrity of the rainbow seems to have declined ÷precipitously, leaving you about 450 feet in the air, supported ÷by water vapor. øThe ballon is fastened to the hook. ùThe balloon is not tied to anything. úThe wire falls off the hook. ûThe box is imbedded in the wall. üWhat do you expect, BOOM? ýThe box has no door! þThe box is rusted and will not open. ÿThe box is not open, chomper! The wire starts to burn. "Thank you very much," he says. "I don't believe I've seen a # as beautiful. Follow me." A door appears on the west end of the ledge. Through the door, you can see a narrow chimney sloping downward. The gnome moves quickly, and he disappears from sight. "That wasn't quite what I had in mind", he says, crunching the # in his rock hard hands. The gnome appears increasingly nervous. Although the implementers are gone, they foresaw that some cretin would tamper with their remains. Therefore, they took steps to prevent this. Unfortunately, we've run out of poles. Therefore, in punishment for your transgression, we shall deprive you of all your valuables, and of your life. Congratulations! You've managed to break all the bottles. Fortunately for your feet, they were made of magic glass and disappear immediately. As you reach for the sphere, an iron cage falls from the ceiling to entrap you. To make matters worse, poisonous gas starts coming into the room. As the robot reaches for sphere, an iron cage falls from the ceiling. The robot attempts to fend it off but is trapped below it. Alas, the robot short circuits in his vain attempt to escape and crushes the sphere beneath him as he falls to the floor. There is a giant spark, and you are fried to a crisp. Nothing seems to happen. The whirring increases in intensity slightly. The whirring decreases in intensity slightly. A dull thump is heard in the distance. The flask breaks into pieces. Here noxious vapors prevent your entry. Just before you pass out, you notice that the vapors from the flask's contents are fatal. Suddenly, the room appears to have become very large. The only writing visible is a capital E. The rest is too small to be clearly visible. You can't see through that! The letters appear larger but are still too small to read. The icing, now visible, says "EXPLODE". The icing, now visible, says "EVAPORATE". The icing, now visible, says "ENLARGE". The pool of water evaporates, revealing a tin of rare spices. The door to the room seems to be blocked by sticky orange rubble from an explosion. Probably some careless adventurer was playing with blasting cakes. You have been blasted to smithereens (whatever they are). The room around you seems to be getting smaller. The room seems to have become too small to hold you. It seems that the walls are not as compressable as your body, which is more or less demolished. The robot is injured (being of shoddy construction) and falls to the floor in a pile of garbage, which disintegrates before your eyes. How romantic! If you must... Poof, you're dead! The grue is a sinister, lurking presence in the dark places of the earth. Its favorite diet is adventurers, but its insatiable appetite is tempered by its fear of light. No grue has ever been seen by the light of day, and few have survived its fearsome jaws to tell the tale. !There is no grue here, but I'm sure there is at least one lurking in !the darkness nearby. I wouldn't let my light go out if I were you! "The bucket rises and comes to a stop. #The bucket descends and comes to a stop. $You notice that the # has burned out, and that $the cloth bag is starting to deflate. %I hope you have more light than from a #. &I didn't realize that adventurers are stupid enough to light a &# in a room which reeks of coal gas. Fortunately, &there is still justice in the world. 'Oh, dear. It appears that the smell coming from this room was coal 'gas. I would have thought twice about carrying a # in here. (There is now a puddle in the middle of the #. )The water leaks out of the # and evaporates immediately. *You won't melt it with a #. +The bolt can't be turned with your #. ,It seems that a # won't do. -With a #? .The robot gladly takes the # and nods his headlike .appendage in thanks. /A #? Surely you jest. 0He who puts his hand to the plow and looks back is not fit for the 0kingdom of winners. In any case, 'BACK' doesn't work. 1You'll have to speak up if you expect me to hear you. 2I don't know how to do that. I win in all cases. 3At your service! 4The Frobozz Company, Ltd., created, owns, and operates this dungeon. 5Well, FOO, BAR, and BLETCH to you too! 6It could very well be too late. 7The dungeon is ALWAYS open (always room for one more). 8Naturally! 9AAAARRRRRRGGGGGGGGHHHHHHHHHH! :Very good. Now you can go to the second grade. ;Have you tried hopping around the dungeon, too? <Are you enjoying yourself? =Wheeeeee! >Do you expect me to applaud? ?Such language in a high-class establishment like this! @You ought to be ashamed of yourself. AIt's not so bad. You could have been killed already. BTough shit, asshole. COh, dear. Such language from a supposedly winning adventurer! DThat word is henceforth replaced with DUNGEON. EI think you are taking this thing for granite. FBrief descriptions. GMaximum verbosity. HNo long descriptions. IYou can see: A #. JSwimming is not allowed in this dungeon. KI don't really see how. LI think that swimming is best performed in water. MPerhaps it is your head that is swimming. NWasn't he an Indian? OI didn't think you would really try to go over the falls in a Obarrel. It seems that some 450 feet below, you were met by a number Oof unfriendly rocks and boulders, causing your immediate demise. PWasn't he a sailor? QThe cyclops, hearing the name of his deadly nemesis, flees the room Qby knocking down the wall on the north size of the room. RThere is a clap of thunder and the east door opens. SWell what? TIf you pray enough, your prayers may be answered. UNothing happens. VI don't really know how to do that. WDo you wish to leave the game? XUnderneath the pile of leaves is a grating. YUnderneath the rug is a closed trap door. ZHello. [Good day. \Nice weather we've been having lately. ]Goodbye. ^Here, nothing happens. _Nothing happens here. `I think that phrase is getting a bit worn out. aYou seem to be repeating yourself. bThe # bows his head to you in greeting. cI think that only schizophrenics say hello to a #. dIt is impossible to read in the dark. eHow does one look through a #? fHow can I read a #? gHow, exactly, do I ring that? hDing, dong. iI'm not sure that a # can be melted. jIf you wish, but I can't understand why. kDental hygiene is highly recommended, but I'm not sure what kyou want to brush them with. lA nice idea, but with a #? mWell, you seem to have been brushing your teeth with some sort of mglue. As a result, your mouth gets glued together with your nose, mand you die of respiratory failure. nUnfortunately, the troll can't hear you. oInflating it further would probably burst it. pHow can you inflate that? qCome on, now! rThe # isn't sleeping. sThis has no effect. tdoes not seem to do anything useful uis not notably useful visn't very interesting wdoesn't appear worthwhile xhas no effect ydoesn't do anything zKicking a # #. {Waving a # #. |Playing in this way with a # #. }Fiddling with a # #. ~Pushing the # #. I don't think so. €This cannot be tied, so it cannot be untied! How can you tie that to anything? ‚You can't tie the # to that. ƒYou could certainly never tie the # with that! „The # struggles and you cannot tie him up. …Why would you tie up a #? †You can't turn that. ‡You certainly can't turn it with a #. ˆDigging with the # is slow and tedious. ‰Digging with a # is silly. ŠI don't think that anybody is home. ‹Why knock on a #? ŒIt sounds like there is something inside the #. All of the objects in the # spill out. ŽI can't get to that to move it. You can't move the #. You can't turn that on. ‘It is already on. ’You can't turn that off. “It is already off. ”The # is now on. •The # is now off. –It is now pitch black. —You must tell me how to do that to a #. ˜The # cannot be opened. ™Opened. šOpening the # reveals: ›The # cannot be closed. œIt is already open. It is already closed. žClosed. ŸThere is a # here.  You are carrying a #. ¡It is in the #, which is in the room. ¢It is in the #, which you are carrying. £Time passes... ¤The # must be on the ground to be boarded. ¥I suppose you have a theory on boarding a #. ¦You are already in the #, cretin! §You are now in the #. ¨You aren't in that! ©You realize, just in time, that disembarking here would probably ©be fatal. ªYou are on your own feet again. «You can't go there without a vehicle. ¬You can't go there in a #. ­I see nothing special about the #. ®It is pitch dark. You are likely to be eaten by a grue. ¯You are in the #. °The # has died. ±The troll, disarmed, cowers in terror, pleading for his life in ±the guttural tongue of the trolls. ²The troll, now worried about this encounter, recovers his ²bloody axe. ³An unconscious troll is sprawled on the floor. All passages out ³of the room are open. ´A nasty-looking troll, brandishing a bloody axe, blocks all passages ´out of the room. µThe troll stirs, quickly resuming a fighting stance. ¶The troll spits in your face, saying "Better luck next time". ·The troll laughs at your puny gesture. ¸The troll, who is remarkably coordinated, catches the # ¹The troll, who is not overly proud, graciously accepts the gift ºand not having the most discriminating tastes, gleefully eats it. »and being for the moment sated, throws it back. Fortunately, the »troll has poor control, and the knife falls on the floor. He does »not look pleased. ¼Sadly, # can't be put in a #. ½You can't take the #. ¾Aren't you forgetting something? ¿That would be a good trick. ÀThe # is too big to jump over. ÁYou should have looked before you leaped. ÂI'm afraid that leap was a bit much for your weak frame. ÃIn the movies, your life would be passing in front of your eyes. ÄGeronimo... ÅI don't think that the # would agree with you. ÆI think you should get that first. ÇThank you very much. It really hit the spot. ÈHow can I drink that? ÉI'd like to, but I can't get to that. ÊThank you very much. I was rather thirsty, probably from all Êthis talking. ËThe # catches fire. ÌUnfortunately, you were holding it at the time. ÍYou don't have that. ÎThe # catches fire and is consumed. ÏI don't think you can burn a #. ÐIt doesn't seem to work. ÑCan you unlock a grating with a #? ÒMunging a # #. ÓTrying to kill a # #. ÔTrying to attack a # #. ÕThere is nothing here to attack. ÖI've known strange people, but attacking a #? ×with your bare hands is suicidal Øwith that is very self-destructive ÙYou are in perfect health. ÚYou have a light wound. ÛYou have a serious wound. ÜYou have several wounds. ÝYou have serious wounds. ÞYou are at death's door. ßYou can be killed by one more light wound. àYou can be killed by a serious wound. áYou can survive one serious wound. âYou are strong enough to take several wounds. ãYou have been killed once. äYou have been killed twice. åThis gives you the rank of Cheater. æThis gives you the rank of Wizard. çThis gives you the rank of Master. èThis gives you the rank of Winner. éThis gives you the rank of Hacker. êThis gives you the rank of Adventurer. ëThis gives you the rank of Junior Adventurer. ìThis gives you the rank of Novice Adventurer. íThis gives you the rank of Amateur Adventurer. îThis gives you the rank of Beginner. ïYour sword is no longer glowing. ðYour sword is glowing with a faint blue glow. ñYou sword has begun to glow very brightly. òAnnoyed to be left unarmed in such an obviously dangerous òneighborhood, the thief slips off into the shadows. óThe robber, somewhat surprised by this turn of events, nimbly órecovers his stilletto. ôHis booty remains. õAs the thief dies, the power of his magic decreases, and his õtreasures reappear: A #. ö A #. ÷There is a suspicious-looking individual, holding a bag, leaning ÷against one wall. He is armed with a vicious-looking stilletto. øThere is a suspicious-looking individual lying unconscious on the øground. His bag and stilletto seem to have vanished. ùThe robber revives, briefly feigning continued unconsciousness, and ùwhen he sees his moment, scrambles away from you. úOnce you got him, what would you do with him? ûYou missed. The thief makes no attempt to take the knife, although ûit would be a fine addition to the collection in his bag. He does ûseem angered by your attempt. üYou evidently frightened the robber, although you missed him. He flees. ýYou evidently frightened the robber, although you missed him. He flees, ýbut the contents of his bag fall on the floor. þYour proposed victim suddenly recovers consciousness. ÿThe thief seems rather offended by your offer. Do you think he's as ÿstupid as you are? The thief places the # in his bag and thanks you politely. The candles are not lit. The flame is extinguished. Alas, there's not much left of the candles. Certainly not enough to burn. With what? The candles are lit. The candles are already lit. You have to light them with something that's burning, you know. You realize just in time that the candles are already lit. The heat from the torch is so intense that the candles are vaporized. Oh, no! You walked into the slavering fangs of a lurking grue. Oh, no! A fearsome grue slithered into the room and devoured you. You can't go that way. The # is closed. I can't reach that. You aren't carrying that. Dropped. Thrown. You watch as the balloon slowly lands. The balloon has landed. You have landed, but the balloon did not survive. You watch as the balloon slowly descends. The balloon descends. You hear a boom and notice that the balloon is falling to the ground. Your balloon has hit the rim of the volcano, ripping the cloth and causing you to drop 500 feet. Did you get your flight insurance? You watch as the balloon slowly ascends. The balloon ascends. You watch as the balloon slowly floats away. It seems to be ascending, due to its light load. The balloon leaves the ledge. You watch as the balloon slowly lifts off. The balloon slowly rises from the ground. The cloth bag is draped over the side. The balloon is inflated, and there is a # burning in the receptacle. !The balloon is tied to the hook. "I'm afraid you can't control the balloon in that way. #You are tied to the ledge. $You don't really want to hold a burning #. %The receptacle is already occupied. &The # burns inside the receptacle. 'The balloon inflates as it fills with hot air. (Not likely. )An interesting idea, but... *A valiant attempt. +You can't be serious. ,Not a prayer. -You already have it. .Your load is too heavy. You will have to leave something behind. /Taken. 0Nice try. 1I can't do that. 2I can't reach inside. 3How can you do that? 4The # is already in the #. 5It won't fit. 6I can't reach the #. 7The cage shakes and is hurled across the room. 8"I am sorry but that action is difficult in the absense of a mouth." 9"My vision is not that good without eyes." :"I am only a stupid robot and cannot perform that command." ;ECHO ;The acoustics of the room change subtly. <Almost as soon as the # breathes his last, a cloud of <sinister black smoke envelops him, and when the fog lifts, the <carcass has disappeared. =The # contains: >Your collection of treasures consists of: ?You are carrying: @The # is carrying: ABy some miracle of elven technology, you have managed to Astop the leak in the dam. BYou are empty handed. CIt is too dark in here to see. D#: EI could't find anything. FI couldn't find any valuables. GSomeone carrying a large bag is casually leaning against one of the Gwalls here. He does not speak, but it is clear from his aspect that Gthe bag will be taken only over his dead body. HYour opponent, determining discretion to be the better part of Hvalor, decides to terminate this little contretemps. With a rueful Hnod of his head, he steps backward into the gloom and disappears. IThe holder of the large bag just left, looking disgusted. IFortunately, he took nothing. JA 'lean and hungry' gentleman just wandered through. Finding Jnothing of value, he left disgruntled. KA seedy-looking individual with a large bag just wandered through Kthe room. On the way, he quietly abstracted all valuables from the Kroom and from your possession, mumbling something about, "Do unto Kothers before...". LThe other occupant (he of the large bag), finding nothing of value, Lleft disgusted. MThe other occupant just left carrying his large bag. You may not Mhave noticed that he robbed you blind first. NOff in the distance you hear someone saying, "My, I wonder what this Nfine # is doing here?" OYou are still recovering from the last blow, so your attack is Oineffective. PAttacking a dead # is pointless. QWell, you really did it that time. Is suicide painless? RThe # slowly regains his feet. SThe unconscious # cannot defend himself: he dies. TIt appears that the last blow was too much for you. I'm afraid Tthat you are dead. USaved. VI can't access the save file. WRestored. XYour save file is obsolete and cannot be restored. YI don't understand that. ZYou cannot talk to that! [You cannot talk through another person. \Please input the entire command again. ]Fortunately, you still have a #. ^You are in a room with an exit on the west side, and a staircase ^leading up. _A cyclops, who looks prepared to eat horses (much less mere _adventurers), blocks the staircase. From his state of health _and the bloodstains on the wall, you gather that he is not very _friendly, though he likes people. `The cyclops is standing in the corner, eyeing you closely. I don't `think he likes you very much. He looks extremely hungry, even for `a cyclops. aThe cyclops, having eaten the hot peppers, appears to be gasping. aHis enflamed tongue protrudes from his man-sized mouth. bThe cyclops, perhaps affected by a drug in your drink, is sleeping bblissfully at the foot of the stairs. cOn the north of the room is a wall which used to be solid, but which cnow has a cyclops-shaped hole in it. dThe bottle is closed. eThe bottle is already full. fThe bottle is now full of water. gThe water slips through your fingers. hToo many prepositions. iToo many objects. jI can't see one here. kWhich one do you mean? lI can't reach that from inside the #. mWhat should I do with the #? nHuh? oYou must supply a direct object. pYou must supply an indirect object. qNormally, I would offer to patch you up, but I'm ashamed to say my qabilities are not equal to dealing with your present condition. qPlease let me express my profoundest regrets. rThe thief, being temporarily incapacitated, is unable to acknowledge ryour greeting with his usual graciousness. sThe thief is taken aback by your unexpected generosity but accepts sthe # and stops to admire its beauty. tThe # is open, but I can't tell what's beyond it. uThe # is empty. vI don't know how to look inside a #. wThere is nothing interesting there. xI don't really see how. yThe implementers are dead; therefore, they do not respond. zYou can't wind a #. {You hear in the distance the chirping of a song bird. |A metallic voice says, "Hello, Intruder! Your unauthorized presence |in the vault area of the Bank of Zork has set off all sorts of nasty |surprises, several of which seem to have been fatal. This message |brought to you by the Frobozz Magic Alarm Company." }An epicene Gnome of Zurich, wearing a three-piece suit and carrying a }safety deposit box, materializes in the room. "You seem to have }forgotten to deposit your valuables," he says, tapping the lid of the }box impatiently. "We don't usually allow customers to use the boxes }here, but we can make this ONE exception, I suppose..." He looks }askance at you over his wire-rimmed bifocals. ~The gnome looks impatient: "I may have another customer waiting; ~you'll just have to fend for yourself, I'm afraid." He disappears, ~leaving you alone in the bare room. Talk about eating rich foods! €Nothing like having money to burn! "I wouldn't put THAT in a safety deposit box," remarks the gnome with disdain, tossing it over his shoulder, where it disappears with an understated "pop". ‚The gnome carefully places the # in the ‚deposit box. "Let me show you the way out," he says, making it clear ‚that he will be pleased to see the last of you. Then, you are momentarily ‚disoriented, and when you recover, you are back at the Bank Entrance. ƒThe gnome says, "Well, I never!" and disappears with a snap of his ƒfingers, leaving you alone. „The gnome appears increasingly impatient. …There is an unpleasant grinding noise from inside the canary. †The canary chirps blithely, if somewhat tinnily, for a short time. ‡The canary chirps, slightly off key, an aria from a forgotten opera. ‡From out of the greenery flies a lovely song bird. It perches on a ‡limb just over your head and opens its beak to sing. As it does so, ‡a beautiful brass bauble drops from its mouth, bounces off the top ‡of your head, and lands glimmering in the grass. As the canary winds ‡down, the song bird flies away. ˆThe cliff is too steep for climbing. ‰The egg is already open. ŠThere is no obvious way to open the egg. ‹I doubt you could do that without damaging it. ŒThe egg is now open, but the clumsiness of your attempt has Œseriously diminished its esthetic appeal. The concept of using a # is certainly original. ŽNot to say that using a # isn't original either... You rather indelicate handling of the egg has caused it some damage. The egg is now open. Climbing the walls is of no avail. ‘Bizarre! ’The egg falls to the ground and is seriously damaged. “The # falls to the ground. ”You are about ten feet above the ground nestled among some large ”branches. The nearest branch above you is beyond your reach. •On the ground below you can see: –I can't see any wall here. —That cannot be turned. ˜You would be lost without me. ™You don't have the #. šThe song bird is not here, but it is probably nearby. ›I can't see any song bird here. œYou feel somewhat disoriented as you pass through... You hit your head against the # as you attempt this feat. žYou can't go more than part way through the curtain. ŸThat would involve quite a contortion!  You are in it, turkey! ¡As you try, your hand seems to go through it. ¢The # goes through it. £The # passes through the wall and vanishes. ¤The curtain dims slightly as the # passes through. ¥I can't do that with everything at once. ¦There is a wall there. §There is no way up. ¨There is no way down. ©You are in part of the long hallway. The east and west walls are ©dressed stone. In the center of the hall is a shallow stone channel. ©In the center of the room the channel widens into a large hole around ©which is engraved a compass rose. ªSomewhat to the south, identical stone statues face each other from ªpedestals on opposite sides of the corridor. The statues represent ªGuardians of Zork, a military order of ancient lineage. They are ªportrayed as heavily armored warriors standing at ease, hands clasped ªaround formidable bludgeons. «Somewhat to the north, identical stone statues face each other from «pedestals on opposite sides of the corridor. The statues represent «Guardians of Zork, a military order of ancient lineage. They are «portrayed as heavily armored warriors standing at ease, hands clasped «around formidable bludgeons. ¬A passage enters from the south. ­The Guardians awake and, in perfect unison, destroy you with ­their stone bludgeons. Satisfied, they resume their posts. ®To the north and south are large hallways. ¯To the north is a large hallway. °You are inside a rectangular box of wood whose structure is rather °complicated. Four sides and the roof are filled in, and the floor °is open. ° As you face the side opposite the entrance, two short sides of °carved and polished wood are to your left and right. The left panel °is mahogany, the right pine. The wall you face is red on its left °half and black on its right. On the entrance side, the wall is white °opposite the red part of the wall it faces, and yellow opposite the °black section. The painted walls are at least twice the length of °the unpainted ones. The ceiling is painted blue. ° In the floor is a stone channel about six inches wide and a foot °deep. The channel is oriented in a north-south direction. In the °exact center of the room the channel widens into a circular °depression perhaps two feet wide. Incised in the stone around this °area is a compass rose. ° Running from one short wall to the other at about waist height °is a wooden bar, carefully carved and drilled. This bar is pierced °in two places. The first hole is in the center of the bar (and thus °in the center of the room). The second is at the left end of the room °(as you face opposite the entrance). Through each hole runs a wooden °pole. ° The pole at the left end of the bar extends only about a foot ±above the bar and ends in a hand grip. The pole is resting on the ±stone floor. ²above the bar and ends in a hand grip. The pole has been dropped ²into a hole carved in the stone floor. ³above the bar and ends in a hand grip. The pole has been lifted out ³of a hole carved in the stone floor. There is evidently enough ³friction to keep the pole from dropping back down. ´above the bar and ends in a hand grip. The pole has been dropped ´into the stone channel incised in the floor. µabove the bar and ends in a hand grip. The pole is positioned above µthe stone channel in the floor. ¶ The pole at the center of the bar extends from the ceiling ¶through the bar to the circular area in the stone channel. The ¶bottom end of this pole has a T-bar a bit less than two feet long ¶attached to it. On the T-bar is carved an arrow. The arrow and ¶T-bar are pointing #. ·north ¸northeast ¹east ºsoutheast »south ¼southwest ½west ¾northwest ¿You are in a small room, with narrow passages exiting to the north ¿and south. A narrow red beam of light crosses the room at the north ¿end, inches above the floor. ÀYou are in a small room, with narrow passages exiting to the north Àand south. A narrow red beam of light crosses the room at the north Àend, inches above the floor. The beam is stopped halfway across the Àroom by a # lying on the floor. ÁThough large and esthetically pleasing, the crypt is empty; the Ásarcophagi, bodies, and rich treasures to be expected in a tomb of Áthis magnificence are missing. Inscribed on the wall is the motto of Áthe implementers, "Feel Free". There is a door leading out of the Ácrypt to the south. The door is #. ÂYou are in an east-west corridor which turns north at its eastern Âand western ends. The walls of the corridor are marble. An Âadditional passage leads south at the center of the corridor. ÃIn the center of the north wall of the passage is a bronze door Ãwhich is #. ÄYou are in a narrow north-south corridor. At the south end is a door Äand at the north end is an east-west corridor. The door is #. ÅYou are in a north-south hallway which ends in a large wooden door. ÆThe wooden door has a barred panel in it at about head height. The Æpanel is #, and the door is #. ÇYou are in a large east-west corridor which opens out to a northern Çparapet at its center. You can see flames and smoke as you peer Çtowards the parapet. The corridor turns south at its east and west Çends, and due south is a massive wooden door. In the door is a small Çwindow barred with iron. The door is #. ÈYou are standing behind a stone retaining wall which rims a large Èparapet overlooking a fiery pit. It is difficult to see through the Èsmoke and flame which fills the pit, but it seems to be more or less Èbottomless. It also extends upwards out of sight. The pit itself Èis of roughly dressed stone and is circular in shape. It is about Ètwo hundred feet in diameter. The flames generate considerable heat, Èso it is rather uncomfortable standing here. È There is an object here which looks like a sundial. On it are Èan indicator arrow and (in the center) a large button. On the face Èof the dial are numbers "one" through "eight". The indicator points Èto the number "#". Éone Êtwo Ëthree Ìfour Ífive Îsix Ïseven Ðeight ÑYou are in a featureless prison cell. You can see only the flames Ñand smoke from the pit out of the small window in the closed door Ñin front of you. ÒYou are in a featureless prison cell. You can see the east-west Òcorridor outside the open wooden door in front of you. ÓBehind you is a bronze door which seems to be #. ÔYou are in a featureless prison cell. Its wooden door is securely Ôfastened, and you can see only the flames and smoke of the pit out Ôits small window. ÕYou are in a featureless prison cell. Its wooden door is securely Õfastened, and you can see only the flames and smoke of the pit out Õits small window. On the other side of the cell is a bronze door Õwhich seems to be #. Ö As you gleefully examine your new-found riches, the dungeon Ömaster himself materializes beside you and says, "Now that you have Ösolved all the mysteries of the dungeon, it is time for you to assume Öyour rightfully-earned place in the scheme of things. Long have I Öwaited for one capable of releasing me from my burden!" He taps you Ölightly on the head with his staff and mumbles a few well-chosen spells. ÖYou feel yourself changing, growing older and more stooped. For a Ömoment there are two identical mages staring at each other among the Ötreasures, then you watch as your counterpart dissolves into a mist Öand disappears, a sardonic grin on his face. ×Suddenly, as you wait in the dark, you begin to feel somewhat ×disoriented. The feeling passes, but something seems different. ×As you regain your composure, the cloaked figure appears before you ×and says, "You are now ready to face the ultimate challenge of ×Zork. Should you wish to do this somewhat more quickly in the ×future, you will be given a magic phrase which will at any time ×transport you by magic to this point. To select the phrase, say × INCANT, ×and you will be told your own magic phrase to use by saying × INCANT, ×Good luck, and choose wisely!" ØThe button pops back to its original position. ÙThe mirror quietly swings shut. ÚThe pine wall closes quietly. ÛThe structure shakes slightly but doesn't move. ÜThe short pole prevents the structure from rotating. ÝThe movement of the structure alerts the Guardians. ÞThe arrow on the compass rose now indicates #. ßThe structure rocks back and forth slightly but doesn't move. àThe pine wall swings open. áThe pine door opens into the field of view of the Guardians. âThe structure has reached the end of the stone channel and won't âbudge. ãThe structure slides # and stops over another compass rose. äThe structure wobbles # and stops over another compass rose. åThe structure wobbles as it moves, alerting the Guardians. æThe Guardian notices a wooden structure creeping by, and his æsuspicions are aroused. çSuddenly, the Guardians realize that someone is trying to sneak by çthem in the structure. They awake and, in perfect unison, hammer çthe box and its contents (including you) to a pulp. Satisfied, they çresume their posts. èA Guardian notices the open side of the structure, and his suspicions èare aroused. éAttacking the Guardians is about as futile as attacking a stone wall. éUnfortunately for you, your futile blow attracts their attention, and éthey manage to dispatch you effortlessly. êThe statues are impassive. ëThe dungeon master is taken momentarily by surprise. He dodges your ëblow and then, with a disappointed expression on his face, he raises ëhis staff and traces a complicated pattern in the air. As it ëcompletes you crumble into dust. ì"I'm willing to accompany you, but not to ride in your pocket!" íThe pole is now slightly above the floor. îThe pole cannot be raised further. ïThe pole cannot be lowered further. ðThe pole is lowered into the channel. ñThe pole is lowered into the stone hole. òThe pole is already resting on the floor. óThe pole now rests on the stone floor. ôThe button becomes depressed. õThe button pops back out. öThe button is already depressed. ÷No doubt you have a bottle of moonbeams as well. øThe beam is now interrupted by a # lying on the floor. ùYou can't break the beam with a #. úThe # already breaks the beam. ûI see no bronze door here. üThe bronze door opens. ýThe bronze door closes. þOn the other size of the door is a narrow passage which opens out þinto a larger area. ÿThe door won't budge. The knock reverberates along the hall. For a time it seems there will be no answer. Then you hear someone unlatching the small wooden panel. Through the bars of the great door, the wrinkled face of an old man appears. He gazes down at you and intones as follows:  "I am the master of the dungeon, whose task it is to insure that none but the most scholarly and masterful adventurers are admitted into the secret realms of the dungeon. To ascertain whether you meet the stringent requirements laid down by the Great Implementers, I will ask three questions which should be easy for one of your reputed excellence to answer. You have undoubtedly discovered the answers during your travels through the dungeon. Should you answer each of these questions correctly within five attempts, then I am obliged to acknowledge your skill and daring and admit you to these regions.  "All answers should be in the form 'ANSWER, '." The booming voice asks: "From which room can one enter the robber's hideaway without passing through the cyclops room?" "Beside the Temple, to which room is it possible to go from the Altar?" "What is the absolute minimum specified value of the Zorkmid treasures, in Zorkmids?" "What object is of use in determining the function of the iced cakes?" "What can be done to the mirror that is useful?" "The taking of which object offends the ghosts?" "What object in the dungeon is haunted?" "In which room is the phrase 'Hello sailor' useful?" The door is securely fastened. The wooden door opens. The wooden door closes. The dungeon master says, "I will stay." The dungeon master says, "I will follow." There is no reply. "I prefer to stay where I am, thank you." "I am not permitted to enter the prison cell." "I cannot perform that action for you." This gives you the rank of Dungeon Master. This gives you the rank of Super Cheater. This gives you the rank of Master Cheater. This gives you the rank of Advanced Cheater. This gives you the rank of Cheater. You are in the Tomb of the Unknown Implementer. A hollow voice says, "That's not a bug, it's a feature!" In the north wall of the room is the Crypt of the Implementers. It is made of the finest marble and is apparently large enough for four headless corpses. The crypt is #. Above the entrance is the cryptic inscription:   "Feel Free". The door of the crypt is extremely heavy, but it opens easily. The crypt is already open. The crypt is already closed. The crypt is closed. The dial spins and comes to a stop pointing at "#". There is no answer. No one seems to be listening. The dungeon master says, "Excellent." !The dungeon master says, "You are wrong. You have four more chances." "The dungeon master says, "You are wrong. You have three more chances." #The dungeon master says, "You are wrong. You have two more chances." $The dungeon master says, "You are wrong. You have one more chance." %The mirror is closed. &You must specify what to set the dial to. 'The dial face contains only numbers. (The dial now points to "#". )The button depresses with a slight click and pops back. *The cell door is now closed. +You notice that the dungeon master does not follow. ,The dungeon master catches up with you. -The dungeon master follows you. .There is a wooden wall blocking your way. /There is a large mirror blocking your way. 0There is a large broken mirror blocking your way. 1The structure blocks your way. 2As you leave, the door swings shut. 3You are in a narrow room whose west wall is a large mirror. 4You are in a narrow room whose east wall is a large mirror. 5You are in a narrow room whose west wall is a large wooden panel 5which once contained a mirror. 6You are in a narrow room whose east wall is a large wooden panel 6which once contained a mirror. 7The mirror is mounted on a panel which has been opened outward. 8The panel has been opened outward. 9The opposite wall is solid rock. :The dungeon master says, "You are wrong." The dungeon master, :obviously disappointed in your lack of knowledge, shakes his head :and mumbles, "I guess they'll let anyone in the dungeon these days." :With that, he departs. ;The dungeon master, obviously pleased, says, "You are indeed a ;master of lore. I am proud to be at your service." The massive ;wooden door swings open, and the master motions for you to enter. <Saves are not permitted during the endgame. =Restores are not permitted during the endgame. >The structure rotates clockwise. ?The structure rotates counterclockwise. @I can't see a mirror here. AI don't see any way to open the mirror here. BThe mirror breaks, revealing a panel behind it. CThe mirror has already been broken. DThe mirror is mounted on a wooden panel which moves slightly inward Das you push and back out as you let go. The mirror feels rather Dfragile. EThe mirror is unyielding but seems rather fragile. FI can't see a panel here. GI don't see any way to open the panel here. HTo break the panel you would have to break the mirror first. IThe panel is not that easily destroyed. JThe wooden panel moves slightly inward as you push and back out Jwhen you let go. KThe panel is unyielding. LA disheveled adventurer stares back at you. MThe mirror is broken into little pieces. NShards of a broken mirror are dangerous to play with. OThe # side of the room is divided by a wooden wall into small Phallways to the #east and #west. QA large mirror fills the # side of the hallway. RA large panel fills the # side of the hallway. SThe shattered pieces of a mirror cover the floor. TThe corridor continues north. UThe corridor continues south. VThe corridor continues north and south. WIncantations are useless once you have gotten this far. XThat incantation seems to have been a failure. YSorry, only one incantation to a customer. ZThat spell has no obvious effect. [As the last syllable of your spell fades into silence, darkness [envelops you, and the earth shakes. Then all is quiet. \The structure won't budge. ]You are in a room with an exit to the north and a steel door to the east. ^You are in a room with an exit to the north and a passage to the east. _The card slides easily into the slot and vanishes, and the steel _door slides open, revealing a passageway to the west. A moment _later, a previously unseen sign flashes: _ "Unauthorized/Illegal Use of Pass Card -- Card Confiscated" `The item vanishes into the slot. A moment later, a previously `unseen sign flashes "Garbage In, Garbage Out". The #, `now atomized, spews through the slot. aI can't see any ladder here. bCome, come! cYou hit your head on the ceiling and fall off the ladder. dYou are in a small square room bounded to the north and west with dmarble walls and to the east and south with sandstone walls. eIt appears the thief was correct. fIn the ceiling above you is a large circular opening. gThe center of the floor is noticeably depressed here. hThe west wall here has a large steel door at its center. On one side hof the door is a small slit. iThe west wall here has a large opening at its center. On one side iof the opening in a small slit. jThere is a ladder here, firmly attached to the east wall. kThere is a ladder here, firmly attached to the west wall. lThere is only a passage in that direction. mThe wall does not budge. nThe wall slides forward and you follow it... nThe architecture of this region is getting complex, so that further ndescriptions will be diagrams of the immediate vicinity in a 3x3 ngrid. The walls here are rock, but of two different types - sandstone nand marble. The following notations will be used: n .. = current position (middle of grid) n MM = marble wall n SS = sandstone wall n ?? = unknown (blocked by walls). oThe wall slides forward and you follow it to the following position: pYour position is as follows: qThe exit is too far above your head. rWith the help of the ladder, you exit the puzzle. Your swing misses the # by an inch. A mightly blow, but it misses the # by a mile. You charge, but the # jumps nimbly aside. Clang! Crash! The # parries. A good stroke, but it's too slow, the # dodges. Your sword crashes down, knocking the # into dreamland. The # is battered into unconsciousness. A furious exchange, and the # is knocked out. It's curtains for the # as your sword removes his head. The fatal blow strikes the # square in the heart: he dies. The # takes a final blow and slumps to the floor dead. The # is struck on the arm, blood begins to trickle down. Your sword pinks the # on the wrist, but it's not serious. Your stroke lands, but it was only the flat of the blade. The blow lands, making a shallow gash in the #'s arm. The # receives a deep gash in his side. A savage blow on the thigh! The # is stunned but can still fight. Slash! Your blow lands! That one hit an artery, it could be serious! The # is staggered and drops to his knees. The # is momentarily disoriented and can't fight back. The force of your blow knocks the # back, stunned. The #'s weapon is knocked to the floor, leaving him unarmed. Your stab misses the # by an inch. A good slash, but it misses the # by a mile. You charge, but the # jumps nimbly aside. A quick stroke, but the # is on guard. A good stroke, but it's too slow, the # dodges. The haft of your blade knocks out the #. The # drops to his knees, unconscious. The # is knocked out! It's the end for the # as your knife severs his jugular. The fatal thrust strikes the # square in the heart. !The # takes a final blow and slumps to the floor dead. "The # is slashed on the arm, blood begins to trickle down. #Your knife point pinks the # on the wrist, but it's not serious. $Your stroke lands, but it was only the flat of the blade. %The blow lands, making a shallow gash in the #'s arm. &The # receives a deep gash in his side. 'A savage cut on the leg stuns the #, but he can still fight. (Slash! Your stroke connects! The # could be in serious trouble! )The # drops to his knees, staggered. *The # is confused and can't fight back. +The quickness of your thrust knocks the # back, staggered. ,The # is disarmed by a subtle feint past his guard. -The cyclops misses, but the backwash almost knocks you over. .The cyclops rushes you but runs into the wall. /The cyclops trips over his feet trying to get at you. 0The cyclops unleashes a roundhouse punch, but you have time to dodge. 1The cyclops knocks you unconscious. 2The cyclops sends you crashing to the floor, unconscious. 3The cyclops raises his arms and crushes your skull. 4The cyclops has just essentially ripped you to shreds. 5The cyclops decks you. In fact, you are dead. 6The cyclops breaks your neck with a massive smash. 7A quick punch, but it was only a glancing blow. 8The cyclops grabs but you twist free, leaving part of your cloak. 9A glancing blow from the cyclops' fist. :The cyclops chops at you with the side of his hand and connects, but :not solidly. ;The cyclops gets a good grip and breaks your arm. <The cyclops knocks the wind out of you with a quick punch. =The cyclops smashes his huge fist into your chest, breaking several ribs. >A flying drop kick breaks your jaw. ?The cyclops breaks your leg with a staggering blow. @The cyclops knocks you silly, and you reel back. AThe cyclops grabs you and almost strangles you before you wiggle free, Abreathless. BHeedless of your weapons, the cyclops tosses you against the rock Bwall of the room. CThe cyclops lands a punch that knocks the wind out of you. DThe cyclops grabs you by the arm, and you drop your #. EThe cyclops kicks your # out of your hand. FThe monster grabs you on the wrist, squeezes, and you drop Fyour # in pain. GThe cyclops grabs your #, tastes it, and throws it to the Gground in disgust. HThe cyclops is so excited by his success that he neglects to kill you. IThe cyclops, momentarily overcome by remorse, holds back. JThe cyclops seems unable to decide whether to broil or stew his dinner. KThe cyclops, no sportsman, dispatches his unconscious victim. LThe troll swings his axe, but it misses. MThe troll's axe barely misses your ear. NThe axe sweeps past you as you jump aside. OThe axe crashes against the rock, throwing sparks. PThe flat of the troll's axe hits you delicately on the head, knocking Pyou out. QThe troll lands a killing blow. You are dead. RThe troll neatly removes your head. SThe troll's axe cleaves you from the nave to the chops. TThe troll's axe bashes in your skull. UThe axe gets you right in the side. Ouch! VThe flat of the troll's axe skins across your forearm. WThe troll's swing almost knocks you over as you barely parry in time. XThe troll swings his axe, and it nicks your arm as you dodge. YThe troll charges, and his axe slashes you on your # arm. ZThe troll's axe swings down, gashing your shoulder. [An axe stroke makes a deep wound in your leg. \The troll sees a hole in your defense, and a lightning stroke opens a \deep wound in your left side. ]The troll hits you with a glancing blow, and you are momentarily stunned. ^The troll swings. The blade turns on your armor but crashes broadside ^into your head. _You stagger back under a hail of strokes. `The troll's mighty blow drops you to your knees. aThe axe hits your # and sends it spinning. bThe troll swings. You parry, but the force of his blow disarms you. cThe axe knocks your # out of your hand. It falls to the floor. dYou parry the blow, but your # is knocked from your hand. eThe troll strikes at your unconscious form but misses in his rage. fThe troll hesitates, fingering his axe. gThe troll scratches his head ruminatively. Might you be magically gprotected, he wonders? hThe troll seems afraid to approach your crumpled form. iConquering his fears, the troll puts you to death. jThe thief stabs nonchalantly with his stilletto and misses. kYou dodge as the thief comes in low. lYou parry a lightning thrust, and the thief salutes you with a lgrim nod. mThe thief tries to sneak past your guard, but you twist away. nShifting in the midst of a thrust, the thief knocks you unconscious nwith the haft of his stilletto. oThe thief knocks you out. pFinishing you off, a lightning throw right to the heart. qThe stilletto severs your jugular. It looks like the end. rThe thief comes in from the side, feints, and slips the blade rbetween your ribs. sThe thief bows formally, raises his stilletto, and with a wry grin sends the battle and your life. tA quick thrust pinks your left arm, and blood starts to trickle tdown. uRaking his stilletto across your arm, the thief draws blood. vThe stilletto flashes faster than you can follow, and blood vwells from your leg. wThe thief slowly approaches, strikes like a snake, and leaves you wwounded. xThe thief strikes like a snake! The resulting wound is serious. yThe thief stabs a deep cut in your upper arm. zThe stilletto touches your forehead, and the welling blood obscures zyour vision. {The thief strikes at your wrist, and suddenly your grip is slippery {with blood. |The butt of his stilletto cracks you on the skull, and you stagger back. }You are forced back and trip over your own feet, falling heavily to }the floor. ~The thief rams the haft of his blade into your stomach, leaving you ~out of breath. The thief attacks, and you fall back desperately. €A long theatrical slash. You parry it desperately, but the thief €twists his knife, and your # goes flying. The thief neatly flips your # out of your hands, and it drops to the floor. ‚You parry a low thrust, and your # slips out of your hand. ƒAvoiding the thief's stilletto, you stumble to the floor, dropping ƒyour #. „The thief, a man of good breeding, refrains from attacking a helpless „opponent. …The thief amuses himself by searching your pockets. †The thief entertains himself by rifling your pack. ‡The thief, noticing you beginning to stir, reluctantly finishes you off. ˆThe thief, forgetting his essentially genteel upbringing, cuts your ˆthroat. ‰The thief, who is essentially a pragmatist, dispatches you as a threat ‰to his livelihood. You are in a narrow east-west passageway. There is a narrow staircase leading down at the north end of the room. You are in an open field west of a big white house with a boarded front door. You are facing the north side of a white house. There is no door here, and all the windows are barred. You are facing the south side of a white house. There is no door here, and all the windows are barred. You are in the attic. The only exit is stairs that lead down. You are in a small room with passages off in all directions. Bloodstains and deep scratches (perhaps made by an axe) mar the walls. You are in a maze of twisty little passages, all alike. You are in a maze of twisty little passages, all alike. You are in a maze of twisty little passages, all alike. You are in a maze of twisty little passages, all alike. Dead end. You are in a maze of twisty little passages, all alike. Dead end. You are in a maze of twisty little passages, all alike. You are in a maze of twisty little passages, all alike. You are in a maze of twisty little passages, all alike. Dead end. You are in a maze of twisty little passages, all alike. You are in a maze of twisty little passages, all alike. You are in a maze of twisty little passages, all alike. You are in a maze of twisty little passages, all alike. Dead end. You are in a maze of twisty little passages, all alike. You are in a maze of twisty little passages, all alike. You are in a maze of twisty little passages, all alike. You are in a forest, with trees in all directions around you. You are in a dimly lit forest, with large trees all around. To the east, there appears to be sunlight. !You are in a dimly lit forest, with large trees all around. One !particularly large tree with some low branches stands here. "You are in a large forest, with trees obstructing all views except "to the east, where a small clearing may be seen. #You are in a forest, with trees in all directions around you. %You are in a deep ravine at a crossing with an east-west crawlway. %Some stone steps are at the south of the ravine and a steep staircase %descends. &You are in a crawlway with a three foot high ceiling. Your footing &is very unsure here due to the assortment of rocks undefoot. Passages &can be seen in the east, west, and northwest corners of the crawlway. *You are standing on a path beside a gently flowing stream. The path *travels to the north and the east. +You are on the gently flowing stream. The upstream route is too narrow +to navigate, and the downstream route is invisible due to twisting +walls. There is a narrow beach to land on. ,You are in a room which looks like an Egyptian tomb. There is an ,ascending staircase in the room as well as doors east and south. .You are in a small chamber behind the remains of the great glacier. .To the south and west are small passageways. /You are in an ancient room, long buried by the reservoir. There are /exits to the southeast and upward. 0You are on the south edge of a deep canyon. Passages lead off 0to the east, south, and northwest. You can hear the sound of 0flowing water below. 1You are in a large room with a ceiling which cannot be detected from 1the ground. There is a narrow passage from east to west and a stone 1stairway leading upward. The room is extremely noisy. In fact, it 1is difficult to hear yourself think. 4You are in a small cave with an entrance to the north and a stairway 4leading down. 5You are in a tiny cave with entrances west and north, and a dark, 5forbidding staircase leading down. 6You are in a steep and narrow crawlway. There are two exits nearby to 6the south and southwest. 7You are in a narrow crawlway. The crawlway leads from north to south, 7However, the south passage divides to the south and southwest. 8You are in a cold and damp corridor where a long east-west passageway 8intersects with a northward path. 9You are in a winding passage. It seems that there is only an exit 9on the east end, although the whirring from the round room can be 9heard faintly to the north. :You are in a small chamber, which appears to have been part of a :coal mine. On the south wall of the chamber the letters "GRANITE :WALL" are etched in the rock. To the east is a long passage, and :there is a steep metal slide twisting downward. From the appearance :of the slide, an attempt to climb up it would be impossible. To the :north is a small opening. ;You are standing at the entrance of what might have been a coal ;mine. To the northeast and the northwest are entrances to the mine, ;and there is another exit on the south end of the room. <You are in a small room. Strange squeaky sounds may be hear coming <from the passage at the west end. You may also escape to the south. =You are in a large room, in the middle of which is a small shaft =descending through the floor into darkness below. To the west and =the north are exits from this room. Constructed over the top of the =shaft is a metal framework to which a heavy iron chain is attached. >You are in a narrow tunnel with large wooden beams running across >the ceiling and around the walls. A path from the south splits into >paths running west and northeast. ?You are in a small non-descript room. However, from the direction ?of a small descending staircase a foul odor can be detected. To the ?east is a narrow path. @You are in a small room which smells strongly of coal gas. AYou are in a very small room. In the corner is a rickety wooden Aladder, leading downward. It might be safe to descend. There is Aalso a staircase leading upward. BYou are in a non-descript part of a coal mine. CYou are in a non-descript part of a coal mine. DYou are in a non-descript part of a coal mine. EYou are in a non-descript part of a coal mine. FYou are in a non-descript part of a coal mine. GYou are in a non-descript part of a coal mine. HYou are in a non-descript part of a coal mine. IYou are in a rather wide room. On one side is the bottom of a Inarrow wooden ladder. To the northeast and the south are passages Ileaving the room. JDead end. KYou are in a long and narrow passage, which is cluttered with broken Ktimbers. A wide passage comes from the north and turns at the Ksouthwest corner of the room into a very narrow passageway. LYou are in a small square room which is at the bottom of a long Lshaft. To the east is a passageway and to the northeast a very narrow Lpassage. In the shaft can be seen a heavy iron chain. QYou are in a north-south crawlway; a passage also goes to the east. QThere is a hole above, but it provides no opportunities for climbing. RYou are on the west edge of a chasm, the bottom of which cannot be Rseen. The east side is sheer rock, providing no exits. A narrow Rpassage goes west. The path you are on continues to the north and south. TYou are in a high north-south passage, which forks to the northeast. UA chasm runs southwest to northeast. You are on the south edge. The Upath exits to the south and to the east. VYou are in a cave. Passages exit to the south and to the east, but Vthe cave narrows to a crack to the west. The earth is particularly Vdamp here. WA chasm, evidently produced by an ancient river, runs through the Wcave here. Passages lead off in all directions. XDead end. YDead end. ZYou have entered a cave with passages leading north and southeast. [This is a room which is bare on all sides. There is an exit down. [To the east is a great door made of stone. Above the door, the [following words are written: "No man shall enter this room without [solving this riddle-- [ What is tall as a house, [ Round as a cup, [ And all the king's horses can't draw it up?". \This is a former broom closet. The exits are to the east and west. _You are standing in a small circular room with a pedestal. A set of _stairs leads up, and passages leave the the east and west. `You are in the west end of a large temple. On the south wall is an `ancient inscription, probably a prayer in a long-forgotten language. `The north wall is solid granite. The entrance at the west end of the `room is through huge marble pillars. aYou are in the east end of a large temple. In front of you is what aappears to be an altar. cThis room appears to have been the waiting room for groups touring cthe dam. There are exits here to the north and east marked c"PRIVATE", though the doors are open, and an exit to the south. dYou are in what appears to have been the maintenance room for flood dcontrol dam #3, judging by the assortment of tool chests around the droom. Apparently, this room has been ransacked recently, for most of dthe valuable equipment is gone. On the wall in front of you is a dpanel of buttons, which are labelled in EBCDIC. However, they are of ddifferent colors: blue, yellow, brown, and red. The doors to this droom are in the west and south ends. fYou are in a long passage. To the south is one entrance. On the feast there is an old wooden door with a large hole in it (about fcyclops sized). gThis is a large room, whose north wall is solid granite. A number gof discarded bags, which crumble at your touch, are scattered about gon the floor. There is an exit down and what appears to be a newly gcreated passage to the east. hYou are in what appears to have been an artist's studio. The walls hand floors are splattered with paints of 69 different colors. hStrangely enough, nothing of value is hanging here. At the north and hnorthwest of the room are open doors (also covered with paint). An hextremely dark and narrow chimney leads up from a fireplace. Although hyou might be able to get up the chimney, it seems unlikely that you hcould get back down. iYou are in an art gallery. Most of the paintings which were here ihave been stolen by vandals with exceptional taste. The vandals ileft through the north, south, or west exits. jYou are at the base of flood control dam #3, which looms above you jand to the north. The Frigid River is flowing by here. Across the jriver are the white cliffs, which seem to form a giant wall stretching jfrom north to south along the east shore of the river as it winds its jway downstream. kYou are on the Frigid River in the vicinity of the dam. The river kflows quietly here. There is a landing on the west shore. lThe river turns a corner here making it impossible to see the ldam. The white cliffs loom on the east bank, and large rocks lprevent landing on the west. mThe river descends here into a valley. There is a narrow beach on mthe east below the cliffs, and there is some shore on the west which mmay be suitable. In the distance a faint rumbling can be heard. nYou are on a narrow strip of beach which runs along the base of the nwhite cliffs. The only path here is a narrow one, heading south nalong the cliffs. oYou are on a rocky, narrow strip of beach beside the cliffs. A onarrow path leads north along the shore. pThe river is running faster here, and the sound ahead appears to be pthat of rushing water. On the west shore is a sandy beach. A small parea of beach can also be seen below the cliffs. qThe sound of rushing water is nearly unbearable here. On the west qshore is a large landing area. sYou are on the shore of the river. The river here seems somewhat streacherous. A path travels from north to south here, the south end squickly turning around a sharp corner. tYou are on a large sandy beach at the shore of the river, which is tflowing quickly by. A path runs beside the river to the south here. uYou are on the west shore of the river. An entrance to a cave is uto the northwest. The shore is very rocky here. vYou are in a small cave whose exits are on the south and northwest. wYou are in a barrel. Congratulations. Etched into the side of the wbarrel is the word "GERONIMO!". yYou are on top of a rainbow (I bet you never thought you would walk yon a rainbow), with a magnificent view of the falls. The rainbow ytravels east-west here. zYou are on a small beach on the continuation of the Frigid River zpast the falls. The beach is narrow due to the presence of the white zcliffs. The river canyon opens here, and sunlight shines in from zabove. A rainbow crosses over the falls to the west, and a narrow path zcontinues to the southeast. {You are beneath the walls of the river canyon, which may be climbable {here. There is a small stream here, which is the lesser part of the {runoff of Aragain Falls. To the north is a narrow path. |You are on a ledge about halfway up the wall of the river canyon. |You can see from here that the main flow from Aragain Falls twists |along a passage which it is impossible to enter. Below you is the |canyon bottom. Above you is more cliff, which still appears |climbable. }You are at the top of the great canyon on its south wall. From here }there is a marvelous view of the canyon and parts of the Frigid River }upstream. Across the canyon, the walls of the white cliffs still }appear to loom far above. Following the canyon upstream (north and }northwest), Aragain Falls may be seen, complete with rainbow. }Fortunately, my vision is better than average, and I can discern the }top of flood control dam #3 far to the distant north. To the }west and south can be seen an immense forest, stretching for miles }around. It is possible to climb down into the canyon from here. ~You are at the bottom of a large dormant volcano. High above you ~light may be seen entering from the cone of the volcano. The only ~exit here is to the north. You are about one hundred feet above the bottom of the volcano. The top of the volcano is clearly visible here. €You are about two hundred feet above the volcano floor. Looming €above is the rim of the volcano. There is a small ledge on the €west side. You are high above the floor of the volcano. From here the rim of the volcano looks very narrow, and you are quite near it. To the east is what appears to be a viewing ledge, too thin to land on. ‚You are near the rim of the volcano, which is only about fifteen feet ‚across. To the west, there is a place to land with a wide ledge. ƒYou are on a narrow ledge overlooking the inside of an old dormant ƒvolcano. This ledge appears to be about in the middle between the ƒfloor below and the rim above. There is an exit here to the south. „You are on a ledge in the middle of a large volcano. Below you „the volcano bottom can be seen and above is the rim of the volcano. „A couple of ledges can be seen on the other side of the volcano; „it appears that this ledge is intermediate in elevation between „those on the other side. The exit from this room is to the east. †You are in a room which must have been a large library, probably †for the royal family. All of the shelves appear to have been gnawed †to pieces by unfriendly gnomes. To the north is an exit. ˆYou are in a small room, whose walls are formed by an old lava flow. ˆThere are exits here to the west and the south. ‹You are in a large room full of assorted heavy machinery. The room ‹smells of burned resistors. The room is noisy from the whirring ‹sounds of the machines. Along one wall of the room are three buttons ‹which are, respectively, round, triangular, and square. Naturally, ‹above the buttons are instructions written in EBCDIC. A large sign ‹above all the buttons says in English: ‹ ‹ DANGER: HIGH VOLTAGE ‹ ‹There are exits to the west and the south. ŒYou are in a dingy closet adjacent to the machine room. On one wall Œis a small sticker which reads: Œ Œ Protected by Œ FROBOZZ Œ Magic Alarm Company Œ (Hello, footpad!). You are trapped inside an steel cage. ŽYou are at the top of the well. Well done. There are etchings on Žthe side of the well. There is a small crack across the floor at the Žentrance to a room on the east, but it can be crossed easily. You are in a damp circular room, whose walls are made of brick and mortar. The roof of this room is not visible, but there appear to be some etchings on the walls. There is a passageway to the west. You are in a small square room, in the center of which is a large oblong table, no doubt set for afternoon tea. It is clear from the objects on the table that the users were indeed mad. In the eastern corner of this room is a small hole no more than four inches high. There are passageways leading away to the west and the northwest. ‘You are in an enormous room, in the center of which are four wooden ‘posts delineating a rectangular area, above which is what appears to ‘be a wooden roof. In fact, all objects in this room appear to be ‘abnormally large. To the east is a passageway. There is a large ‘chasm on the west and the northwest. ’You are in a large room, one half of which is depressed. There is a ’large leak in the ceiling through which brown colored goop is ’falling. The only exit from this room is to the west. ”You are in the large entrance hall of the Bank of Zork, the largest ”banking institution of the Great Underground Empire. A partial ”account of its history is in "The Lives of the Twelve Flatheads" with ”the chapter on J. Pierpont Flathead. A more detailed history (albeit ”less objective) may be found in Flathead's outrageous autobiography ”"I'm Rich and You Aren't - So There!". ”Most of the furniture has been ravaged by passing scavengers. All ”that remains are two signs at the northwest and northeast corners of ”the room, which say ” ” <-- WEST VIEWING ROOM EAST VIEWING ROOM --> •You are in a small square room, which was used by a bank officer •whose job it was to retrieve safety deposit boxes for the customer. •On the north side of the room is a sign which reads "Viewing Room". •On the west side of the room, above an open door, is a sign reading • • BANK PERSONNEL ONLY –You are in a small square room, which was used by a bank officer –whose job it was to retrieve safety deposit boxes for the customer. –On the north side of the room is a sign which reads "Viewing Room". –On the east side of the room, above an open door, is a sign reading – – BANK PERSONNEL ONLY —You are in a room used by holders of safety deposit boxes to view —their contents. On the north size of the room is a sign which says — — REMAIN HERE WHILE THE BANK OFFICER RETRIEVES YOUR DEPOSIT BOX — WHEN YOU ARE FINISHED, LEAVE THE BOX, AND EXIT TO THE SOUTH — AN ADVANCED PROTECTIVE DEVICE PREVENTS ALL CUSTOMERS FROM — REMOVING ANY SAFETY DEPOSIT BOX FROM THIS VIEWING AREA! — Thank you for banking at the Zork! ˜You are in a room used by holders of safety deposit boxes to view ˜their contents. On the north size of the room is a sign which says ˜ ˜ REMAIN HERE WHILE THE BANK OFFICER RETRIEVES YOUR DEPOSIT BOX ˜ WHEN YOU ARE FINISHED, LEAVE THE BOX, AND EXIT TO THE SOUTH ˜ AN ADVANCED PROTECTIVE DEVICE PREVENTS ALL CUSTOMERS FROM ˜ REMOVING ANY SAFETY DEPOSIT BOX FROM THIS VIEWING AREA! ˜ Thank you for banking at the Zork! ™You are in a small bare room with no distinguishing features. There ™are no exits from this room. šYou are in the Vault of the Bank of Zork, in which there are no doors. ›You are in a large rectangular room. The east and west walls here ›were used for storing safety deposit boxes. As might be expected, ›all have been carefully removed by evil persons. To the east, west, ›and south of the room are large doorways. The northern "wall" ›of the room is a shimmering curtain of light. In the center of the ›room is a large stone cube, about 10 feet on a side. Engraved on ›the side of the cube is some lettering. œThis room was the office of the Chairman of the Bank of Zork. œLike the other rooms here, it has been extensively vandalized. œThe lone exit is to the north. žYou are standing at the top of a flight of stairs that lead down to ža passage below. Dim light, as from torches, can be seen in the žpassage. Behind you the stairs lead into untouched rock. ŸYou are standing near one end of a long dimly lit hall. To the Ÿsouth, stone stairs ascend. To the north, the corridor is illum- Ÿinated by torches set high in the wall, out of reach. On one wall Ÿis a red button. ´You are in a corridor with polished marble walls. The corridor ´widens into larger areas as it turns east at its northern and ´southern ends. µYou are in a corridor with polished marble walls. The corridor µwidens into larger areas as it turns west at its northern and µsouthern ends. »You are in a room of large size, richly appointed and decorated »in a style that bespeaks exquisite taste. To judge from its »contents, it is the ultimate storehouse of the treasures of Zork. » There are chests here containing precious jewels, mountains of »zorkmids, rare paintings, ancient statuary, and beguiling curios. » In one corner of the room is a bookcase boasting such volumes »as "The History of the Great Underground Empire", "The Lives of »the Twelve Flatheads", "The Wisdom of the Implementers", and »other informative and inspiring works. » On one wall is a completely annotated map of the Dungeon of »Zork, showing points of interest and various troves of treasure, »and indicating the locations of several superior scenic views. » On the desk at the far end of the room may be found stock »certificates representing a controlling interest in FrobozzCo »International, the multinational conglomerate and parent company »of the Frobozz Magic Boat Co., etc. ¼You are in a small square room, in the middle of which is a recently ¼created hole through which you can barely discern the floor some ten ¼feet below. It doesn't seem likely you could climb back up. There ¼are exits to the west and south. East-West Passage West of House North of House South of House Behind House Kitchen Attic Living Room Cellar Troll Room You are in a maze of twisty little passages, all alike. You are in a maze of twisty little passages, all alike. You are in a maze of twisty little passages, all alike. You are in a maze of twisty little passages, all alike. Dead End You are in a maze of twisty little passages, all alike. Dead End You are in a maze of twisty little passages, all alike. You are in a maze of twisty little passages, all alike. You are in a maze of twisty little passages, all alike. Dead End You are in a maze of twisty little passages, all alike. You are in a maze of twisty little passages, all alike. You are in a maze of twisty little passages, all alike. Grating room You are in a maze of twisty little passages, all alike. Dead End You are in a maze of twisty little passages, all alike. You are in a maze of twisty little passages, all alike. You are in a maze of twisty little passages, all alike. Forest Forest !Forest "Forest #Forest $Clearing %Deep Ravine &Rocky Crawl 'Reservoir South (Reservoir )Reservoir North *Stream View +Stream ,Egyptian Room -Glacier Room .Ruby Room /Atlantis Room 0Deep Canyon 1Loud Room 2Mirror Room 3Mirror Room 4Cave 5Cave 6Steep Crawlway 7Narrow Crawlway 8Cold Passage 9Winding Passage :Slide Room ;Mine Entrance <Squeaky Room =Shaft Room >Wooden Tunnel ?Smelly Room @Gas Room ALadder Top BYou are in a non-descript part of a coal mine. CYou are in a non-descript part of a coal mine. DYou are in a non-descript part of a coal mine. EYou are in a non-descript part of a coal mine. FYou are in a non-descript part of a coal mine. GYou are in a non-descript part of a coal mine. HYou are in a non-descript part of a coal mine. ILadder Bottom JDead End KTimber Room LLower Shaft MMachine Room NBat Room ODome Room PTorch Room QNorth-South Crawlway RWest of Chasm SRound Room TNorth-South Passage UChasm VDamp Cave WAncient Chasm XDead End YDead End ZEngravings Cave [Riddle Room \Pearl Room ]Entrance to Hades ^Land of the Living Dead _Grail Room `Temple aAltar bDam cDam Lobby dMaintenance Room eCyclops Room fStrange Passage gTreasure Room hStudio iGallery jDam Base kFrigid River lFrigid River mFrigid River nWhite Cliffs Beach oWhite Cliffs Beach pFrigid River qFrigid River rMoby Lossage sShore tSandy Beach uRocky Shore vSmall Cave wBarrel xAragain Falls yRainbow room zEnd of rainbow {Canyon Bottom |Rocky Ledge }Canyon View ~Volcano Bottom Volcano Core €Volcano near small ledge Volcano near viewing ledge ‚Volcano near wide ledge ƒNarrow Ledge „Volcano View …Wide ledge †Library ‡Dusty Room ˆLava Room ‰Tomb of the Unknown Implementer ŠLow Room ‹Machine Room ŒDingy Closet Cage ŽTop of Well Bottom of Well Tea Room ‘Posts Room ’Pool Room “Up a Tree ”Bank Entrance •West Teller's Room –East Teller's Room —Viewing Room ˜Viewing Room ™Small Room šVault ›Safety Depository œChairman's Office Crypt žTop of Stairs ŸStone Room  Small Room ¡Hallway ¢Hallway £Hallway ¤Hallway ¥Hallway ¦Dungeon Entrance §Narrow Room ¨Narrow Room ©Narrow Room ªNarrow Room «Narrow Room ¬Narrow Room ­Narrow Room ®Narrow Room ¯Narrow Room °Narrow Room ±Inside Mirror ²Narrow Corridor ³South Corridor ´West Corridor µEast Corridor ¶North Corridor ·Parapet ¸Prison Cell ¹Prison Cell ºPrison Cell »Nirvana ¼Small Square Room ½Side Room ¾Room in a Puzzle A brown sack is here. There is a clove of garlic here. A hot pepper sandwich is here. There is a small piece of vitreous slag here. There is a small heap of coal here. There is an exquisite jade figurine here. There is an enormous diamond (perfectly cut) here. There is a trophy case here. A clear glass bottle is here. There is some water here. There is a large coil of rope here. There is a nasty-looking knife lying here. There is an elvish sword here. There is a brass lantern (battery-powered) here. There is a broken brass lantern here. There is a pile of leaves on the ground. A nasty-looking troll, brandishing a bloody axe, blocks all passages out of the room. There is a bloody axe here. There is a rusty knife here. There is a burned-out lantern here. There is a set of skeleton keys here. A skeleton, probably the remains of a luckless adventurer, lies here. An old leather bag, bulging with coins, is here. There is a large platinum bar here. There is a pearl necklace here with hundreds of large pearls. A mass of ice fills the western half of the room. There is a moby ruby lying here. Neptune's own crystal trident is here. !There is a solid gold coffin, used for the burial of Ramses II, here. "There is an ivory torch here. #At the end of the chain is a basket. %There is a sapphire-encrusted bracelet here. &There is a pile of wooden timbers here. 'There is a dented steel box here. (There is a Stradivarius here. )There are old engravings on the walls here. +There is an extremely valuable (perhaps original) grail here. -There is an old trunk here, bulging with assorted jewels. .There is a small brass bell here. /There is a large black book here. 0There are two candles here. 1There is a tour guidebook here. 2There is an issue of US NEWS & DUNGEON REPORT dated 3-NOV-78 here. 3There is a matchbook whose cover says "VISIT BEAUTIFUL FCD #3" here. 4There is a small leaflet here. 5There is a small mailbox here. 6There is an object which looks like a tube of toothpaste here. 7There is some gunk here. 8There is a wrench here. 9There is a screwdriver here. ;There is a silver chalice, intricately engraved, here. <A masterpiece by a neglected genius is here. =There is a suspicious-looking individual, holding a bag, leaning =against one wall. He is armed with a vicious-looking stilletto. >There is a vicious-looking stilletto here. UThere is a pot of gold here. VThere is a beautiful statue here. WThere is a folded pile of plastic here which has a small valve attached. XThere is a pile of plastic here with a large hole in it. YThere is a small pump here. ZThere is an inflated boat here. [There is a tan label here. \There is a sharp broken stick here. ^There is a red buoy here (probably a warning). _There is a large emerald here. `There is a large shovel here. aThere is a hunk of bat guano here. bThere is a very large and extremely heavy wicker basket with a cloth bbag here. Inside the basket is a metal receptacle of some kind. bAttached to the basket on the outside is a piece of wire. fThere is a small hook attached to the rock here. gThere is a small hook attached to the rock here. hThere is an engraved zorkmid coin here. jThere is a card with writing on it here. lLord Dimwit's crown is here. mThere is a square brick here which feels like clay. nThere is a coil of thin shiny wire here. oThere is a nervous Volcano Gnome here. pThere is a blue label here. qThere is a balloon here, broken into pieces. rThere is a blue book here. sThere is a green book here. tThere is a purple book here. uThere is a white book here. vThere is a Flathead commemorative stamp here. xThere are four heads here, mounted securely on poles. yMany empty Coke bottles are here. Alas, they can't hold water. zThere is an enormous stack of line-printer paper here. It is barely zreadable and totally unintelligable. {There is a large case here, containing objects which you used to possess. |There is a mangled cage here. }There is an steel cage in the middle of the room. ~There is a beautiful crystal sphere here. „A stoppered glass flask with skull-and-crossbones markings is here. „The flask is filled with some clear liquid. …The leak has submerged the depressed area in a pool of sewage. †There is a tin of rare spices here. ‰There is a wooden bucket here, three feet in diameter and three feet ‰high. ŠThere is a piece of cake where with the words "EAT ME" on it. ‹There is a piece of cake with orange icing here. ŒThere is a piece of cake with red icing here. There is a piece of cake with blue (ecch) icing here. ŽThere is a robot here. There is a green piece of paper here. ”200 neatly stacked zorkmid bills are here. •A portrait of J. Pierpont Flathead is here. ˜There is a Gnome of Zurich here. ™There is a small birds nest here. šThere is a jewel-encrusted egg here. ›There is a somewhat ruined egg here. œThere is a beautiful brass bauble here. There is a golden clockwork canary here. žThere is a non-functional canary here. ºThere is a piece of paper on the ground here. ¼There is a solid gold engraved card here. ×The dungeon master is quietly leaning on his staff here. brown sack clove of garlic lunch piece of vitreous slag small pile of coal jade figurine machine huge diamond trophy case glass bottle quantity of water rope knife sword lamp broken lamp carpet pile of leaves troll bloody axe rusty knife burned-out lantern set of skeleton keys skeleton bag of coins platinum bar pearl necklace mirror mirror glacier ruby crystal trident !gold coffin "torch #basket %sapphire bracelet &pile of timbers 'steel box (fancy violin )wall with engravings +grail ,prayer -trunk with jewels .bell /book 0pair of candles 1tour guidebook 2newspaper 3matchbook 4leaflet 5mailbox 6tube 7viscous material 8wrench 9screwdriver :cyclops ;chalice <painting =thief >stilletto ?window @bolt Agrating Bdoor Cdoor Ddoor Edoor Fswitch Ghead on a pole Hpile of corpses Ipile of bodies Jdam Krailing Lgate Mbubble Nleak Obutton Pbutton Qbutton Rbutton Sbat Trainbow Upot of gold Vstatue Wplastic inflatable boat Xholed plastic boat Yhand-held air pump Zmagic boat [tan label \sharp broken stick ]barrel ^red buoy _large emerald `shovel ahunk of bat guano bbasket creceptacle dcloth bag ebraided wire fhook ghook hgold zorkmid ibox jcard khole lcrown mbrick nwire coil oVolcano Gnome pblue label qbroken balloon rblue book sgreen book tpurple book uwhite book vstamp wtomb xset of poled heads ybunch of Coke bottles zstack of listings {large case |mangled cage }steel cage ~crystal sphere button €button button ‚wall with etchings ƒwall with etchings „glass flask …pool of sewage †tin of spices ‡large oblong table ˆgroup of wooden posts ‰wooden bucket Špiece of "EAT ME" cake ‹piece of cake with orange icing Œpiece of cake with red icing piece of cake with blue icing Žrobot green piece of paper large tree ‘large tree ’cliff “white cliff ”stack of zorkmid bills •portrait of J. Pierpont Flathead –large stone cube —shimmering curtain of light ˜gnome of Zurich ™birds nest šjewel-encrusted egg ›broken jewel-encrusted egg œbeautiful brass bauble clockwork canary žbroken clockwork canary Ÿyellow panel  white panel ¡red panel ¢black panel £mahogany wall ¤pine wall ¥wooden bar ¦long pole §short pole ¨T-bar ©compass arrow ªred button «red beam of light ¬bronze door ­wooden door ®locked door ¯cell door °large button ±sundial ²numeral 1 ³numeral 2 ´numeral 3 µnumeral 4 ¶numeral 5 ·numeral 6 ¸numeral 7 ¹numeral 8 ºnote from the Thief »small slit ¼gold card ½steel door Ácretin Âeverything Ãvaluables Äsailor Åset of teeth Æwall Çlurking grue Èpair of hands Ébreath Êflyer Ëbird Ìtree Ínorthern wall Îsouthern wall Ïeastern wall Ðwestern wall Ñwater ÒGuardian of Zork Ócompass rose Ômirror Õpanel Östone channel ×dungeon master Øladder On the table is an elongated brown sack, smelling of hot peppers. A bottle is sitting on the table. A large coil of rope is lying in the corner. On a table is a nasty-looking knife. On hooks above the mantlepiece hangs an elvish sword of great antiquity. A battery-powered brass lantern is on the trophy case. Beside the skeleton is a rusty knife. The deceased adventurer's useless lantern is here. On the floor lies a moby ruby. On the shore lies Neptune's own crystal trident. "Sitting on the pedestal is a flaming torch, made of ivory. -Lying half buried in the mud is an old trunk, bulging with jewels. .Lying in the corner of the room is a small brass bell. /On the alter is a large black book, open to page 569. 0On the two ends of the altar are burning candles. 1A guidebook entitled "FLOOD CONTROL DAM #3" is on the 1reception desk. <Fortunately, there is still one chance for you to be a vandal, for on <the far wall is a work of unparalleled beauty. UAt the end of the rainbow is a pot of gold. \A sharp stick, which appears to have been broken at one end, is here. hOn the floor is a gold zorkmid coin (a valuable collector's item). lThe excessively gaudy crown of Lord Dimwit Flathead is here. yThere is a large pile of empty Coke bottles here, evidently produced yby the implementers during their long struggle to win totally. zThere is a gigantic pile of line-printer output here. Although the zpaper once contained useful information, almost nothing can be zdistinguished now. ”On the floor sit 200 neatly stacked zorkmid bills. •A portrait of J. Pierpont Flathead hangs on the wall. ™On the branch is a small birds nest. šIn the bird's nest is a large egg encrusted with precious jewels, šapparently scavenged somewhere by a childless songbird. The egg is šcovered with fine gold inlay and ornamented in lapis lazuli and šmother-of-pearl. Unlike most eggs, this one is hinged and has a šdelicate looking clasp holding it closed. The egg appears extremely šfragile. There is a golden clockwork canary nestled in the egg. It has ruby eyes and a silver beak. Through a crystal window below its left wing you can see intricate machinery inside. It appears to have wound down. žThere is a golden clockwork canary nestled in the egg. It seems to žhave recently had a bad experience. The mountings for its jewel-like žeyes are empty, and its silver beak is crumpled. Through a cracked žcrystal window below its left wing you can see the remains of žintricate machinery. It is not clear what result winding it would žhave, as the mainspring appears sprung. ¼Nestled inside the niche is an engraved gold card. )The engravings were incised in the living rock of the cave wall by )an unknown hand. They depict, in symbolic form, the beliefs of the )ancient peoples of Zork. Skillfully interwoven with the bas reliefs )are excerpts illustrating the major tenets expounded by the sacred )texts of the religion of that time. Unfortunately, a later age seems )to have considered them blasphemous and just as skillfully excised them. ,The prayer is inscribed in an ancient script which is hardly ,remembered these days, much less understood. What little of it can ,be made out seems to be a diatribe against small insects, absent- ,mindedness, and the picking up and dropping of small objects. The ,final verse seems to consign trespassers to the land of the ,dead. All evidence indicates that the beliefs of the ancient ,Zorkers were obscure indeed. / Commandment #12592 /Oh ye who go about saying unto each other: "Hello sailor": /Dost thou know the magnitude of thy sin before the gods? /Yea, verily, thou shalt be ground between two stones. /Shall the angry gods cast thy body into the whirlpool? /Surely, thy eye shall be put out with a sharp stick! /Even unto the ends of the earth shalt thou wander and /unto the land of the dead shalt thou be sent at last. /Surely thou shalt repent of thy cunning. 1 Guide Book To 1 Flood Control Dam #3 1 1 Flood control dam #3 (FCD #3) was constructed in year 783 of the 1Great Underground Empire to harness the destructive power of the 1Frigid River. This work was supported by a grant of 37 million 1zorkmids from the central bureaucracy and your own omnipotent local 1tyrant Lord Dimwit Flathead the Excessive. This impressive structure 1is composed of 3.7 cubic feet of concrete, is 256 feet tall at the 1center, and 193 feet wide at the top. The reservoir created behind 1the dam has a volume of 37 billion cubic feet, an area of 12 million 1square feet, and a shore line of 36 thousand feet. 1 1 The construction of FCD #3 took 112 days from ground breaking to 1the dedication. It required a work force of 384 slaves, 34 slave 1drivers, 12 engineers, 2 turtle doves, and a partridge in a pear 1tree. The work was managed by a command team composed of 234 1bureaucrats, 2347 secretaries (at least two of whom could type), 112,256 paper shufflers, 52,469 rubber stampers, 245,193 red tape 1processors, and nearly one million dead trees. 1 1 We will now point out some of the more interesting features of 1FCD #3 as we conduct you on a guided tour of the facilities. 1 1 1) You start your tour here in the dam lobby. 1 You will notice on your right that ........... 2 US NEWS & DUNGEON REPORT 23-NOV-78 Late Dungeon Edition 2 2 --- LATE NEWS FLASH!! --- 2 2The endgame is here! (Somewhere) 2There have been some puzzling new discoveries near the Thief's hideaway. 2 2 --- BACKGROUND INFORMATION --- 2 2This version of Dungeon for the PDP-11/VAX-11 has been completely 2reimplemented in FORTRAN-IV from the original MDL sources created 2at MIT. The parser in this version is somewhat simpler than the 2parser in the ARPAnet version; within this limit, this version 2is fully congruent with the current version on the ARPAnet. 2 2If you encounter problems, please report them IN WRITING to: 2 2 Digital Equipment Corporation Users Society (DECUS) 2 One Iron Way, MR2-3/E55 2 Marlboro, Mass. 01752 2 Attention: Dungeon Maintenance 2 2PHONE CALLS AND IN-PERSON VISITS WILL BE RUDELY REJECTED! 3 [Close cover before striking BKD] 3 3 You too can make BIG MONEY in the exciting field of 3 PAPER SHUFFLING! 3 3Mr. TAA of Muddle, Mass. says: "Before I took this course I used 3to be a lowly bit twiddler. Now with what I learned at MIT Tech 3I feel really important and can obfuscate and confuse with the best." 3 3Mr. MARC had this to say: "Ten short days ago all I could look 3forward to was a dead-end job as a engineer. Now I have a promising 3future and make really big Zorkmids." 3 3MIT Tech can't promise these fantastic results to everyone, but when 3you earn your MDL degree from MIT Tech your future will be brighter. 3 3 Send for our free brochure today! 4 Welcome to Dungeon! 4 4 Dungeon is a game of adventure, danger, and low cunning. In it 4you will explore some of the most amazing territory ever seen by mortal 4man. Hardened adventurers have run screaming from the terrors contained 4within. 4 4 In Dungeon, the intrepid explorer delves into the forgotten secrets 4of a lost labyrinth deep in the bowels of the earth, searching for 4vast treasures long hidden from prying eyes, treasures guarded by 4fearsome monsters and diabolical traps! 4 4 No DECsystem should be without one! 4 4 Dungeon was created at the Programming Technology Division of the MIT 4Laboratory for Computer Science by Tim Anderson, Marc Blank, Bruce 4Daniels, and Dave Lebling. It was inspired by the Adventure game of 4Crowther and Woods, and the Dungeons and Dragons game of Gygax 4and Arneson. The original version was written in MDL (alias MUDDLE). 4The current version was translated from MDL into FORTRAN IV by 4a somewhat paranoid DEC engineer who prefers to remain anonymous. 4 4 On-line information may be obtained with the commands HELP and INFO. CThe engravings translate to, "This space intentionally left blank". [ !!!! FROBOZZ MAGIC BOAT COMPANY !!!! [ [Hello, sailor! [ [Instructions for use: [ [ To get into the boat, say 'BOARD' [ To leave the boat, say 'DISEMBARK' [ To get into a body of water, say 'LAUNCH' [ To get to shore, say 'LAND' [ [Warranty: [ [ This boat is guaranteed against all defects in parts and [workmanship for a period of 76 milliseconds from date of purchase [or until first used, whichever comes first. [ [Warning: This boat is made of plastic. [ [Good luck! h h -------------------------- h / Gold Zorkmid \ h / T e n T h o u s a n d \ h / Z o r k m i d s \ h / \ h / |||||||||||||||||| \ h / !|||| ||||! \ h | ||| ^^ ^^ ||| | h | ||| OO OO ||| | h | In Frobs ||| << ||| We Trust | h | || (______) || | h | | | | h | |__________| | h \ / h \ -- Lord Dimwit Flathead -- / h \ -- Beloved of Zorkers -- / h \ / h \ * 722 G.U.E. * / h \ / h \ / h ----------------------- jWarning: j This room was constructed over very weak rock strata. Detonation jof exposives in this room is strictly prohibited! j Frobozz Magic Safe Company j per M. Agrippa, foreman p !!!! FROBOZZ MAGIC BALLOON COMPANY !!!! p pHello, aviator! p pInstructions for use: p p To get into the balloon, say 'BOARD' p To leave the balloon, say 'DISEMBARK' p To land, say 'LAND' p pWarranty: p p No warranty is expressed or implied. You're on your own, sport. p pGood luck! rThis book is written in a tongue with which I am unfamiliar. sThis book is written in a tongue with which I am unfamiliar. tThis book is written in a tongue with which I am unfamiliar. uThis book is written in a tongue with which I am unfamiliar. v v---V----V----V----V----V----V----V----V--- v| | v| |||||||||| LORD | v> !|||| | DIMWIT < v| |||| ---| FLATHEAD | v| |||C CC \ | v> |||| _\ < v| ||| (____| | v| || | | v> |______| Our < v| / \ Excessive | v| / \ Leader | v> | | < v| | | | v| | v> G.U.E. POSTAGE 3 Zorkmids < v| | v---^----^----^----^----^----^----^----^--- wHere lie the implementers, whose heads were placed on poles by the wkeeper of the dungeon for amazing untastefulness. z z > ||/ WE TRUST | ”| || ______ || | ”| B30332744D | ------ | | ”| \\________// | ”| 1 0 0 Series FLATHEAD LD Flathead 1 0 0 | ”| 1 0 0 0 0 719GUE Treasurer 1 0 0 0 0 | ”| 1 0 0 0 0 1 0 0 0 0 | ”| 1 0 0 One Hundred Royal Zorkmids 1 0 0 | ”|_______________________________________________________________| ” • • |||||||||||||| • || __ __ || • || $$ $$ || • \|| >> ||/ • || ________ || • | -//----- | • \\_//_______// • ___// | | • /__// | | • | | • __________// \\__________ • / $ / **** \ $ \ • / / ** \ \ • / /| ** |\ \ • / / | ** | \ \ • / / | ** | \ \ • ^ ^__|______$Z$**$Z$______|__^ ^ • \ * $Z$**$Z$ * / • \________*___$Z$**$Z$___*________/ • | $Z$**$Z$ | • • J. PIERPONT FLATHEAD • CHAIRMAN – Bank of Zork – VAULT – *722 GUE* – Frobozz Magic Vault Company ºThe paper is rather worn; although the writing is barely legible º(the author probably had only a used pencil), it is a very elegant ºcopperplate. º ºTo Whom It May Concern: º º I regret to report that the rumours regarding treasure contained ºin the chamber to which this passage leads have no basis in fact. ºShould you nevertheless be sufficiently foolhardy to enter, it will ºbe quite impossible for you to exit. º º Sincerely yours, º The Thief ¼ __________________________________________________________ ¼| | ¼| FROBOZZ MAGIC SECURITY SYSTEMS | ¼| Door Pass Royal Zork Puzzle Museum | ¼| | ¼| #632-988-496-XTHF | ¼| | ¼| | ¼| USE OF THIS PASS BY UNAUTHORIZED PERSONS OR AFTER | ¼| EXPIRATION DATE WILL RESULT IN IMMEDIATE CONFISCATION | ¼| | ¼| | ¼| (approved) | ¼| Will Weng | ¼| 789 G.U.E. | ¼| | ¼| Expires 792 G.U.E. | ¼|__________________________________________________________| / The door is locked, and there is evidently no key. 0 The windows are all barred. 1 The windows are all barred. 2 Only Santa Claus climbs down chimneys. 3 The door is nailed shut. 4 You try to ascend the ramp, but it is impossible, and you slide back down. 5 The troll fends you off with a menacing gesture. 6 The troll fends you off with a menacing gesture. 7 The troll fends you off with a menacing gesture. 8 The grating is locked. 9 There is no tree here suitable for climbing. : There is no tree here suitable for climbing. ; There is no tree here suitable for climbing. < There is no tree here suitable for climbing. = The grating is locked. > The coffin will not fit through this passage. ? The stairs are too steep for carrying the coffin. @ You are not equipped for swimming. A You are not equipped for swimming. B The dam blocks your way. C You must specify which direction here. D You are not equipped for swimming. E You are not equipped for swimming. F The way is too narrow. G The passage is too narrow to accomodate coffins. H You hear the whir from the round room but can find no entrance. I You wouldn't fit and would die if you could. J You cannot fit through this passage with that load. K Not a chance. L You cannot fit through this passage with that load. M You cannot fit through this passage with that load. N You cannot go down without fracturing many bones. O You cannot reach the rope. P Not even a human fly could get up it. Q The chasm probably leads directly to the infernal regions. R Are you out of your mind? S It is too narrow even for most insects. T Your way is blocked by an invisible force. U Some invisible force prevents you from passing through the gate. V Some invisible force prevents you from passing through the gate. W The north wall is solid rock. X The cyclops doesn't look like he'll let you pass. Y The chimney is too narrow for you and all of your baggage. Z You cannot go upstream due to the strong current. [ The white cliffs prevent you from landing here. \ You cannot go upstream due to the strong current. ] The white cliffs prevent you from landing here. ^ You cannot go upstream due to the strong current. _ You must specify which direction here. ` The path is too narrow. a The path is too narrow. b You must specify which direction here. c You cannot go upstream due to the strong current. d You cannot go upstream due to the strong current. e I wouldn't jump from here. f I wouldn't try that. g It is impossible to cross this distance. h It's a long way down. i It's a long way down. j The walls cannot be climbed. k Only a mouse could get in there. l There is a chasm too wide to jump across. m There is a chasm too wide to jump across. n There is a chasm too wide to jump across. o You cannot climb any higher. p There is a curtain of light there. q An alarm rings briefly, and an invisible force prevents you from leaving. r An alarm rings briefly, and an invisible force prevents you from leaving. s The wall is solid rock. t The panel is closed. u The panel is closed. v The panel is closed. w The panel is closed. x The panel is closed. y The panel is closed. z The panel is closed. { The panel is closed. | The panel is closed. } The panel is closed. ~ The panel is closed.  The panel is closed. € The panel is closed. The panel is closed. ‚ The panel is closed. ƒ You would be burned to a crisp in no time. „ You would be burned to a crisp in no time. … The bronze door is closed. † The door is securely fastened. ‡ The door is securely fastened. ˆ The door is closed. ÿÿEND OF DATA BASE FILE