File: jed.info, Node: Tab Issues., Next: Searching, Prev: Marking Text (Point and Mark), Up: Basic Editing Tab Issues. ----------- Strictly speaking, JED uses only fixed column tabs whose size is determined by the value of the `TAB' variable. Setting the `TAB' variable to 0 causes JED to not use tabs as whitespace and to display tabs as . Please note that changing the tab settings on the terminal will have no effect as far as JED is concerned. The `TAB' variable is local to each buffer allowing every buffer to have its own tab setting. The variable `TAB_DEFAULT' is the tab setting that is given to all newly created buffers. The default value for this variable is 8 which corresponds to eight column tabs. JED is also able to "simulate" arbitrary tabs as well through the use of user defined tab stops. Calling the function `edit_tab_stops' allows the user to interactively set the tab stops. That is, one simply presses `ESC X' to get the `M-x' prompt and enters `edit_tab_stops'. A window will pop open displaying the current tab settings. To add a tab stop, simply place a `T' in the appropriate column. Use the space bar to remove a tab stop. Here an argument is presented in favor of simulated tabs over real tab stops. First, consider what a "tab" really is. A "tab" in a file is nothing more than a character whose ASCII value is 9. For this reason, one also denotes a tab as ^I (Control-I). Unlike most other ASCII characters, the effect of the tab character is device dependent and is controlled through the device tab settings. Hence, a file which displays one way on one device may look totally different on another device if the tab settings do not correspond. For this reason, many people avoid tabs altogether and others the adopt "standard" of eight column tabs. Even though people always argue about what the correct tab settings should be, it must be kept in mind that this is primarily a human issue and not a machine issue. On a device employing tab stops, a tab will cause the cursor to jump to the position of the next tab stop. Now consider the effect of changing the tab settings. Assume that in one part of a document, text was entered using the first setting and in another part, the second setting was used. When moving from the part of the document where the current tab setting is appropriate to the part where the other tab setting was used will cause the document to look unformatted unless the appropriate tab settings are restored. Wordprocessors store the tab settings in the file with the text so that the tabs may be dynamically changed to eliminate such unwanted behavior. However, text editors such as JED, vi, Emacs, EDT, EVE (TPU), etc, do not store this information in the file. JED avoids this problem by using simulated tabs. When using simulated tabs, tabs are not really used at all. Rather JED inserts the appropriate number of spaces to achieve the desired effect. This also has the advantage of one being able to cut and paste from the part of a document using one tab setting to another part with a different tab setting. This simple operation may lead to unwanted results on some wordprocessors as well as those text editors using real tab stops.  File: jed.info, Node: Searching, Next: Rectangles, Prev: Tab Issues., Up: Basic Editing Searching --------- JED currently has two kinds of searches: ordinary searches and incremental searches. Both types of searches have forward and backward versions. The actual functions for binding purposes are: search_forward search_backward isearch_forward isearch_backward There is also the `occur' function which finds all occurrences of a single word (string). This function has no backwards version. By default it is not bound to any keys, so to use it, `occur' must be entered at the `M-x' prompt (`ESC X') or one is always free to bind it to a key. In the following only the incremental search is discussed. The default type of search in Emacs in the incremental search. However, since this type of search is confusing to the uninitiated, the ordinary type of search has been made the default in JED's Emacs emulation. For the traditional emacs keybinding, it is up to the user to provide the keybinding. As the name suggests, an incremental search performs a search incrementally. That is, as you enter the search string, the editor begins searching right away. For example, suppose you wish to search for the string `apple'. As soon as the letter `a' is entered into the incremental search prompt, JED will search for the first occurrence of `a'. Then as soon as the `p' is entered, JED will search from the current point for the string `ap', etc... This way, one is able to quickly locate the desired string with only a minimal amount of information. Unlike the "ordinary" search, the incremental search is not terminated with the RET (^M) key. Hitting the RET key causes JED to search for the next occurrence of the string based on the data currently entered at the prompt. The search is terminated with the ESC key. Finally, the DEL key (?) is used to erase the last character entered at the search prompt. In addition to erasing the last character of the search string, JED will return back to the location of the previous match. Erasing all characters will cause the editor to return to the place where the search began. Like many things, this is one of those that is easier to do than explain. Feel free to play around with it.  File: jed.info, Node: Rectangles, Next: Sorting, Prev: Searching, Up: Basic Editing Rectangles ---------- JED has built-in support for the editing of rectangular regions of text. One corner of rectangle is defined by setting the mark somewhere in the text. The Point (cursor location) defines the opposite corner of the rectangle. Once a rectangle is defined, one may use the following functions: `kill_rect' Delete text inside the rectangle saving the rectangle in the internal rectangle buffer. `open_rect' Push all text in the rectangle to the right outside the rectangle. `copy_rect' Copy text inside the rectangle to the internal rectangle buffer. `blank_rect' Replace all text inside the rectangle by spaces. The function `insert_rect' inserts a previously killed or copied rectangle into the text at the Point. These functions have no default binding and must be entered into the MiniBuffer by pressing `ESC X' to produce the `M-x' prompt.  File: jed.info, Node: Sorting, Prev: Rectangles, Up: Basic Editing Sorting ------- JED is capable of sorting a region of lines using the heapsort algorithm. The region is sorted alphabetically based upon the ASCII values of the characters located within a user defined rectangle in the region. That is, the rectangle simply defines the characters upon what the sort is based. Simply move to the top line of the region and set the mark on the the top left corner of the rectangle. Move to the bottom line and place the point at the position which defines the lower right corner of the rectangle. Press `ESC X' to get the `M-x' prompt and enter `sort' As as example, consider the following data: Fruit: Quantity: lemons 3 pears 37 peaches 175 apples 200 oranges 56 To sort the data based upon the name, move the Point to the top left corner of the sorting rectangle. In this case, the Point should be moved to the `l' in the word `lemons'. Set the mark. Now move to the lower right corner of the rectangle which is immediately after the `s' in `oranges'. Pressing `ESC X' and entering `sort' yields: Fruit: Quantity: apples 200 lemons 3 oranges 56 peaches 175 pears 37 Suppose that it is desired to sort by quantity instead. Looking at the original (unsorted) data, move the Point to two spaces before the `3' on the line containing `lemons'. The cursor should be right under the `u' in `Quantity'. Set the mark. Now move the Point to immediately after `56' on the `oranges' line and again press `ESC X' and enter `sort'. This yields the desired sort: Fruit: Quantity: lemons 3 pears 37 oranges 56 peaches 175 apples 200  File: jed.info, Node: Modes, Next: Keyboard Macros, Prev: Basic Editing, Up: Top Modes ===== Jed supports two internal modes as well as user defined modes. The two internal modes consist of a "C" mode for C Language programming and a "Wrap" mode for ordinary text editing. Examples of user defined modes are Fortran mode and DCL mode. Online documentation is provided for nearly every mode JED defines. For help on the current mode, press `ESC X' and enter `describe_mode'. A window will appear with a short description of the special features of the mode as well as a description of the variables affecting the mode. * Menu: * Wrap Mode:: * Smart Quotes:: * C Mode:: * Fortran Mode::  File: jed.info, Node: Wrap Mode, Next: Smart Quotes, Up: Modes Wrap Mode --------- In this mode, text is wrapped at the column given by the `WRAP' variable. The default is 78. The text does not wrap until the cursor goes beyond the wrap column and a space is inserted. * Menu: * Formatting paragraphs::  File: jed.info, Node: Formatting paragraphs, Up: Wrap Mode Formatting paragraphs ..................... Paragraph delimiters are: blank lines, lines that begin with either a percent character, `%', or a backslash character `\'. This definition is ideally suited for editing (La)TeX documents. However, it is possible for the user to change this definition. See the the discussion of the hook, `is_paragraph_separator', in the section on hooks for explicit details on how to do this. The paragraph is formatted according to the indentation of the current line. If the current line is indented, the paragraph will be given the same indentation. The default binding for this function is `ESC q'. In addition, a paragraph may be "narrowed" by the `narrow_paragraph' function which is bound to ESC N by default. This differs from the ordinary `format_paragraph' function described above in that the right margin is reduced by an amount equal to the indentation of the current line. For example: This paragraph is the result of using the function ``narrow_paragraph''. Note how the right margin is less here than in the above paragraph. Finally, if either of these functions is called from the keyboard with a prefix argument, the paragraph will be justified as well. For example, pressing `ESC 1 ESC N' on the previous paragraph yields: This paragraph is the result of using the function ``narrow_paragraph''. Note how the right margin is less here than in the above paragraph. See the discussion of `format_paragraph_hook' in the section on hooks for details on how this is implemented.  File: jed.info, Node: Smart Quotes, Next: C Mode, Prev: Wrap Mode, Up: Modes Smart Quotes ------------ You have probably noticed that many key words in this document are quoted in double quotes like "this is double quoted" and `this is single quoted'. By default, the double quote key (") and single quote key (') are bound to the function `text_smart_quote'. With this binding and in wrap mode, the single quote key inserts a single quote with the "proper" orientation and the double quote key inserts two single quotes of the "proper" direction. To turn this off, rebind the keys to `self_insert_cmd'. Some modes already do this (e.g., EDT). This brings up the question: if the double quote key is bound to `text_smart_quote' then how does one insert the character (")? The most common way is to use the `quoted_insert' function which, by default, is bound to the single backquote (``') key. This is the same mechanism that is used to insert control characters. The other method is to use the fact that if the preceding character is a backslash, `\', the character simply self inserts. Again, this is ideal for writing TeX documents.  File: jed.info, Node: C Mode, Next: Fortran Mode, Prev: Smart Quotes, Up: Modes C Mode ------ C Mode facilitates the editing of C files. Much of the latter part of the development of the JED editor was done using this mode. This mode may be customized by a judicious choice of the variables C_INDENT and C_BRACE as well as the bindings of the curly brace keys { and }. Experiment to find what you like or write your own using the S-Lang interface. By default, the RET key is bound to the function `newline_and_indent'. This does what its name suggests: inserts a newline and indents. Again, some modes may rebind this key. In addition, the keys {, }, and TAB are also special in this mode. The TAB key indents the current line and the { and } keys insert themselves and reindent. If you do not like any of these bindings, simply rebind the offending one to `self_insert_cmd'. Finally, the key sequence ESC ; is bound to a function called `c_make_comment'. This function makes and and indents a C comment to the column specified by the value of the variable `C_Comment_Column'. If a comment is already present on the line, it is indented.  File: jed.info, Node: Fortran Mode, Prev: C Mode, Up: Modes Fortran Mode ------------ Fortran Mode is written entirely in S-Lang and is designed to facilitate the writing of Fortran programs. It features automatic indentation of Fortran code as well as automatic placement of Fortran statement Labels. In this mode, the keys 0-9 are bound to a function `for_elebel' which does the following: 1. Inserts the calling character (0-9) into the buffer. 2. If the character is preceded by only other digit characters, it assumes the character is for a label and moves it to the appropriate position. 3. Reindents the line. This function is very similar to the one Emacs uses for labels.  File: jed.info, Node: Keyboard Macros, Next: Shells and Shell Commands, Prev: Modes, Up: Top Keyboard Macros =============== JED is able to record a series of keystrokes from the terminal and replay them. The saved series of keystrokes is known as a keyboard macro. To begin a keyboard macro, simply enter the begin keyboard macro key sequence which is bound to ^X( if `emacs.sl' is loaded. To stop recording the keystrokes, enter ^X). Then to "execute" the macro, press ^Xe. Please note that it is illegal to execute a macro while defining one and doing so generates an error. A macro can be aborted at anytime by pressing the  key. One nice feature JED includes is the "macro_query" function. That is, while defining a macro, the key sequence ` q' will cause JED to issue the prompt `Enter String:' in the minibuffer. Any string that is entered will be inserted into the buffer and the process of defining the macro continues. Every time the macro is executed, JED will prompt for a NEW string to be inserted. Any time an error is generated, the process of defining the macro is aborted as well as execution of the macro. This is very useful and may be exploited often. For example, suppose you want to trim excess whitespace from the end of ALL lines in a buffer. Let us also suppose that the number of lines in the buffer is less than 32000. Then consider the following keystrokes: ` (' ; begin macro `' ; goto end of line `ESC \' ; trim whitespace `DOWN' ; go down one line ` )' ; end macro Now the macro has been defined. So move to the top of the buffer and execute it 32000 times: `ESC <' ; top of buffer `ESC 3 2 0 0 0' ; repeat next command 32000 times ` e' ; execute macro If the buffer has less than 32000 lines, the end of the buffer will be reached and an error will be generated aborting the execution of the macro.  File: jed.info, Node: Shells and Shell Commands, Next: Getting Help, Prev: Keyboard Macros, Up: Top Shells and Shell Commands ========================= The default binding to execute a shell command and pump the output to a buffer is `ESC !'. JED will prompt for a command line and spawn a subprocess for its execution. Strictly speaking, JED does not support interactive subprocesses. However, JED includes S-Lang code that "emulates" such a subprocess. It may invoked by typing `shell' at the `M-x' minibuffer prompt. A window will be created with a buffer named `*shell*' attached to it. Any text entered at the system dependent shell prompt will be executed in a subprocess and the result stuffed back in the shell buffer. Don't try to execute any commands which try to take over the keyboard or the screen or something undesirable may happen. Examples of types of stupid commands are spawning other editors, logging in to remote systems, et cetera. Even `chdir' is stupid since its effect is not permanent. That is, > cd .. > dir will not do what might naively be expected. That is, the two commands above are not equivalent to the single command `dir ..'.  File: jed.info, Node: Getting Help, Next: Editing Binary Files, Prev: Shells and Shell Commands, Up: Top Getting Help ============ JED's help functions are bound to  by default. For example, ` C' will show what function a key carries out, ` i' will run JED's info reader, ` f' will give help on a particular S-Lang function, etc... However, some modes may use the  key for something else. For example, if EDT mode is in effect, then  may be bound to `bol' which causes the cursor to move to the beginning of the line. See the section on EDT for more information. If JED is properly installed, this entire document is accessable from within the editor using JED's info reader. ` i' will load `info_mode' allowing the user to browse the document as well as other "info" documents.  File: jed.info, Node: Editing Binary Files, Next: Dired, Prev: Getting Help, Up: Top Editing Binary Files ==================== JED may edit binary files as long as the proper precautions are taken. On IBMPC systems, this involves calling the S-Lang function `set_file_translation' with an integer argument. If the argument is 0, files are opened as text files; otherwise, they are opened in binary mode. There is no need to call this function for other systems. However, beware of the user variable `ADD_NEWLINE' which if non zero, a newline character will be appended to the file if the last character is not a newline character. If you are going to edit binary files, it is probably a good idea to set this variable to zero.  File: jed.info, Node: Dired, Next: Mail, Prev: Editing Binary Files, Up: Top Dired-- the Directory editor ============================ In addition to editing files, JED is also able to rename and delete them as well. JED's Dired mode allows one to do just this is a simple and safe manner. To run dired, simply press `ESC X' and enter `dired' at the prompt. JED will load `dired.sl' and prompt for a directory name. Once the directory is given, JED will display a list files in the directory in a buffer named `*dired*'. One may use normal buffer movemment commands to move around this. To delete one or more files, use the `d' key to "tag" the files. This in itself does not delete them; rather, it simply marks them for deleting. A capital `D' will appear in the left margin to indicate that a file has been tagged. Simply hit the u key to untag a file. The delete key will also untag the previously tagged file. To actually delete the tagged files, press the `x' key. This action causes JED to display a list of the tagged files in a separate window and prompt the user for confirmation. Only when the proper confirmation is given, will the file be deleted. Renaming a file is just as simple. Simply move to the line containg the name of the file that you wish to rename and hit the `r' key. JED will prompt for a filename or a directory name. If a directory is given, the file will be moved to the new directory but will keep the name. However, for the operation to succeed, the file must be one the same file system. To rename tagged files to a different directory residing on the same file system, use the `m' key. This has the effect of moving the tagged file out of the current directory to the new one. One may also use the f key to read the file indicated by the cursor position into a buffer for editing. If the file is a directory, the directory will be used for dired operations. In addition, one may also use the v to simply "view" a file. Finally, the `g' key will re-read the current directory and the `h' and `?' keys provide some help.  File: jed.info, Node: Mail, Next: Customization, Prev: Dired, Up: Top Mail ==== This section applies to Unix and VMS systems only. On these systems, it is possible to compose and send mail directly using JED. This assumes that the Unix system has `/usr/ucb/mail'. It is trivial to modify `mail.sl' to support another Unix mailer. For VMS, JED uses the callable mail interface present on VMS versions 5.0 and later. The default binding for the mail is  m. Alternatively, one may press `ESC X' and enter `mail' at the `M-x' prompt. The mail function will cause a window to open with a buffer called `*mail*' which contains the three lines: To: Subject: ---text follows this line--- Simply enter the email address of the person that you want to send the mail to on the line containing `To:' and put the subject of the message on the next line labeled `Subject:'. The text that you wish to mail follows the line labeled `---text follows this line---' which is used by JED as a marker. After you have composed the mail message, press `ESC X' and enter `send' at the `M-x' prompt. For example, the following is an email requesting to be put on the JED mailing list: To: davis@amy.tch.harvard.edu Subject: jed mailing list ---text follows this line--- Hi, Please add me to the JED mailing list so that I may be notified of upcoming releases of JED. --Maria For VMS systems, the above example will probably fail because an internet address has been used for the example. For systems using a TCP/IP package, it may be necessary to change `davis@amy.tch.harvard.edu' to something like `smtp%"davis@amy.tch.harvard.edu"'. The mail function looks for a user defined hook called `mail_hook' and execute it if it exists. This hook may be used to bind certain keys in the keymap associated with the `*mail*' buffer. For example, ( "^C" local_unsetkey "send" "^C^C" local_setkey ) mail_hook defines the key `' in the mail keymap to perform the `send' function. Other possibilities include binding a key sequence, say ^C^W, to a function that inserts the contents of a signature file.  File: jed.info, Node: Customization, Next: Eight Bit Clean Issues, Prev: Mail, Up: Top Customization ============= To extend JED, it is necessary to become familiar with the S-Lang programming language. S-Lang not a standalone programming language like C, Pascal, etc... Rather it is meant to be embedded into a C program. The S-Lang programming language itself provides only arithmetic, looping, and branching constructs. In addition, it defines a few other other primitive operations on its data structures. It is up to the application to define other built-in operations tailored to the application. That is what has been done for the JED editor. See the document `slang.txt' for S-Lang basics as well as the JED Programmer's Manual for functions JED has added to the language. In any case, look at the `*.sl' files for explicit examples. For the most part, the average user will simply want to rebind some keys and change some variables (e.g., tab width). Here I discuss setting keys and the predefined global variables. * Menu: * Setting Keys:: * Predefined Variables:: * Hooks:: * S-Lang Programming Hints (Debugging)::