// Persistence Of Vision Raytracer version 2.0 sample file. // The TEXTUREn.POV files demonstrate all textures in TEXTURES.INC // and STONES.INC #include "colors.inc" #include "shapes.inc" #include "textures.inc" #declare T01 = texture {EMBWood1} #declare T02 = texture {DMFLightOak} #declare T03 = texture {DMFDarkOak} #declare T04 = texture {Yellow_Pine} #declare T05 = texture {Rosewood} #declare T06 = texture {Sandalwood} #declare T07 = texture {Dull pigment{Blue}} #declare T08 = texture {Shiny pigment{Blue}} #declare T09 = texture {Phong_Dull pigment{Blue}} #declare T10 = texture {Phong_Shiny pigment{Blue}} #declare T11 = texture {Glossy pigment{Blue}} #declare T12 = texture {Phong_Glossy pigment{Blue}} #declare T13 = texture {Luminous pigment{Blue}} #declare T14 = texture {Mirror pigment{White}} #declare T15 = texture {Glass} #declare T16 = texture {Glass2} #declare T17 = texture {Glass3} #declare T18 = texture {Green_Glass} #declare T19 = texture {Chrome_Texture} #declare T20 = texture {Metal pigment{White}} #declare T21 = texture {Brass_Texture} #declare T22 = texture {Gold_Texture} #declare T23 = texture {Bronze_Texture} #declare T24 = texture {Copper_Texture} #declare T25 = texture {Silver_Texture} #declare T26 = texture {Brass_Valley} #declare T27 = texture {Polished_Chrome} #include "shotxtr.inc"