// Persistence Of Vision Raytracer version 2.0 sample file. // The TEXTUREn.POV files demonstrate all textures in TEXTURES.INC // and STONES.INC #include "colors.inc" #include "shapes.inc" #include "textures.inc" #include "stones.inc" #declare T01 = texture {Stone9} #declare T02 = texture{Stone10} #declare T03 = texture{Stone11} #declare T04 = texture{Stone12} #declare T05 = texture{Stone13} #declare T06 = texture{Stone14} #declare T07 = texture{Stone15} #declare T08 = texture{Stone16} #declare T09 = texture{Stone17} #declare T10 = texture{Stone18} #declare T11 = texture{Stone19} #declare T12 = texture{Stone20} #declare T13 = texture{Stone21} #declare T14 = texture{Stone22} #declare T15 = texture{Stone23} #declare T16 = texture{Stone24} #declare T17 = pigment {Clear} #declare T18 = pigment {Clear} #declare T19 = pigment {Clear} #declare T20 = pigment {Clear} #declare T21 = pigment {Clear} #declare T22 = pigment {Clear} #declare T23 = pigment {Clear} #declare T24 = pigment {Clear} #declare T25 = pigment {Clear} #declare T26 = pigment {Clear} #declare T27 = pigment {Clear} #include "shotxtr.inc"