// Persistence Of Vision raytracer version 2.0 sample file. // By Chris Young // This image contains an example of every shape from SHAPES.INC #include "colors.inc" #include "shapes.inc" camera { location <24, 10, -36> direction <0, 0, 1.3> look_at 6*y } light_source {<200, 50, -100> color LightGray} light_source {<50, 100, -200> color LightGray} light_source {<200, 200, -200> color LightGray} object { Ellipsoid scale <1, 2, 1> pigment {Red} translate <17, 2, -10> } object { Sphere pigment {Flesh} translate <20, 1, -11> } object { Cylinder_X pigment {Green} translate <0, 6, -2> } object { Cylinder_Y pigment {Blue} translate <18, 0, -8> } object { Cylinder_Z pigment {Cyan} translate <10, 3, 0> } object { QCone_X pigment {Orange} scale <9, 1, 1> translate <13, 10, -3> } object { QCone_Y pigment {Yellow} scale <1, 9, 1> translate <7, 10, -18> } object { QCone_Z pigment {Maroon} scale <1, 1, 9> translate <7, 15, -10> } object { Plane_YZ pigment {Navy} } object { Plane_XZ pigment {White} } object { Plane_XY pigment {SkyBlue} } object { Paraboloid_X pigment {Magenta} translate <15, 15, -9> } object { Paraboloid_Y pigment {GreenYellow} translate <5, 11, -23> } object { Paraboloid_Z pigment {OrangeRed} translate <10, 18, -6> } object { Hyperboloid pigment {Tan} scale <7, 1, 1> translate <10, 2, -5> } object { Hyperboloid_Y pigment {NeonPink} scale <1, 6, 1> translate <3, 10, -10> } object { UnitBox pigment {Scarlet} translate <14, 1, -10> } object { Cube pigment {ForestGreen} translate <12, 1, -13> } object { Disk_X pigment {Coral} translate <10, 5, -24> } object { Disk_Y pigment {SeaGreen} translate <10, 7, -24> } object { Disk_Z pigment {Brass} translate <10, 9, -24> } object { Cone_X pigment {SpicyPink} translate <18, 1, -13> } object { Cone_Y pigment {SummerSky} translate <14, 1, -14> } object { Cone_Z pigment {Wheat} translate <12, 1, -17> }