// Persistence Of Vision Raytracer version 2.0 sample file. // The TEXTUREn.POV files demonstrate all textures in TEXTURES.INC camera { location <0, 5, -30> direction <0, 0, 1.35> look_at 5*y } light_source {<0, 0, -1000> color LightGray} light_source {<150, 50, -200> color LightGray} #declare Stack = union { object {UnitBox} object {Disk_Y translate 2*y} sphere{<0, 4, 0>, 1} } #declare Dist = 0 #declare Row1 = 10.5 #declare Row2 = 3.5 #declare Row3 = -3.5 #declare Col1 = -12 #declare Col2 = -9 #declare Col3 = -6 #declare Col4 = -3 #declare Col5 = 0 #declare Col6 = 3 #declare Col7 = 6 #declare Col8 = 9 #declare Col9 = 12 object { Stack texture{T01} translate } object { Stack texture{T02} translate } object { Stack texture{T03} translate } object { Stack texture{T04} translate } object { Stack texture{T05} translate } object { Stack texture{T06} translate } object { Stack texture{T07} translate } object { Stack texture{T08} translate } object { Stack texture{T09} translate } object { Stack texture{T10} translate } object { Stack texture{T11} translate } object { Stack texture{T12} translate } object { Stack texture{T13} translate } object { Stack texture{T14} translate } object { Stack texture{T15} translate } object { Stack texture{T16} translate } object { Stack texture{T17} translate } object { Stack texture{T18} translate } object { Stack texture{T19} translate } object { Stack texture{T20} translate } object { Stack texture{T21} translate } object { Stack texture{T22} translate } object { Stack texture{T23} translate } object { Stack texture{T24} translate } object { Stack texture{T25} translate } object { Stack texture{T26} translate } object { Stack texture{T27} translate } plane { z, 1.1 pigment {White} }