vehicle chicken { name "a chicken (projectile)" flying type bullet object { at 100 100 60 centre 0 4.5 0 counter points { 0 5 0 -0.5 4 0 0 4 0.5 0.5 4 0 0 4 -0.5 } rotate -90 face 191 f { 1 2 0 } face 190 f { 2 3 0 } face 188 f { 4 1 0 } face 189 f { 3 4 0 } } object { at 100 100 60 centre 0 2.5 0 counter points { -0.5 4 0.5 0.5 4 0.5 0.5 4 -0.5 -0.5 4 -0.5 -1 3.5 0.5 -0.5 3.5 1 0.5 3.5 1 1 3.5 0.5 1 3.5 -0.5 0.5 3.5 -1 -0.5 3.5 -1 -1 3.5 -0.5 -1 2.5 0.5 -0.5 2.5 1 0.5 2.5 1 1 2.5 0.5 1 2.5 -0.5 0.5 2.5 -1 -0.5 2.5 -1 -1 2.5 -0.5 -0.5 0.5 0.5 0.5 0.5 0.5 0.5 0.5 -0.5 -0.5 0.5 -0.5 } rotate -90 face 60 f { 0 1 2 3 } face 63 f { 0 4 5 } face 62 f { 0 5 6 1 } face 61 f { 1 6 7 } face 60 f { 1 7 8 2 } face 59 f { 2 8 9 } face 60 f { 2 9 10 3 } face 61 f { 3 10 11 } face 62 f { 3 11 4 0 } face 62 f { 5 4 12 13 } face 61 f { 6 5 13 14 } face 60 f { 7 6 14 15 } face 59 f { 8 7 15 16 } face 58 f { 9 8 16 17 } face 59 f { 10 9 17 18 } face 60 f { 11 10 18 19 } face 61 f { 4 11 19 12 } face 61 f { 13 12 20 } face 60 f { 14 13 20 21 } face 59 f { 15 14 21 } face 58 f { 16 15 21 22 } face 57 f { 17 16 22 } face 58 f { 18 17 22 23 } face 59 f { 19 18 23 } face 60 f { 12 19 23 20 } } object { at 100 100 60 centre 0 -3 0 counter points { -0.5 0.5 0.5 0.5 0.5 0.5 0.5 0.5 -0.5 -0.5 0.5 -0.5 -1.5 0 0.5 -1 0 1 1 0 1 1.5 0 0.5 1.5 0 -0.5 0.5 0 -1.5 -0.5 0 -1.5 -1.5 0 -0.5 -1.5 -6 0.5 -1 -5.5 1 1 -5.5 1 1.5 -6 0.5 1.5 -5 -0.5 0.5 -4.5 -1.5 -0.5 -4.5 -1.5 -1.5 -5 -0.5 } rotate -90 face 60 f { 2 1 7 8 } face 59 f { 2 8 9 } face 60 f { 3 2 9 10 } face 61 f { 3 10 11 } face 62 f { 0 3 11 4 } face 63 f { 0 4 5 } face 62 f { 1 0 5 6 } face 61 f { 1 6 7 } face 62 f { 5 4 12 13 } face 61 f { 6 5 13 14 } face 60 f { 7 6 14 15 } face 59 f { 8 7 15 16 } face 58 f { 9 8 16 17 } face 59 f { 10 9 17 18 } face 60 f { 11 10 18 19 } face 61 f { 4 11 19 12 } face 60 f { 15 14 13 12 } face 58 f { 12 19 16 15 } face 57 f { 19 18 17 16 } } object { at 100 100 60 centre 0 -3 1.25 counter points { 0 -4 1 -1 -5.5 1 0 -6.5 2 1 -5.5 1 } rotate -90 face 63 f { 1 2 0 } face 61 f { 2 3 0 } face 59 f { 3 2 1 } } object { at 100 100 60 centre 0 3 2.25 counter points { 0 3.5 1 -0.5 2.5 1 0 2.5 1.25 0.5 2.5 1 } rotate -90 face 152 f { 0 1 2 } face 151 f { 2 3 0 } face 151 f { 3 2 1 } } }