vehicle m2 def { name "Bradley M2" type tank weapon tracer hp 35 ammo 100 object { at 0 0 0 points { 11 5 0 -4 5 0 -6.5 5 2 12.5 5 2 13.5 5 2.67 13.5 5 2 11 3.5 0 -4 3.5 0 -6.5 3.5 2 12.5 3.5 2 13.5 3.5 2.67 13.5 3.5 2 } face 38 f { 2 1 0 5 4 3 } face 72 f { 4 5 11 10 } face 34 f { 11 5 0 6 } face 32 f { 6 0 1 7 } face 34 f { 1 2 8 7 } } object { at 0 0 0 points { 11 -3.5 0 -4 -3.5 0 -6.5 -3.5 2 12.5 -3.5 2 13.5 -3.5 2.67 13.5 -3.5 2 11 -5 0 -4 -5 0 -6.5 -5 2 12.5 -5 2 13.5 -5 2.67 13.5 -5 2 } face 38 f { 6 7 8 9 10 11 } face 72 f { 4 5 11 10 } face 34 f { 11 5 0 6 } face 32 f { 6 0 1 7 } face 34 f { 1 2 8 7 } } object { at 0 0 0 points { 14 5 3 12.5 5 2 -7 5 2 -7 5 4.5 12 5 4.5 14 -5 3 12.5 -5 2 -7 -5 2 -7 -5 4.5 12 -5 4.5 11.5 4.5 4.5 -7 4.5 4.5 -7 3 7 8 3 7 11.5 -4.5 4.5 -7 -4.5 4.5 -7 -3 7 8 -3 7 13.5 5 2.5 13.5 3.5 2.5 12.75 3.5 1.5 13.5 -5 2.5 13.5 -3.5 2.5 12.75 -3.5 1.5 -6.5 5 2 -6.5 -5 2 -6.5 3.5 2 -6.5 -3.5 2 -5.875 3.5 1.5 -5.875 -3.5 1.5 } face 78 f { 2 1 0 4 3 } face 78 f { 5 6 7 8 9 } face 95 f { 3 4 10 11 } face 95 f { 15 14 9 8 } face 95 f { 4 9 14 10 } face 76 f { 2 3 11 12 16 15 8 7 } face 79 f { 5 9 4 0 } face 78 f { 10 13 12 11 } face 78 f { 14 15 16 17 } face 85 f { 10 14 17 13 } face 95 f { 17 16 12 13 } face 73 f { 21 5 0 18 19 20 23 22 } face 64 f { 2 7 25 24 } face 73 f { 26 27 29 28 } face 64 f { 28 29 23 20 } } object { turret at 0 0 7 points { 1.5 2.5 2 -3.0 2.5 2 -3.0 -2.5 2 1.5 -2.5 2 2 -1 2 2 1 2 1.5 3 0 0 3 0 0 2.675 0.5 -3.5 2.675 0.5 1.5 -3 0 0 -3 0 0 -2.675 0.5 -3.5 -2.675 0.5 3.5 1 0.75 3.5 -1 0.75 2.5 1 0 2.5 -1 0 -3.5 0.5 2 -3.5 -0.5 2 -4 1 0.5 -4 -1 0.5 0 2.5 0 -3.0 2.5 0 0 -2.5 0 -3.0 -2.5 0 -3.5 0.5 0 -3.5 -0.5 0 1.5 -3.5 2 0 -2.5 2 0 -3.5 2 1.5 -3.5 3 1.5 -2.5 3 -2.5 -2.5 3 -2.5 -3.5 3 -2.5 -3.5 2 -2.5 -2.5 2 } face 93 f { 5 4 3 2 19 18 1 0 } face 75 f { 6 0 1 9 8 7 } face 75 f { 10 11 12 13 2 3 } face 74 f { 9 1 18 20 } face 78 f { 20 18 19 21 } face 74 f { 21 19 2 13 } face 82 f { 15 4 5 14 } face 73 f { 17 15 14 16 } face 78 f { 0 6 14 5 } face 78 f { 10 3 4 15 } face 70 f { 10 15 17 } face 70 f { 16 14 6 } face 73 f { 22 8 9 23 } face 73 f { 25 13 12 24 } face 72 f { 23 9 20 26 } face 73 f { 26 20 21 27 } face 72 f { 27 21 13 25 } face 70 f { 22 7 8 } face 70 f { 11 24 12 } face 70 p { 28 10 3 } face 70 p { 12 29 30 11 } face 76 f { 32 31 3 28 } face 76 f { 33 34 35 36 } face 95 f { 34 33 32 31 } face 73 f { 36 35 28 3 } face 74 f { 35 34 31 28 } face 74 f { 3 32 33 36 } } object { turret at 0 0 7.75 points { 3.3 0.1 -0.1 3.3 -0.1 -0.1 3.3 -0.1 0.1 3.3 0.1 0.1 7.7 0.1 -0.1 7.7 -0.1 -0.1 7.7 -0.1 0.1 7.7 0.1 0.1 } face 40 f { 0 4 7 3 } face 40 f { 1 5 6 2 } face 40 f { 0 4 5 1 } face 40 f { 3 2 6 7 } face 40 f { 4 5 6 7 } } } vehicle m2 { instance m2 offset 1200 1200 0 }