// Persistence Of Vision Raytracer version 2.0 sample file. // The TEXTUREn.POV files demonstrate all textures in TEXTURES.INC // and STONES.INC #include "colors.inc" #include "shapes.inc" #include "textures.inc" #include "stones.inc" #declare T01 = texture {Grnt13} #declare T02 = texture {Grnt14} #declare T03 = texture {Grnt15} #declare T04 = texture {Grnt16} #declare T05 = texture {Grnt17} #declare T06 = texture {Grnt18} #declare T07 = texture {Grnt19} #declare T08 = texture {Grnt20} #declare T09 = texture {Grnt21} #declare T10 = texture {Grnt22} #declare T11 = texture {Grnt23} #declare T12 = texture {Grnt24} #declare T13 = texture {Grnt25} #declare T14 = texture {Grnt26} #declare T15 = texture {Grnt27} #declare T16 = texture {Grnt28} #declare T17 = texture {Grnt29} #declare T18 = texture {Grnt0a} #declare T19 = texture {Grnt1a} #declare T20 = texture {Grnt2a} #declare T21 = texture {Grnt3a} #declare T22 = texture {Grnt4a} #declare T23 = texture {Grnt5a} #declare T24 = texture {Grnt6a} #declare T25 = texture {Grnt7a} #declare T26 = texture {Grnt8a} #declare T27 = texture {Grnt9a} #include "shotxtr.inc"