Spatial: three-dimensional tetris. (C) Copyright 1991-3 Andrew Plotkin. (ap1i+@andrew.cmu.edu) Permission is given to copy and use, as long as this copyright notice is retained. To compile: change the first few lines of the Makefile to reflect where you want the game installed. The piece shape file *must* be installed in the DESTLIBDIR you define in the Makefile. Type "make install" to do this. (The score file, which in earlier versions had to be installed, is now generated automatically if it does not exist.) ------------------ Some comments about porting to various systems: (these are gathered from play-testing comments, and have not been tested) If your system does not have random(), uncomment the line #DEFINES = -Drandom=lrand48 -Dsrandom=srand48 If your system does not have flock(), add -DUSELOCKF to the DEFINES line. Solaris: Uncomment the line #DEFINES = -DUSELOCKF -Drandom=lrand48 -Dsrandom=srand48 in the Makefile. AIX on RS/6000: Add the line #include in game.c and intro.c. You may have to add #include on score.c.