#ifndef XCOMM #define XCOMM # #endif XCOMM ===================================================================== XCOMM Imakefile - XBoing Version 2.4 - 29th Sep 1995 - jck@catt.rmit.edu.au XCOMM ===================================================================== XCOMM ===================================================================== XCOMM XCOMM $Id: Imakefile,v 1.1.1.1 1994/12/16 01:36:48 jck Exp $ XCOMM $Source: /usr5/legends/jck/xb/master/xboing/Imakefile,v $ XCOMM $Revision: 1.1.1.1 $ XCOMM $Date: 1994/12/16 01:36:48 $ XCOMM XCOMM $Log: Imakefile,v $ # Revision 1.1.1.1 1994/12/16 01:36:48 jck # The XBoing distribution requires configuration management. This is why the # cvs utility is being used. This is the initial import of all source etc.. # XCOMM XCOMM ===================================================================== XCOMM This is the directory where the highscore, level & sound data will be XCOMM placed. Default will be the current directory. XBOING_DIR = . XCOMM These are some defines that must be set. Some may be overwritten in the XCOMM machine arch section. XPMLIB = -L/usr/X11/lib -lXpm XPMINCLUDE = -I/usr/X11/include/X11 XBOINGINCLUDE = -I./include LEVEL_INSTALL_DIR = $(XBOING_DIR)/levels SOUNDS_DIR = $(XBOING_DIR)/sounds BACKUP_DIR = $(XBOING_DIR)/../backups HIGH_SCORE_FILE = $(XBOING_DIR)/.xboing.scr AUDIO_AVAILABLE = False AUDIO_SRC = audio/NOaudio.c AUDIO_INCLUDE = AUDIO_LIB = CDEBUGFLAGS = -g XCOMM Uncomment this if you want to use ANY of the AUDIO sound systems #define COMPILE_IN_AUDIO XCOMM Uncomment this if you want to use RPLAY sound system XCOMM #define USE_RPLAY XCOMM Uncomment this if you want to use NetAudio sound system XCOMM #define USE_NETAUDIO XCOMM Below are the special defines for different machine archs. #if defined(HPArchitecture) && defined(COMPILE_IN_AUDIO) AUDIO_AVAILABLE = True AUDIO_SRC = audio/HPaudio.c AUDIO_INCLUDE = AUDIO_LIB = -laudio #endif /* HPArchitecture */ #if defined(LinuxArchitecture) && defined(COMPILE_IN_AUDIO) AUDIO_AVAILABLE = True AUDIO_SRC = audio/LINUXaudio.c AUDIO_INCLUDE = AUDIO_LIB = #endif /* linux */ #if defined(svr4) && defined(COMPILE_IN_AUDIO) AUDIO_AVAILABLE = True AUDIO_SRC = audio/SVR4audio.c AUDIO_INCLUDE = AUDIO_LIB = #endif /* svr4 */ #if defined(SGIArchitecture) && defined(COMPILE_IN_AUDIO) AUDIO_AVAILABLE = True AUDIO_SRC = audio/SGIaudio.c AUDIO_INCLUDE = AUDIO_LIB = -laudio #endif /* SGIArchitecture */ #if defined(SparcArchitecture) && defined(COMPILE_IN_AUDIO) AUDIO_AVAILABLE = True AUDIO_SRC = audio/SUNaudio.c #if (OSMajorVersion==4) AUDIO_INCLUDE = -I/usr/demo/SOUND/multimedia AUDIO_LIB = -L/usr/demo/SOUND -laudio #endif #if (OSMajorVersion==5) AUDIO_INCLUDE = -I/usr/demo/SOUND/include/multimedia AUDIO_LIB = -L/usr/demo/SOUND/lib -laudio #endif #endif /* SparcArchitecture */ XCOMM Define USE_RPLAY near start for rplay to be used for the sound system #if defined(USE_RPLAY) && defined(COMPILE_IN_AUDIO) AUDIO_SRC = audio/RPLAYaudio.c AUDIO_INCLUDE = -I/usr/local/include AUDIO_LIB = -L/usr/local/lib/rplay -lrplay SOUNDS_DIR = /usr/local/lib/sounds #endif XCOMM Define USE_NETAUDIO near start for netaudio to be used for sound. XCOMM You must set the AUDIO_INCLUDE and AUDIO_LIB to point to netaudio src. #if defined(USE_NETAUDIO) && defined(COMPILE_IN_AUDIO) AUDIO_AVAILABLE = True AUDIO_SRC = audio/NCDaudio.c AUDIO_INCLUDE = -I/netaudio/usr.include AUDIO_LIB = -L/netaudio/lib/audio -laudio #endif EXTRA_INCLS = $(XBOINGINCLUDE) $(XPMINCLUDE) $(AUDIO_INCLUDE) XCOMM Please take the comment out from the USE_FLOCK bit if you want to use the XCOMM flock() system call for locking instead of the lockf() system call. XCOMM Also if you don't want any file locking then uncomment and add the \ to XCOMM the -DNO_LOCKING define. XCOMM Put the NEED_USLEEP define in if it is need by your system because it XCOMM hasn't a usleep() function. DEFINES = $(EXTRA_INCLS) \ -DHIGH_SCORE_FILE=\"$(HIGH_SCORE_FILE)\" \ -DAUDIO_FILE=\"$(AUDIO_SRC)\" \ -DLEVEL_INSTALL_DIR=\"$(LEVEL_INSTALL_DIR)\" \ -DAUDIO_AVAILABLE=\"$(AUDIO_AVAILABLE)\" \ -DSOUNDS_DIR=\"$(SOUNDS_DIR)\" \ -DREADMEP_FILE=\"$(XBOING_DIR)/docs/problems.doc\" XCOMM -DUSE_FLOCK=\"True\" \ XCOMM -DNEED_USLEEP=\"True\" \ XCOMM -DNO_LOCKING=\"True\" LOCAL_LIBRARIES = $(AUDIO_LIB) $(XPMLIB) $(XLIB) -lm XCOMM ======================================================================== XCOMM Please don't change anything below this point - no need really - I hope. XCOMM ======================================================================== DEPLIBS = $(DEPXLIB) SRCS1 = version.c main.c score.c error.c \ ball.c blocks.c init.c stage.c level.c \ paddle.c mess.c intro.c bonus.c sfx.c \ highscore.c misc.c inst.c gun.c keys.c \ audio.c special.c presents.c demo.c file.c \ preview.c dialogue.c eyedude.c editor.c \ keysedit.c OBJS1 = version.o main.o score.o error.o \ ball.o blocks.o init.o stage.o level.o \ paddle.o mess.o intro.o bonus.o sfx.o \ highscore.o misc.o inst.o gun.o keys.o \ audio.o special.o presents.o demo.o file.o \ preview.o dialogue.o eyedude.o editor.o \ keysedit.o PROGRAMS = xboing all:: audio.c $(PROGRAMS) @$(RM) version.c XCOMM strip $(PROGRAMS) version.c: @sh ./version.sh $(PROGRAMS) audio.c:: $(AUDIO_SRC) $(RM) $@ $(LN) $? $@ depend:: version.c audio.c ComplexProgramTarget_1($(PROGRAMS), $(LOCAL_LIBRARIES), ) install:: $(PROGRAMS) @echo "XBoing directory is " $(XBOING_DIR) @: @echo "Creating directory " $(XBOING_DIR) @if [ ! -d $(XBOING_DIR) ]; then mkdir $(XBOING_DIR); fi $(INSTALL) -c $(INSTDATFLAGS) docs/problems.doc $(XBOING_DIR) @: @echo "Creating directory " $(LEVEL_INSTALL_DIR) @if [ ! -d $(LEVEL_INSTALL_DIR) ]; then mkdir $(LEVEL_INSTALL_DIR); fi @: @echo "Copying level data into directory " $(LEVEL_INSTALL_DIR) @cd ./levels; set -x; for file in *.data; do \ $(INSTALL) -c $(INSTDATFLAGS) $$file $(LEVEL_INSTALL_DIR);\ done @: @if [ "$(AUDIO_AVAILABLE)" = "True" ]; \ then \ echo "Creating directory " $(SOUNDS_DIR); \ if [ ! -d $(SOUNDS_DIR) ]; then mkdir $(SOUNDS_DIR); fi;\ echo "Copying sound files into directory " $(SOUNDS_DIR);\ cd ./sounds; set -x; for file in *.au; do \ $(INSTALL) -c $(INSTDATFLAGS) $$file $(SOUNDS_DIR); \ done; \ fi @: @echo "Creating a highscore file " $(HIGH_SCORE_FILE) @touch $(HIGH_SCORE_FILE); @chmod a+rw $(HIGH_SCORE_FILE); XCOMM I use this for my daily backup of my code. backup: @make clean @: @if [ -z "$(BACKUP_DIR)" ]; then \ echo "*** BACKUP_DIR undefined."; exit 1; fi @: @if [ ! -d $(BACKUP_DIR) ]; then set -x; $(MKDIRHIER) $(BACKUP_DIR); fi @: tar cvf - * | gzip -v > $(BACKUP_DIR)/`date '+xboing%d-%h-%y'`.tgz XCOMM End of the XBoing Imakefile